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Posts by Brielle Garcia
I can hear the slap bass while just standing here.
Haven’t seen a ninja turtle on the NYC subway yet. My disappointment is immeasurable and my day is ruined.
Had an idea I had to test after thinking about NES Remix again. I got a basic libretro core working in raylib. I then mapped out character/camera pos data from ram for DKC
Then I could use standard raylib drawing functions to draw new graphics that track with the original game.
Catching up on the Oscer Special finally! I don’t know who has won yet. No spoilers!
Playing around with lighting and adding some pieces with actual materials.
Added the awesome R3D library to get all sorts of cool rendering capabilities in my Raylib project (although desktop only). Starting to look like a real game.
Adding 3D transitions to the UI in my Monopoly engine using standard raygui elements.
Let’s go Blazers!
Little more polish and bug fixes. Added a visual notification for what happens on each turn now with some custom raygui elements and some basic UI animations. Probably making this harder than it needs to be doing it all in C. But then how else would I port to Dreamcast later 😅
Spent a little time on my Monopoly game engine today. The player area shows which properties are owned now and I've added a little more to the UI.
After binging Game Grumps monopoly videos and playing with my partner a lot, I decided to try and make my own Monopoly game in Raylib so I could customize it the way I want. Still a ways to go, but the core functionality is there.
Yea I had to manually fix the DrawModel function in Raylib to fix animation. I forget off the top of my head.
My Dreamcast rhythm game has procedural visuals based on the music now. Now to figure out how to make the notes you need to hit visible with such trippy graphics.
Who is gonna be at Siggraph this week? I'm thinking I might hop over just for the exhibitions and job fair at least one of the days.
I got blocked just because I keep tabs on Phil's nonsense? How rude.
Amazing animation work in this vid from Mike,
@delinquentgalaxy.bsky.social
@tacolamp.bsky.social
@primordialcreatures.art
@blabberdookie.newgrounds.com
@bigmoneytim.bsky.social
Deiter Theuns
& Pantastic !!!
Spent a little time to fix up the controls for Superman 64 VR.
Direction is based on where your hands point instead of head movement. Speed is driven by how far out your hands are.
Wrist rotation makes it a bit too sensitive so I might come up with something else.
Are there any good online courses or resources for learning PCB/hardware design? I’m wanting to expand my microcontroller skillset and would love to understand this part of the process better.
Man, waiting for an answer about a potentially life changing opportunity is agonizing….
Even been having dreams where I’m checking my phone constantly and people with me called me out for it.
Thanks! ♥️💙💜
Here’s the different platforms all running.
Forgot to post over here, but my rhythm game engine now runs on PC, Web, Dreamcast and Switch. All from the same C codebase with Raylib.
Someone: “Hows work going lately?”
Me: “Just call me Caravaggio because I am baroque.”
This is starting to look a little more like I envisioned. I got camera animation and triggers in and multiple characters. I just need to make a longer map and add support for hold notes. (Custom indie rhythm game engine in Raylib)
Built a basic tween/animation system for my Raylib rhythm experiment. So I can trigger tactile squashes and bounces on the fly. Makes the gameplay feel quite satisfying.
Also added some environment set dressings. I’ve been obsessed with Deltarune lately.
If I can ever get a project with a budget, you are at the very top of my list of who I want to hire.
My kid can do it. It pretty much looks like this when she plays rhythm games. My brain can’t do it though.
I’ve got some barebones gameplay working now in my rhythm game experiment in Raylib. I think I need to swap to some easier Quaver maps to test with cause I’m not remotely good enough for this song 😆