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Posts by Catalin Moldovan

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Graphics Programming weekly - Issue 437 - April 19th, 2026 www.jendrikillner.com/post/graphic...

12 hours ago 33 11 1 0
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Graphics Programming weekly - Issue 436 - April 12th, 2026 www.jendrikillner.com/post/graphic...

1 week ago 58 25 0 0
Raytracing Voxels in Teardown and Beyond
Raytracing Voxels in Teardown and Beyond YouTube video by Graphics Programming Conference

At long last, the Teardown talk from the 2025 Graphics Programming Conference has been posted ๐ŸŽ‰

youtube.com/watch?v=IM1D...

(as well as another drop of some other great-looking stuff, check the channel)

1 week ago 68 13 0 0
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Graphics Programming weekly - Issue 435 - April 5th, 2026 www.jendrikillner.com/post/graphic...

2 weeks ago 75 27 0 0

Minor sokol_app.h update for Windows: minimizing the window no longer resizes the framebuffer to 1x1 pixels and also no longer sends a resize event. New behaviour is consistent with other platforms.

Details: github.com/floooh/sokol...

2 weeks ago 12 1 0 0
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Hi hi, Dear ImGui 1.92.7 is released!
50+ changes (e.g. tables reworked columns freezing with hidden columns, reorder from context menu, webgpu for emscripten 5 & wgvk native, nav keyboard/gamepad to open context menus, & many fixes/improvements)
github.com/ocornut/imgu...

2 weeks ago 96 20 3 0

This is a masterpiece explanation - blog AND video AND demo!

3 weeks ago 58 8 1 0
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Playing with symmetry in 398 chars #glsl

for(O*=e,o=abs(o)*.7+cos(s*.5+3.)/6.;e<9.;O+=pow(.03/abs(sin(-sin(2.+length(o+vec2(cos(e*a-s*.5),sin(e*a-s*.5)))-length(o*.4))*7.+s)-smoothstep(0.,.6,c-.8)*1.5)/smoothstep(0.,.06,abs(c-1.3)),1.05)*(1.+cos(e++*.4+(c-s)*4.+vec4(0,1,2,0))));

4 weeks ago 25 5 0 0
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Audio in Karl2D: Software mixing, OS APIs and general design As Iโ€™ve been making my own game creation library Karl2D Iโ€™ve noticed something about audio: While many people are fine with writing their own rendering, they still go for some library when implementin...

Read more how I wrote the software mixer for Karl2D: zylinski.se/posts/audio-...

4 weeks ago 2 2 0 0
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GitHub - floooh/sokol-samples: Sample code for https://github.com/floooh/sokol Sample code for https://github.com/floooh/sokol. Contribute to floooh/sokol-samples development by creating an account on GitHub.

I just merged the 'meta-build-system-migration' of the sokol-samples from fips (python-based) to fibs (Deno/TS based). This was the last 'fips holdout' of my projects because I just recently finished adding Android support to fibs.

New build instructions in readme:

github.com/floooh/sokol...

1 month ago 7 1 2 0
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Graphics Programming weekly - Issue 432 - March 15th, 2026 www.jendrikillner.com/post/graphic...

1 month ago 46 15 0 1
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I've written a new blog post called "Dual Approaches to Projective Geometric Algebra".
terathon.com/blog/dual-pg...

1 month ago 16 4 0 0
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New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-...

1 month ago 273 86 11 4
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Happy to share a major milestone: after years of development, we are officially launching Version 1.0 of the GeometricKernels library!

To top it off, our accompanying paper has just been published in JMLR (MLOSS)! ๐ŸŽ‰

github.com/geometric-ke...

1 month ago 48 12 1 0
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Nicolas Mattia โ€“ Terminal Graphics Protocol for fast embedded development This article explains how the Terminal Graphics Protocol can be used to render embedded-style frame buffer graphics directly in a terminal for development and testing.

Last year I prepared an article for @pagedout.bsky.social on how to display OLED graphics in the terminal to speed up embedded development.

Was super happy they reached out and really like how the article came out!

nmattia.com/posts/2026-0...

1 month ago 6 2 0 1
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We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.

1 month ago 87 24 3 1
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Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...

1 month ago 49 17 0 0

Super happy we had the chance to contribute 2 articles to this book, and even the amazing cover image.
Thanks for keep this legendary book series going!

2 months ago 29 4 0 0
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Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)

2 months ago 88 18 5 2
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I am happy to announce publication of my chapter titled "Real-Time Neural Network Implementation for GPUs" in GPU Zen 4 book, available now.

Chapter comes with full MIT-licensed source code, available on Github here: github.com/boksajak/MLP...

The book is available on Amazon.

2 months ago 38 7 0 0
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I'd like to share @daqilin.bsky.social and I co-authored a chapter in the latest GPU Zen 4 book.

We cover the engineering details of implementing ReSTIR GI & PT in UE5's NvRTX branch, adopted in NVIDIA's Zorah project showcased at CES and GDC last year.

The book is now available on Amazon.

2 months ago 50 10 1 0
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Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...

2 months ago 50 20 0 1
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Introducing FragCoord: My ultimate shader editing tool!

2 months ago 318 88 13 8
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Hey All, I made a header only C++ library (MIT) where line of code inits, then you can start writing to pixels on the screen.

I call it thirteen.h, inspired by the simplicity of the 13h days.

Examples include a mandelbrot viewer and a playable mine sweeper game.

github.com/Atrix256/Thi...

2 months ago 179 31 8 5
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Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...

2 months ago 55 15 1 0
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I released this Godot transition shader for free today. It's based on gradient textures so literally any direction, any shape and any pattern is possible!

Link: binbun3d.itch.io/godot-modula...

#godot #GodotEngine #shader #gamedev #gameart

2 months ago 227 46 4 1
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UV Checker Map Maker | Atlux ฮป UV Checker Maker. Create your custom UV Checker maps for 3D models and download them for free

Just stumbled across an awesome UV grid checker generator site! Lots of nice customizable options...for anyone who does the dirty job of UV unwrapping, at least make it fun and colorful, right? ๐Ÿ˜‚
uvchecker.vinzi.xyz

2 months ago 9 3 0 1
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Gradientspace Graph Beta โ€” gradientspace I have released an initial version of Gradientspace Graph (GSGraph), a new C#-based NodeGraph Programming environment that also supports inline text-coding in C# and Python (and LLM-based CodeNode gen...

Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details here: www.gradientspace.com/tutorials/20...

3 months ago 62 17 4 2
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Customizable sky shader I made with parallax clouds where the sun follows your DirectionalLight. The shader's free btw

Link: binbun3d.itch.io/godot-skies

#godot #GodotEngine #shaders #gamedev #gameart

2 months ago 113 23 3 0
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New post on how to do real-time diffuse global illumination using surfels and #WebGPU: juretriglav.si/surfel-based... #threejs

2 months ago 169 29 1 2