As a frustrated programmer working as a QA, i feel you, but as you said it's an oportunity to learn new stuff while having the stability of a job 🫂
Posts by Kromm 🐸
On the other hand, I'm excited to take on the role of Technical Artist for the first time and to keep learning!
As happy as I am, I can't also take away a bittersweet feeling, as I won't be able to devote as much time to 3D as I have been doing.
I have a new job!
Me pasó exactamente lo mismo, quizás hablamos de la misma persona haha
INDIE DEVS!! Show off your art style!!! 🏍️🧹🌙 #gamedev
If you can. When you can. However you can.
Try your best to create.
Not just art. Anything. Gardening, writing, crocheting… lean into your hobbies…
Create **NOT** for the sole purpose of resisting or grifting but because we all need an outlet, a distraction, something else that is anything else.
screwwnshot of a retro gameart character, a monster with chitin armor and a skull face (eyes covered by armor). there are 3 versions: orange, tar black, and metallic
screwwnshot of a retro gameart character, back view of the red version showing a tail
screwwnshot of a retro gameart character, close up side view of the face
screwwnshot of a retro gameart character, close up front view of the face
wrapped up another lad
#retrogameart #gameart
Finished the shield with a new design!
Mesh "wonkifier" i was working on.
The input is just simple boxes
#b3d #blender #geometrynodes
Respecto a lo que ha salido de Sony con la IA:
El contenido generado por los usuarios suele ser un 99% bazofia, el resto es mediocre y lo que sobra está bien o es muy bueno.
Si haces un juego pensando en que "entre la IA y el usuario se crearán historias buenas" te estás equivocando. Y mucho.
My advice for emerging artists and pros alike: it’s time for in person events.
The industry and community is scattered and algorithms are currently siloing us off.
Go to cons, festivals, screenings + launches, and other art events.
While social media is still shifting, invest in face to face.
I trust Kojima, Sam Lake, Yoko Taro, and Josef Fares with my life
I don't want sound dramatic but I'll die for Pepper
Colorful art and accessories displayed in a collage.
Hello!
It doesn’t cost anything to repost but it helps me spread the word about my small business.
My online shop is full of bold & colourful prints, homewares and cards.
I’m also available for freelance design work and art licensing.
gailmyerscough.co.uk
Friendly reminder de que tenemos un discord majísimo con gente majísima hispanohablante del entorno del Game Dev!
Pretende ser un espacio seguro donde aprender, charlar y conocer a gente y futuros compañer@s de profesión!
discord.gg/EmKymhCT
¡Gamedevs hispanohablantes! Hemos creado un servidor de Discord en el que poder aprender, hacer networking (y amigos), jugar, organizar eventos y quedadas...
Todos los roles y especialidades son bienvenidos, si veis que falta algo, ¡decidnoslo y lo iremos añadiendo!
discord.gg/EmKymhCT
@noval33t.bsky.social @fukuy.bsky.social @albertvalo.itch.io @carlosgamedev.bsky.social @elendow.com un reposteito?
¡Gamedevs hispanohablantes (y lenguas cooficiales)! Hemos creado un servidor de Discord en el que poder aprender, amiguear, organizar eventos y networking...
Todas las especialidades son bienvenidas, si veis que falta algo, decidnoslo! ☺️🫡
discord.gg/tEFQnG37
¡Gamedevs hispanohablantes! Hemos creado un servidor de Discord en el que poder aprender, hacer networking (y amigos), jugar, organizar eventos y quedadas...
Todos los roles y especialidades son bienvenidos, si veis que falta algo, ¡decidnoslo y lo iremos añadiendo!
discord.gg/EmKymhCT
With all those layoffs, I do truly believe that Indies, once again, will be the future of videogames.
Can't wait to punch his mfing face
I still don't quite get along with Lumen, I see the potential, but I don't know if they make up for all the mistakes and problems it can cause.
This will cure your impostor syndrome.
Clair
It rains, and it’s very cloudy and humid.
Roto ahora mismo. Con 53 años. Antonov es uno de los mejores artistas actuales del videojuego. Es imposible concebir Half Life 2 o Dishonored sin su estilo.
DEP.
Viktor Antonov
City 17
Dunwall
I didn't want to say much till I felt it was confirmed, but I learned today that Viktor Antonov, our visionary art lead on HL2, has died. I don't have details. Just sadness. Brilliant and original. Made everything better.
Viktor Antonov, le directeur artistique sur Half-Life 2 et la franchise Dishonored, est décédé.
L'information a été confirmée par Marc Laidlaw, ex-ead writer chez Valve sur Half-Life.