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Posts by Myr

15 on the die!

4 days ago 0 0 1 0

But I want him

4 days ago 2 0 1 0
A digital illustration of the shrine to the fictional patron saint of the grieving and those who have lost, the Porcelain Saint, from my D&D campaign. The shrine is a stained glass window set into cracked, red stone. The arched window shows a four-armed figure in robes and cloak, kneeling in grief. With two arms they cover their face as they weep, unable to face the world, while the third arm pours water from a terracotta pitcher into the cupped hand of the fourth arm. The water overflows the cupped palm and spills down to pool on the ground in front of her. Her skin, where visible, is porcelain white with delicate blue vinework spreading on it. Above her, is a cameo of a woman's face haloed by green rays of light. Behind her are the buildings a desert city in front of a red wall and purple mountains. Below the window in the stone the words "The Porcelain Saint" are carved in a fictional language.

A digital illustration of the shrine to the fictional patron saint of the grieving and those who have lost, the Porcelain Saint, from my D&D campaign. The shrine is a stained glass window set into cracked, red stone. The arched window shows a four-armed figure in robes and cloak, kneeling in grief. With two arms they cover their face as they weep, unable to face the world, while the third arm pours water from a terracotta pitcher into the cupped hand of the fourth arm. The water overflows the cupped palm and spills down to pool on the ground in front of her. Her skin, where visible, is porcelain white with delicate blue vinework spreading on it. Above her, is a cameo of a woman's face haloed by green rays of light. Behind her are the buildings a desert city in front of a red wall and purple mountains. Below the window in the stone the words "The Porcelain Saint" are carved in a fictional language.

The Porcelain Saint, Saint of the grieving; known by the porcelain cameo of a young woman left there by those who originally mourned her. She has become associated with cleanness - the stains will come out, the contagion won’t spread, the wound won’t go bad, the air will be sweet.

#myart #d&d

6 days ago 5 4 1 0

Thank you! That took a bunch of experimenting and it came out so gooooood

6 days ago 1 0 1 0

Thank yoouuu! I'm really happy with how the water came out in this one

6 days ago 0 0 1 0
A digital illustration of the shrine to the fictional patron saint of the grieving and those who have lost, the Porcelain Saint, from my D&D campaign. The shrine is a stained glass window set into cracked, red stone. The arched window shows a four-armed figure in robes and cloak, kneeling in grief. With two arms they cover their face as they weep, unable to face the world, while the third arm pours water from a terracotta pitcher into the cupped hand of the fourth arm. The water overflows the cupped palm and spills down to pool on the ground in front of her. Her skin, where visible, is porcelain white with delicate blue vinework spreading on it. Above her, is a cameo of a woman's face haloed by green rays of light. Behind her are the buildings a desert city in front of a red wall and purple mountains. Below the window in the stone the words "The Porcelain Saint" are carved in a fictional language.

A digital illustration of the shrine to the fictional patron saint of the grieving and those who have lost, the Porcelain Saint, from my D&D campaign. The shrine is a stained glass window set into cracked, red stone. The arched window shows a four-armed figure in robes and cloak, kneeling in grief. With two arms they cover their face as they weep, unable to face the world, while the third arm pours water from a terracotta pitcher into the cupped hand of the fourth arm. The water overflows the cupped palm and spills down to pool on the ground in front of her. Her skin, where visible, is porcelain white with delicate blue vinework spreading on it. Above her, is a cameo of a woman's face haloed by green rays of light. Behind her are the buildings a desert city in front of a red wall and purple mountains. Below the window in the stone the words "The Porcelain Saint" are carved in a fictional language.

The Porcelain Saint, Saint of the grieving; known by the porcelain cameo of a young woman left there by those who originally mourned her. She has become associated with cleanness - the stains will come out, the contagion won’t spread, the wound won’t go bad, the air will be sweet.

#myart #d&d

6 days ago 5 4 1 0

OH. Instead of using the whisker as a brush, could you use it more like a stamp? Get the paint down the line of the whisker and then lay it down on the paper where you want the whisker to be? Could hold the whisker with a pair of tweezers for pickup/set down?

1 week ago 1 0 0 0

Nooooooooo. Are the paint pens acrylic-based? (like Posca markers?) you could probably thin it out with a bit of water if so

1 week ago 0 0 0 0
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I know you said your brushes aren't thin enough, but if they're thinner than the pens, you could try building up some paint in a blob with the paint pens, and then use your smallest brush (or maybe a toothpick or paper clip?) to dip into the blob and then apply it?

1 week ago 0 0 1 0

I may have missed Bsky being down, but I did wake up to Bsky having decided that every notification I've ever gotten was new and I'd never looked at it before. So there's that.

1 week ago 3 0 0 0
A digital illustration of the shrine to the fictional patron saint of the exploited, abused, unheard, the Kid, from my D&D campaign. She acts for those buried in shallow graves, and those the monsters thought so unimportant that they didn't even bother. The Kid straddles the line between reckoning and revenge, since that's as close as Bassuras' powerless ever get to justice. The shrine is a stained glass window set into cracked red stone.The arched window shows a figure striding forward menacingly in dark clothes and a wide-brimmed, tassled hat that leaves the face in shadow, their eyes glowing a strong red visible just below the brim. A threat to those they target. In each of their hands, they hold their signature weapons - smoking revolvers that are backed and highlighted by a sun design holding two bullets. The skin of the hands is dark and streaked with a glowing red like lava peeking through cracks in dark stone. The figure's cloak billows off to the side and the inside fades into a smoky texture.The figured head is haloed by green rays of light above a desert city in front of a red wall and purple mountains. Below the window in the stone the words "The Kid" are carved in a fictional language.

A digital illustration of the shrine to the fictional patron saint of the exploited, abused, unheard, the Kid, from my D&D campaign. She acts for those buried in shallow graves, and those the monsters thought so unimportant that they didn't even bother. The Kid straddles the line between reckoning and revenge, since that's as close as Bassuras' powerless ever get to justice. The shrine is a stained glass window set into cracked red stone.The arched window shows a figure striding forward menacingly in dark clothes and a wide-brimmed, tassled hat that leaves the face in shadow, their eyes glowing a strong red visible just below the brim. A threat to those they target. In each of their hands, they hold their signature weapons - smoking revolvers that are backed and highlighted by a sun design holding two bullets. The skin of the hands is dark and streaked with a glowing red like lava peeking through cracks in dark stone. The figure's cloak billows off to the side and the inside fades into a smoky texture.The figured head is haloed by green rays of light above a desert city in front of a red wall and purple mountains. Below the window in the stone the words "The Kid" are carved in a fictional language.

The Kid, patron saint of the exploited, abused, unheard, who's honored in a city in my D&D campaign.

This is apparently a series now :)

#myart #dnd #d&d

1 week ago 14 5 1 0
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1 week ago 5376 1412 7 1

My GM says the concept and design of the character were inspired by Nalo Hopkinson's novel "Midnight Robber" and Diane Dillon's cover art for it!

1 week ago 3 0 0 0
A digital illustration of the shrine to the fictional patron saint of the exploited, abused, unheard, the Kid, from my D&D campaign. She acts for those buried in shallow graves, and those the monsters thought so unimportant that they didn't even bother. The Kid straddles the line between reckoning and revenge, since that's as close as Bassuras' powerless ever get to justice. The shrine is a stained glass window set into cracked red stone.The arched window shows a figure striding forward menacingly in dark clothes and a wide-brimmed, tassled hat that leaves the face in shadow, their eyes glowing a strong red visible just below the brim. A threat to those they target. In each of their hands, they hold their signature weapons - smoking revolvers that are backed and highlighted by a sun design holding two bullets. The skin of the hands is dark and streaked with a glowing red like lava peeking through cracks in dark stone. The figure's cloak billows off to the side and the inside fades into a smoky texture.The figured head is haloed by green rays of light above a desert city in front of a red wall and purple mountains. Below the window in the stone the words "The Kid" are carved in a fictional language.

A digital illustration of the shrine to the fictional patron saint of the exploited, abused, unheard, the Kid, from my D&D campaign. She acts for those buried in shallow graves, and those the monsters thought so unimportant that they didn't even bother. The Kid straddles the line between reckoning and revenge, since that's as close as Bassuras' powerless ever get to justice. The shrine is a stained glass window set into cracked red stone.The arched window shows a figure striding forward menacingly in dark clothes and a wide-brimmed, tassled hat that leaves the face in shadow, their eyes glowing a strong red visible just below the brim. A threat to those they target. In each of their hands, they hold their signature weapons - smoking revolvers that are backed and highlighted by a sun design holding two bullets. The skin of the hands is dark and streaked with a glowing red like lava peeking through cracks in dark stone. The figure's cloak billows off to the side and the inside fades into a smoky texture.The figured head is haloed by green rays of light above a desert city in front of a red wall and purple mountains. Below the window in the stone the words "The Kid" are carved in a fictional language.

The Kid, patron saint of the exploited, abused, unheard, who's honored in a city in my D&D campaign.

This is apparently a series now :)

#myart #dnd #d&d

1 week ago 14 5 1 0
A digital illustration of the shrine to the fictional saint of journalists and dangerous truths, the Muckraker, from my D&D campaign. It is a stained glass window set into cracked red stone. The arched window shows a purpley-dark skinned woman looking up and swallowing a sword. One hand reaches up and gently holds the blade of the sword while her other hand touches her throat like you would if you found you couldn't speak. Her fingers and the cuffs of her sleeves are inkstained black. Impaled on the blade of the sword above her are two newspaper sheets, the same sheets can be seen in the stained glass behind her. They show headlines written in a fictional language telling the Muckraker's story of revealing dangerous truths and how it cost her her life. The sword is framed by a halo of green rays of light while the background of the window shows a desert city in front of a red wall, and purple mountains. Below the window in the stone the word "Muckraker" is carved in the same language.

A digital illustration of the shrine to the fictional saint of journalists and dangerous truths, the Muckraker, from my D&D campaign. It is a stained glass window set into cracked red stone. The arched window shows a purpley-dark skinned woman looking up and swallowing a sword. One hand reaches up and gently holds the blade of the sword while her other hand touches her throat like you would if you found you couldn't speak. Her fingers and the cuffs of her sleeves are inkstained black. Impaled on the blade of the sword above her are two newspaper sheets, the same sheets can be seen in the stained glass behind her. They show headlines written in a fictional language telling the Muckraker's story of revealing dangerous truths and how it cost her her life. The sword is framed by a halo of green rays of light while the background of the window shows a desert city in front of a red wall, and purple mountains. Below the window in the stone the word "Muckraker" is carved in the same language.

D&D's so fun, y'all. Fun enough I end up drawing a stained glass window representing the fictional saint of journalists and dangerous truths who's honored in one of the cities in our campaign.

. . .I totally didn't create another new alphabet just to make newspaper sheets for it. Not at all >.>

2 weeks ago 17 6 2 0

Thanks! It's based off a script I designed for a campaign puzzle a couple of years ago!

2 weeks ago 1 0 0 0
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Thank you!! Sometimes you just gotta follow the brainworms

2 weeks ago 1 0 0 0

Thank yoooouuuuuuuuuuuuu!

All the text headline-size and up are actually translatable from the language, but a lot of it ended up being too small or covered up 😅

2 weeks ago 1 0 1 0
A digital illustration of the shrine to the fictional saint of journalists and dangerous truths, the Muckraker, from my D&D campaign. It is a stained glass window set into cracked red stone. The arched window shows a purpley-dark skinned woman looking up and swallowing a sword. One hand reaches up and gently holds the blade of the sword while her other hand touches her throat like you would if you found you couldn't speak. Her fingers and the cuffs of her sleeves are inkstained black. Impaled on the blade of the sword above her are two newspaper sheets, the same sheets can be seen in the stained glass behind her. They show headlines written in a fictional language telling the Muckraker's story of revealing dangerous truths and how it cost her her life. The sword is framed by a halo of green rays of light while the background of the window shows a desert city in front of a red wall, and purple mountains. Below the window in the stone the word "Muckraker" is carved in the same language.

A digital illustration of the shrine to the fictional saint of journalists and dangerous truths, the Muckraker, from my D&D campaign. It is a stained glass window set into cracked red stone. The arched window shows a purpley-dark skinned woman looking up and swallowing a sword. One hand reaches up and gently holds the blade of the sword while her other hand touches her throat like you would if you found you couldn't speak. Her fingers and the cuffs of her sleeves are inkstained black. Impaled on the blade of the sword above her are two newspaper sheets, the same sheets can be seen in the stained glass behind her. They show headlines written in a fictional language telling the Muckraker's story of revealing dangerous truths and how it cost her her life. The sword is framed by a halo of green rays of light while the background of the window shows a desert city in front of a red wall, and purple mountains. Below the window in the stone the word "Muckraker" is carved in the same language.

D&D's so fun, y'all. Fun enough I end up drawing a stained glass window representing the fictional saint of journalists and dangerous truths who's honored in one of the cities in our campaign.

. . .I totally didn't create another new alphabet just to make newspaper sheets for it. Not at all >.>

2 weeks ago 17 6 2 0
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9 months ago 221 47 4 4

I wouldn't be surprised if the vibe exists somewhere on itch or steam already, though I haven't specifically gone looking for it!

3 weeks ago 1 0 2 0

A game with the lo-fi study music kind of chill :)

I think the closest I've gotten to playing a game like that has been Sky: Children of the Light, but even that's not quite the right vibe.

3 weeks ago 1 0 1 0

It probably wouldn't be anything big, since the hope is just for vibes, not for leaderbaords or levels. Just satisfying movement and liminal, chill vibes. Maybe if you fail hard enough that the car goes past you, you can just drop in again down the road

3 weeks ago 1 0 1 0

If I'm thinking about it, I think I'd be trying to capture that feeling of imagining you (or the running man) are jumping from building to building, from tree to light pole, runnign along the fields, swinging off signs or sliding under them. That kind of thing

3 weeks ago 1 0 1 0
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Haha, you're way ahead of the thinking process on me. I literally had the thought and just dumped it out onto Bluesky and haven't thought further.

3 weeks ago 1 0 1 0

Probably a mix, like a cross-country roadtrip that goes through both cities and country, day and night.

3 weeks ago 1 0 1 0

I hadn't really thought too much about it it, but probably something more chill to go with the dreamy, liminal roadtrip vibes

3 weeks ago 1 0 1 0

Exactly! no levels, it's just score goes up as you go through different landscapes on a cross-country trip

3 weeks ago 1 0 1 0

Platformer where your view is through the back seat window of a car and you're the 'running man' that's running and jumping along all the scenery off the road as the car drives.

3 weeks ago 3 0 2 0

BEHOLD. My army of bottles!

4 weeks ago 20 6 4 0