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Posts by Brielle Garcia

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🏳️‍⚧️♥️🏳️‍🌈

3 weeks ago 4 0 0 0
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I can hear the slap bass while just standing here.

3 weeks ago 6 0 0 0

Haven’t seen a ninja turtle on the NYC subway yet. My disappointment is immeasurable and my day is ruined.

3 weeks ago 4 0 2 0
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Had an idea I had to test after thinking about NES Remix again. I got a basic libretro core working in raylib. I then mapped out character/camera pos data from ram for DKC

Then I could use standard raylib drawing functions to draw new graphics that track with the original game.

3 weeks ago 12 3 0 0
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Catching up on the Oscer Special finally! I don’t know who has won yet. No spoilers!

1 month ago 6 0 0 0
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Playing around with lighting and adding some pieces with actual materials.

1 month ago 4 0 0 0
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Added the awesome R3D library to get all sorts of cool rendering capabilities in my Raylib project (although desktop only). Starting to look like a real game.

1 month ago 3 0 0 0
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Adding 3D transitions to the UI in my Monopoly engine using standard raygui elements.

1 month ago 3 0 0 0
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Let’s go Blazers!

1 month ago 2 0 0 0
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Little more polish and bug fixes. Added a visual notification for what happens on each turn now with some custom raygui elements and some basic UI animations. Probably making this harder than it needs to be doing it all in C. But then how else would I port to Dreamcast later 😅

1 month ago 9 0 0 0
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Spent a little time on my Monopoly game engine today. The player area shows which properties are owned now and I've added a little more to the UI.

1 month ago 1 0 0 0
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After binging Game Grumps monopoly videos and playing with my partner a lot, I decided to try and make my own Monopoly game in Raylib so I could customize it the way I want. Still a ways to go, but the core functionality is there.

1 month ago 6 0 0 0

Yea I had to manually fix the DrawModel function in Raylib to fix animation. I forget off the top of my head.

1 month ago 1 0 1 0
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My Dreamcast rhythm game has procedural visuals based on the music now. Now to figure out how to make the notes you need to hit visible with such trippy graphics.

1 month ago 10 1 0 0
Superman 64 VR by tacolamp Play in your browser

tacolamp.itch.io/superman-64-vr

8 months ago 1 0 0 0

Who is gonna be at Siggraph this week? I'm thinking I might hop over just for the exhibitions and job fair at least one of the days.

8 months ago 2 0 0 0

I got blocked just because I keep tabs on Phil's nonsense? How rude.

8 months ago 3 0 0 0
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Amazing animation work in this vid from Mike,
@delinquentgalaxy.bsky.social
@tacolamp.bsky.social
@primordialcreatures.art
@blabberdookie.newgrounds.com
@bigmoneytim.bsky.social
Deiter Theuns
& Pantastic !!!

8 months ago 18 3 0 1
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Spent a little time to fix up the controls for Superman 64 VR.

Direction is based on where your hands point instead of head movement. Speed is driven by how far out your hands are.

Wrist rotation makes it a bit too sensitive so I might come up with something else.

8 months ago 10 2 2 1

Are there any good online courses or resources for learning PCB/hardware design? I’m wanting to expand my microcontroller skillset and would love to understand this part of the process better.

9 months ago 0 0 0 0

Man, waiting for an answer about a potentially life changing opportunity is agonizing….

Even been having dreams where I’m checking my phone constantly and people with me called me out for it.

9 months ago 4 0 0 0

Thanks! ♥️💙💜

9 months ago 1 0 0 0
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Here’s the different platforms all running.

9 months ago 6 0 1 0
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Forgot to post over here, but my rhythm game engine now runs on PC, Web, Dreamcast and Switch. All from the same C codebase with Raylib.

9 months ago 14 3 1 0

Someone: “Hows work going lately?”

Me: “Just call me Caravaggio because I am baroque.”

9 months ago 6 0 0 0
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This is starting to look a little more like I envisioned. I got camera animation and triggers in and multiple characters. I just need to make a longer map and add support for hold notes. (Custom indie rhythm game engine in Raylib)

9 months ago 10 0 2 0
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Built a basic tween/animation system for my Raylib rhythm experiment. So I can trigger tactile squashes and bounces on the fly. Makes the gameplay feel quite satisfying.

Also added some environment set dressings. I’ve been obsessed with Deltarune lately.

9 months ago 4 0 0 0

If I can ever get a project with a budget, you are at the very top of my list of who I want to hire.

9 months ago 0 0 1 0
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kermit the frog is typing on a typewriter in an office . ALT: kermit the frog is typing on a typewriter in an office .

My kid can do it. It pretty much looks like this when she plays rhythm games. My brain can’t do it though.

9 months ago 1 0 0 0
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I’ve got some barebones gameplay working now in my rhythm game experiment in Raylib. I think I need to swap to some easier Quaver maps to test with cause I’m not remotely good enough for this song 😆

9 months ago 4 0 1 0