Hey! I’m no longer active on this account sadly.
BUT, I’ll be posting updates over on X instead: x.com/oopsallsolace
This account will remain up as an archive for older posts!
Posts by Mr. Solace
Hey! Appreciate you sharing this!
The game is a spiritual successor to the first three Medal of Honor titles. Follow development here: x.com/oopsallsolace
The footage no longer represents the final product though so here are some more recent ones!
Indeed! Very similar to it, but also entirely different!
Reworked my Bullet script, implemented VFX Pooling for bullet holes, sparks and etc, and also raised the cap on 3D sounds in my Audio pooling system
What you see are 100 bullets PER TRIGGER PULL!!!!!!!
BOUNCING SIX (!!!!!!) TIMES PER BULLET!!!!!!
Follow me on X: x.com/oopsallsolace (more active)
Had to put Legion of Honor aside for a bit, been working on a Toxic Terror Jam entry with my friends. feel free to check it out in the meantime though!
LITANY is a typing-based horror game inspired by old PS1 or early PS2 games
#LITANYGAME #LITANY #godot4 #indie #retro #survivalhorror #horror
something's brewing.....
#legionofhonorgame #godot4 #solodev #medalofhonor #psx
having fun with the debug functions, turned the debug tracers into a lidar thing featuring the default gun and the default arms
center axis relock is so much fun
finalized NVG's and some more, what could be cooking here? 👀
#indie #solodev #cqb #godot4 #madewithgodot #tactical #lowpoly
👀🟢
Sorry for the recent radio silence, Bought a new rig and i'm migrating ALL of my stuff to it from my laptop and it's taking longer than expected!
reworked the Deniers to fit the concept art/bestiary entry picture!
#solodev #indie #3d #soulslike #vestige #ofe-choes-and-chains #cultist #maranax-infernux #godot4
it looks pretty funny without the 3D rendering behind the layers i drawn on top, thought i'd also share that as well
Decided to go back and create a detailed art of the Deniers, since i was lacking any sort of concept art when making the model, so i used the model to draw the bestiary entry and will go back to add the new details when i get the time!
#vestige #of-echoes-and-chains #soulslike #indie #solodev #psx
Made a Vagrant Story styled rimlight shader for the NPC models and it fits like a glove. I've exposed some parameters that allow tuning the intensity and strength so metallic enemies can have a more prominent shine
#godot4 #indie #solodev #vestige #of-echoes-and-chains #soulslike #darkfantasy
thank you!
I tried to mimick the Fear and Hunger art style because it genuinely unsettled me with how uncanny it is, on purpose too so it fits
Another thing is they have varying magic effects, they can have fire, lightning, poison, dark or holy damages in their lingering effects. They come in both ranged and melee variations and if the melee attacks connect with something, they will also chip away at their own health due to the fragility
The idea behind the Kilnkin is that they are fragile but nimble, and since they are reanimated by magic, defeating them will shortly cause a burst of magic that leaves lingering damage at the area of their demise. Their strength is in numbers and you being caught off guard
"They sought eternity through ritual and sacrifice, and found only imprisonment within the cold embrace of porcelain."
Beastiary entry for the enemies called Kilnkin. They are fragile enemies made of porcelain. more in comments!
#vestige #of-echoes-and-chains #concept #pixelart #indie #soulslike
"The deniers are silent zealots who wear ornate bronze masks and rigid ceremonial garb."
and with that, some humanoid enemies are finally ready for rigging. Deniers will be armed with Axes, Scythes, Hailberds or magic
#vestige #of-echoes-and-chain #soulslike #indie #psx #ps1 #solodev #godot4
capeless variants for lesser versions, with the golden caped variant planned to be the strongest
"Once-noble warriors turned into cold, fanatical enforcers of the false order."
Say hello to the mid-tier humanoid enemies of the soulslike game i'm developing! Sword, Shield, crossbow and spear variants are planned
#vestige #of-echoes-and-chains #indie #solodev #retro #ps1 #psx
Title screen mockup, the logo is not actually final yet because while I like it, it could be better. you can obviously tell the Dark Souls influence in it
Total redesign of the HUD, PSX styled baked and hand painted vertex colors as lights, finalized Title and Logo and other cool stuff that cannot be seen here, more in comments!
#godot4 #indie #solodev #soulslike #retro #vestige #of-echoes-and-chains #psx #crpg #rpg
a good day's work, fleshing out the item logic and the overall inventory system/look, it's very simple looking i know but from here, it's not too hard to redesign stuff, so i'm really happy with it overall
#godot4 #indie #indiedev #solodev #psx #retro #soulslike #kingsfield #rpggame