Graphics Programming weekly - Issue 437 - April 19th, 2026 www.jendrikillner.com/post/graphic...
Posts by Catalin Moldovan
Graphics Programming weekly - Issue 436 - April 12th, 2026 www.jendrikillner.com/post/graphic...
At long last, the Teardown talk from the 2025 Graphics Programming Conference has been posted ๐
youtube.com/watch?v=IM1D...
(as well as another drop of some other great-looking stuff, check the channel)
Graphics Programming weekly - Issue 435 - April 5th, 2026 www.jendrikillner.com/post/graphic...
Minor sokol_app.h update for Windows: minimizing the window no longer resizes the framebuffer to 1x1 pixels and also no longer sends a resize event. New behaviour is consistent with other platforms.
Details: github.com/floooh/sokol...
Hi hi, Dear ImGui 1.92.7 is released!
50+ changes (e.g. tables reworked columns freezing with hidden columns, reorder from context menu, webgpu for emscripten 5 & wgvk native, nav keyboard/gamepad to open context menus, & many fixes/improvements)
github.com/ocornut/imgu...
This is a masterpiece explanation - blog AND video AND demo!
Playing with symmetry in 398 chars #glsl
for(O*=e,o=abs(o)*.7+cos(s*.5+3.)/6.;e<9.;O+=pow(.03/abs(sin(-sin(2.+length(o+vec2(cos(e*a-s*.5),sin(e*a-s*.5)))-length(o*.4))*7.+s)-smoothstep(0.,.6,c-.8)*1.5)/smoothstep(0.,.06,abs(c-1.3)),1.05)*(1.+cos(e++*.4+(c-s)*4.+vec4(0,1,2,0))));
I just merged the 'meta-build-system-migration' of the sokol-samples from fips (python-based) to fibs (Deno/TS based). This was the last 'fips holdout' of my projects because I just recently finished adding Android support to fibs.
New build instructions in readme:
github.com/floooh/sokol...
Graphics Programming weekly - Issue 432 - March 15th, 2026 www.jendrikillner.com/post/graphic...
I've written a new blog post called "Dual Approaches to Projective Geometric Algebra".
terathon.com/blog/dual-pg...
New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-...
Happy to share a major milestone: after years of development, we are officially launching Version 1.0 of the GeometricKernels library!
To top it off, our accompanying paper has just been published in JMLR (MLOSS)! ๐
github.com/geometric-ke...
Last year I prepared an article for @pagedout.bsky.social on how to display OLED graphics in the terminal to speed up embedded development.
Was super happy they reached out and really like how the article came out!
nmattia.com/posts/2026-0...
We have a new 3D AVBD Web Demo for our "Augmented Vertex Block Descent" method. Thanks, Chris Giles!
Try it yourself:
graphics.cs.utah.edu/research/pro...
Source code available.
Graphics Programming weekly - Issue 429 - February 22nd, 2026 www.jendrikillner.com/post/graphic...
Super happy we had the chance to contribute 2 articles to this book, and even the amazing cover image.
Thanks for keep this legendary book series going!
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
I am happy to announce publication of my chapter titled "Real-Time Neural Network Implementation for GPUs" in GPU Zen 4 book, available now.
Chapter comes with full MIT-licensed source code, available on Github here: github.com/boksajak/MLP...
The book is available on Amazon.
I'd like to share @daqilin.bsky.social and I co-authored a chapter in the latest GPU Zen 4 book.
We cover the engineering details of implementing ReSTIR GI & PT in UE5's NvRTX branch, adopted in NVIDIA's Zorah project showcased at CES and GDC last year.
The book is now available on Amazon.
Graphics Programming weekly - Issue 428 - February 15th, 2026 www.jendrikillner.com/post/graphic...
Introducing FragCoord: My ultimate shader editing tool!
Hey All, I made a header only C++ library (MIT) where line of code inits, then you can start writing to pixels on the screen.
I call it thirteen.h, inspired by the simplicity of the 13h days.
Examples include a mandelbrot viewer and a playable mine sweeper game.
github.com/Atrix256/Thi...
Graphics Programming weekly - Issue 426 - February 1st, 2026 www.jendrikillner.com/post/graphic...
I released this Godot transition shader for free today. It's based on gradient textures so literally any direction, any shape and any pattern is possible!
Link: binbun3d.itch.io/godot-modula...
#godot #GodotEngine #shader #gamedev #gameart
Just stumbled across an awesome UV grid checker generator site! Lots of nice customizable options...for anyone who does the dirty job of UV unwrapping, at least make it fun and colorful, right? ๐
uvchecker.vinzi.xyz
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details here: www.gradientspace.com/tutorials/20...
Customizable sky shader I made with parallax clouds where the sun follows your DirectionalLight. The shader's free btw
Link: binbun3d.itch.io/godot-skies
#godot #GodotEngine #shaders #gamedev #gameart