Well it’s been a while since I've done one of these but its been an extremely interesting piece to write as the further into the rereview I got the more curveballs Pearl Abyss kept chucking at me in the form of post launch accessibility features!
❤️ 💛 🖤
thewobblygamer.co.uk/f/is-the-des...
Posts by Many Cats Studios
You have 1 day left to apply to this year's mentoring program!
www.limitbreak.co.uk @limitbreak.co.uk
Don’t miss your chance to make a difference❗
limitbreak.co.uk/apply
Define your work culture. 😹
We are happy to sponsor @limitbreak.co.uk this year.
Their mentorship program is vital for supporting under represented people in the games industry, including disability, to navigate their career and goals.
Application open until Monday 20th April 2026.
www.limitbreak.co.uk
Everyone should think about the boss all alone this week. 😢
No @thewobblygamer.bsky.social to sing the morning song.
No @hfrayling.com to complain about her knees, the NHS, Gen Z, children having fun outside, her bus pass and mostly accessibility in games.
All alone as staff wanted to have their "legal right" to annual leave.
Purple image with white text that says Proud to be partnering with Many Cats Studios. A large, blue logo for Many Cats is centre of the image.
We're so excited to be partnering with @manycatsstudios.bsky.social!
Many Cats are a studio all about disability inclusion and accessibility in games, and the team is amazing. They're also giving a talk at @gaconf.bsky.social about their journey and being a great consultant later this month. 💜
We are thrilled to support @ga11ygathering.bsky.social this year. Get involved if you are a new voice in accessibility!
Limit Break, the award winning mentorship program for marginalised people working in the UK games industry returns!
💖 Part of a marginalised group in games looking for a mentor?
💖 Want to help level up the next gen of game devs?
Apply to be a mentor &/or mentee now! ⤵️
limitbreak.co.uk/apply
I'm gonna be doing an absolutely chaotic talk later today at the Women in Games Careers Expo at the @ukieofficial.bsky.social Raise The Game Booth, looking back over how I got to where I am in my game accessibility career and the skills needed for success! - event is free to attend!
A line graph drawn in Paint.. It has a green and red line going up and down. On x axis is milestones starting from MS1. The y-axis has percentage rate. On green line is Mat's dog Ruby's face and on red line is his at the end of the lines.
I have professional production skills that help me explain the progress of accessibility.
A social media graphic. In the middle is the logo for “Limit Break Mentorship”. Below the logo the text says “Applications Open March 30th”
Limit Break returns for 2026!
Applications to join this year's program as a mentor and/or a mentee open on Monday (30th March). Mark it down on your calendar, that's one week from today!
If you want to learn more about Limit Break Mentorship then check out our website
👇
www.limitbreak.co.uk
A photo collage of team members on turquoise background. At top is a white logo of Many Cats Studios and text to right reading One Year Milestone! A small image of a snapback cap of Many Cats. Under logo is three images, right one is Mat looking amused and ooo-ing for food. The middle is Chris looking like an amazing boss in headphones. The left is Harriet, drinking cider and looking annoyed she is getting photographed.
A whole year of working together!
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
Speaker announcement!
@manycatsstudios.bsky.social will be joining us to share some nuggets about their journey, and what it takes to be effective consultants.
April 27th - 28rd, fully online, FREE registration at www.gaconf.com
We're proud to unveil the trailer for our Games From Ireland Steam Event, which goes live at 5pm tomorrow!
youtu.be/SGwrAGL_h80
#GamesFromIreland #Imirt #IrishGames
Impact Alumni @psalmlab.bsky.social gave his thoughts on the latest @marathonthegame.bungie.net by @bungie.net as a neurodivergent player! #accessibility
psalmlab.net/2026/03/09/p...
It's International Women's Day, so we have to highlight the talents of @hfrayling.com at Many Cats.
We had to carefully select what image best represents them.
So, we went with a robot that knows its the one.
Harri would be happy.
Listen to the latest podcast from @mayamada.com as @thewobblygamer.bsky.social gets to chat with some cool guests on gaming, industry news and other interesting bits. 🙌
open.spotify.com/episode/65pI...
Our own Mat is supporting and judging the Tencent GameJam4All event with the University of Staffordshire.
Did you spot him on Radio 1 Newsbeat? #accessibility
www.bbc.co.uk/sounds/play/...
An #accessibility fail?
Removing access for players to return to learn in a space with no stress/pressure.
@hfrayling.com would not approve.
www.dexerto.com/gaming/skate...
It won't. ✂️
The Bluntly Big Weekender Charity Stream for the charity Look. Games. Giveaways. Forfeits. 21-22 February. Image at bottom is a multiple of gaming characters. Mat and Cameron are alongside them.
Its coming! Our own @thewobblygamer.bsky.social with Cammy Bear, @ckeywood.bsky.social is doing a charity stream for Look, supporting visually impaired young people. Support them here: tinyurl.com/248wufvp
Join the stream at twitch.tv/TheWobblyGamer
GAConf, IGDA-GASIG. Advancing accessibility for disabled players. Online conference, April 27th-28th 2026. Brighton social, July 2026.
The 17th (😮) #GAConf will be the Europe edition on April 27th-28th! Fully online, free to attend.
Two days of talks & networking, the central hub for the professional game accessibility community to come together, learn, share, & make connections.
Register at www.gaconf.com
#gamedev #accessibility
Why won't you make pooping accessible for him?
Inside Science Museum open foyer, Chris does a selfie with the background of speakers on tables with attendees asking questions.
The Yorkshire Games Festival was a great thing to be a part of! Our @cgoodyear.bsky.social ran an accessibility workshop for the young people attending and was impressed how engaged they all were with the topic!
Our own @thewobblygamer.bsky.social shared his story with the Guide Dogs UK.
youtu.be/qoViB-E6ev8?...
I'll end with some quick ones:
LGBTQ+ community - @outmakinggames.bsky.social
People of colour community - @pocinplay.bsky.social
Accessibility champions - @manycatsstudios.bsky.social
Gamedev advice and a lovely human being - @gamemakerstoolkit.com
Screenshot of web page with Chris headshot. Workshop description: Understanding Accessibility In Games Get a working understanding of accessibility and how that is applied to making games. Take part in the Inclusive Design workshop activities to start adopting accessibility to real game design options. You will come away with an understanding of applying this knowledge to your own game projects or in your work. Chris is the CEO of Many Cats Studios, an accessibility studio supporting developers like Amazon Game Studios (Tomb Raider), Day Off Interactive and more to make their games as accessible as possible. He is disabled, hard of hearing and has multiple sclerosis (MS), so the importance of accessibility is important to him as a player.
We are heading to the Yorkshire Games Festival on Thu 12th Feb to run an exciting workshop about accessibility!
Hopefully we inspire the future accessibility devs of the industry!