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Posts by Skell

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Good Food Coming Soon
Canton, SD

2 weeks ago 340 42 2 9
Spiked ball model again, but with vertices and edges drawn as a visible wireframe. The "marked sharp" edges (most of which are on/around the base of each spike) are colored cyan or red.

Spiked ball model again, but with vertices and edges drawn as a visible wireframe. The "marked sharp" edges (most of which are on/around the base of each spike) are colored cyan or red.

For reference, here's the model with visible vertices. All of the cyan/red edges are marked sharp.

5 days ago 0 0 0 0
Blender screenshot of my spiked ball. It looks nice and smooth at most of the parts that you'd expect to be round, yet sharp at the edges you'd expect to be clearly defined.

Blender screenshot of my spiked ball. It looks nice and smooth at most of the parts that you'd expect to be round, yet sharp at the edges you'd expect to be clearly defined.

Ditto, but all "sharp"-marked edges now treated as smooth. The main sphere mesh now looks lumpy and irregular where it meets the base of each spike, and the spikes themselves (somehow???) look more angular instead of rounded.

Ditto, but all "sharp"-marked edges now treated as smooth. The main sphere mesh now looks lumpy and irregular where it meets the base of each spike, and the spikes themselves (somehow???) look more angular instead of rounded.

I'm glad I was already aware of the concept of marking edges as "sharp" before trying 3D modeling. Because if I didn't, I think I'd have gone insane trying to figure out why everything I make looks so fucked.

First is with certain edges marked as sharp; second is with all edges treated as smooth.

5 days ago 1 0 2 0
Same spiked ball, but looking a bit more finished. Every spike is neatly aligned with a corresponding pink line. (Well... more or less. The diagonal spikes gave me a lot of trouble because the angles were not ones that Blender was inclined to cleanly snap to. So I ended up just manually adjusting their rotation, decimal-by-decimal, until the discrepancy was virtually imperceptible. There's probably some tool or trick I don't know about that would've been way more efficient, but I had to make do okay)

Same spiked ball, but looking a bit more finished. Every spike is neatly aligned with a corresponding pink line. (Well... more or less. The diagonal spikes gave me a lot of trouble because the angles were not ones that Blender was inclined to cleanly snap to. So I ended up just manually adjusting their rotation, decimal-by-decimal, until the discrepancy was virtually imperceptible. There's probably some tool or trick I don't know about that would've been way more efficient, but I had to make do okay)

Everything's Connected

1 week ago 2 0 0 0
A cropped Blender screenshot. It's an orthogonal view of an unfinished model of a spiked ball, surrounded by a large, pink wireframe. Three converging measuring tape lines have been drawn between some of the wireframe's vertices. All three of them are labeled with the exact same length: "9.5547 m".

A cropped Blender screenshot. It's an orthogonal view of an unfinished model of a spiked ball, surrounded by a large, pink wireframe. Three converging measuring tape lines have been drawn between some of the wireframe's vertices. All three of them are labeled with the exact same length: "9.5547 m".

We Will Find The Angle

1 week ago 3 0 1 0

blender is making me feel like Redesign Your Logo

1 week ago 3 0 1 0
it’s a big milk chocolate bunny with a pale blue ribbon around its neck. also I’m grasping my hand around it.

it’s a big milk chocolate bunny with a pale blue ribbon around its neck. also I’m grasping my hand around it.

going to Eating this thing shortly

2 weeks ago 1 0 0 0

I know what they look like.

1 month ago 4 0 1 0

is that a hyrax on the bottom left

1 month ago 2 0 1 0
Video
2 months ago 157 118 2 1
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why is my first thought hearing this voice

2 months ago 120 76 1 1
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Support iris Support iris

it is my birthday today!!! my only ask is your renewed support. thank you for helping me make it this long <3

ko-fi.com/ichorplus

1 month ago 12 22 8 1
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friendslop

1 month ago 16 2 0 0
Transcript:
WEB PAGE: Dots | Gameswoof - Webspedition.
DAFFODIL: No! He's about to win!
GRASSY: Oh, shoot. Well I am getting a lot better, though.
ASTER: Grassy, what is it that I'm looking at now?
GRASSY: Oh, well when you lose, they play an animation of your avatar getting made into a French dip.
GRASSY: Now they're dipping me.

Transcript: WEB PAGE: Dots | Gameswoof - Webspedition. DAFFODIL: No! He's about to win! GRASSY: Oh, shoot. Well I am getting a lot better, though. ASTER: Grassy, what is it that I'm looking at now? GRASSY: Oh, well when you lose, they play an animation of your avatar getting made into a French dip. GRASSY: Now they're dipping me.

Getting Better at Games ♟️


grassyvalley.thecomi...

3 months ago 221 59 3 2

kirkland signature beast milk

2 months ago 0 0 0 0
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2 months ago 513 175 0 9
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2 months ago 228 93 3 1
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Donate to Help Nova Cover Bills After Job Loss and Medical Expenses, organized by nova neace Hello, my name is Nova and I'm a trans woman asking for assistanc… nova neace needs your support for Help Nova Cover Bills After Job Loss and Medical Expenses

its impossible for me to get a job that will actually pay enough to survive right now so anything you can provide to help I would be eternally grateful gofund.me/3e65fee0a

2 months ago 5 13 0 0
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Graffiti in hell

Graffiti in hell

Graffiti in hell

3 months ago 357 98 3 3
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Game: Hot Dog Eating Contest
Console: Nintendo Wii
Created by: mrshanko
Uploaded on: October 21st, 2009

3 months ago 88 40 2 2
29 Years
29 Years YouTube video by Scott Stutzman

29th birthday today. little scary but at least for the next year whenever this song comes up in my foobar I can point at the screen. www.youtube.com/watch?v=aV8c...

3 months ago 1 0 0 0
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Curl Up & Dye
Bowdon, GA

5 months ago 289 64 3 8
Jackbox 11 Doominate screencap:

" WAYNER ADIOTV
BAAULP IS WHITE
HEAVEN IS CHINESE"

Jackbox 11 Doominate screencap: " WAYNER ADIOTV BAAULP IS WHITE HEAVEN IS CHINESE"

5 months ago 5 2 1 0
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scrimbling my blimbus. having a sona is sooo fun i love my stupid bastard daughter who is also me

5 months ago 673 191 2 0
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6 months ago 948 309 8 17
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accidentally included the same picture twice in the second post, so here's the corrected version.

6 months ago 1 0 0 0
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last one is rather vile.

6 months ago 3 0 1 0
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incoming jackbox highlights from a few days ago.

6 months ago 4 0 0 0
How the crossbow viewmodel appears when the player's view pitch angle is 0 degrees (looking "straight forward"/parallel to the horizon).

How the crossbow viewmodel appears when the player's view pitch angle is 0 degrees (looking "straight forward"/parallel to the horizon).

How the crossbow viewmodel appears when the player's view pitch angle is ~ 89 degrees (looking as close to "straight down" as the game allows).

How the crossbow viewmodel appears when the player's view pitch angle is ~ 89 degrees (looking as close to "straight down" as the game allows).

How the crossbow viewmodel appears when the player's view pitch angle is ~ -89 degrees (looking as close to "straight up" as the game allows).

How the crossbow viewmodel appears when the player's view pitch angle is ~ -89 degrees (looking as close to "straight up" as the game allows).

I've been going nuts lately trying and failing to find whatever chunk of code in the Source engine makes the viewmodels in HL2 adjust their offsets based on how far up/down you're looking.

It's made extra obtuse by the fact that (IIRC) very few non-HL2 Source games use this behavior.

6 months ago 3 0 0 0

Reason move_and_slide has been causing me grief in the first place is b/c I started work on a custom solution for handling upward stair steps—and needing to handle that logic either entirely before or entirely after the full move_and_slide call has made it that much more awkward to implement.

6 months ago 2 0 1 0