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Posts by Brian Lindenhof

Didn't win, most of the judges didn't even try it, definitely feel like I could've placed if they did. Sucks.

1 year ago 0 0 0 0
S&box Techjam Submission - Input Overload
S&box Techjam Submission - Input Overload YouTube video by Brian Lindenhof

I ended up pivoting btw, here's what I submitted instead:
www.youtube.com/watch?v=Blse...
Really happy with how it came out! :D
#VR #S&box

1 year ago 2 1 1 0
sbox dev techjam progress 12/19/2024
sbox dev techjam progress 12/19/2024 YouTube video by Brian Lindenhof

current progress for the s&box techjam :)
I'm makin' a little city sim game!
Having a lot of fun figuring all these interactions with hand tracking out.
This is day 3.
youtu.be/BZDyiPOKfEU

1 year ago 4 0 1 0

Shorts are surprisingly really good for revenue, it's weird because it's so easy to make throwaway content like that

1 year ago 2 0 0 0
#sbox S&box- Stacking - Daily 6th of December 2024 #gaming
#sbox S&box- Stacking - Daily 6th of December 2024 #gaming YouTube video by Brian Lindenhof

Apparently Youtube Shorts can now be up to 3 minutes so these are shorts now! :)
www.youtube.com/shorts/Da8no...

1 year ago 1 0 0 0
S&box - Stacking - Daily Challenge December 5th 2024
S&box - Stacking - Daily Challenge December 5th 2024 YouTube video by Brian Lindenhof

Having fun doing these daily challenges, will probably keep it up for a bit, curious to see what tomorrow's one will be.
The center of mass on some of these makes NO sense, which is part of the fun really.
www.youtube.com/watch?v=_NzV...

1 year ago 2 0 0 0
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Sorta! Each cloud model has Metadata you can access and read before download their "package".
It doesn't appear to have polycount as part of that meta data at the moment though.
But sorting by popularity and ratings, as well as "style" can be part of the search filter yeah.

1 year ago 1 0 1 0
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Since it just rolled over past midnight here I also got to try today/tomorrow's prop selection.
Recording directly from in-headset is pretty nice.

1 year ago 2 0 0 0

S&box provides API for built in leaderboards and lets you query and fetch assets off their cloud system, I search for props by size and collision model so I only fetch things I can turn into physics props without them being massive. It's really nice!

1 year ago 0 0 2 0
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Quick little stacking I game made in s&box in a couple hours, it loads random models off the s&box cloud (user created models uploaded to it) and selects them based on a daily seed so there's a leaderboard in too!

1 year ago 11 2 1 0
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1 year ago 0 0 0 0
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Added a new model to ride

1 year ago 3 0 1 0

In s&box you'd be able to hook it up to microphone output.... just saying

1 year ago 6 0 0 0

Yeah no, its default position is correct but if you rotate the bone it's not offset correctly it's just centered

1 year ago 0 0 1 0
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Ah dang, the wheel joints aren't centered on the actual rotation points of the wheel swivels! Could that be fixed?
I'd have to do some really weird offsetting in code to correct for it if not...

1 year ago 1 0 1 0

Yeah I have yet to hook up the bones! You'd definitely notice the wheels going in the right direction so I do want to get that in haha.

1 year ago 1 0 0 0
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part 2

1 year ago 2 0 0 0
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Some first person action #VR #S&Box

1 year ago 3 0 1 0
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Been doing some dumb stuff in s&box VR again!

1 year ago 6 0 2 0

By refused to track I do mean refused, it would only let me use it in travel mode where you can't actually have a room setup, which breaks any mixed reality app.
Regular games still work in that mode for some reason, despite it communicating as if it can't track at all and generally making you 3dof.

1 year ago 0 0 0 0

Dude I wanted to put my parents in that but the fuckin headset refused to track- later found out some setting about remembering the playspace was turned on that made it unable to re-scan rooms if it didn't already know them?
Really weird that shit was on by default for me.

1 year ago 1 0 1 0
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The editor tooling in @sbox.bsky.social is really straightforward, I feel like it's even more flexible than Unity at the moment.
Here's a couple sliders and things I tweak in the video that live-updates.

1 year ago 1 0 0 0
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Here's a spooky web tool I made for Micro Mayhem's Halloween update!

1 year ago 19 2 1 0
variety of pumpkin models in micro mayhem hub

variety of pumpkin models in micro mayhem hub

We've put out our Halloween Update for Micro Mayhem!

- Hub decorated for Halloween ๐ŸŽƒ ๐Ÿ•ฏ๏ธ
- Some new spooky cosmetics ๐Ÿ‘ป ๐ŸงŒ
- New and improved player controller ๐Ÿƒโ€โ™‚๏ธ ๐Ÿ’จ
- New Garden map ๐Ÿก ๐ŸŒž

Check out the full blog post here: sbox.game/apetavern/mi...

1 year ago 10 3 3 0
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Top ~16% of the jam entries! Woo!
Happy with how consistent my placement is amongst the categories too.
#LDjam

1 year ago 2 0 0 0

Did you know esc is the button to press to exit full screen?

1 year ago 1 1 0 0
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I did Ludum Dare 56 this last weekend!
Did a little pikmin-like game :)
#LDjam #VR
ldjam.com/events/ludum...

1 year ago 2 0 0 0

Ludum dare 56 coming up this weekend!
I got a Quest 3 a few days ago, will see how nice that works doing PCVR dev...

1 year ago 2 0 0 0

Hate it when that word pops up after a long modelling session...

1 year ago 1 0 0 0
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And part 2: (man this 1 minute limit sucks...)

1 year ago 0 0 0 0
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