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Posts by Jonathan Alexander (蔣智海) 🔙 GDC

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loudloudloudloudloudloudloudloudloud... (also 0:09😂)

11 months ago 1 0 0 0

All said, my biggest advice: focus on slow genuine connections, be interested, ask how you can help, and have fun! Also, hand-san & earplugs are a must, the GDC plague is real and afterparties are LOUD!🤧🔊 8/8

11 months ago 2 0 1 0

While it can be tempting to plan GDC to death, I wouldn’t over-plan at the expense of embracing serendipity and going with the flow. The best events I went to often resulted after randomly vibing with someone and tagging along! It felt like entering a networking flow state haha. 7/8

11 months ago 1 0 1 0

GDC networking is an ultra-marathon, and while burnout/imposter syndrome are possible, I’d suggest a little self-gaslighting can help to push through. My suggestion: reenergizing doesn’t necessitate time alone—seeking your tribe (eg audio peops) can provide all the energy and reframing you need. 6/8

11 months ago 1 0 1 0

I’ll also note, attending without a pass is possible! (though can be a turnoff socially). Nevertheless, there are plenty of happenings beyond the official event, and many locals swing by w/o passes during off-hours! 5/8

11 months ago 1 0 1 0

Regarding passes, next time I’ll likely opt for the friday-only option (~US$200 less than the full week). IMO, aside from the SUPER COOL alt.ctrl.GDC section, the expo floor was more about marketing/entertainment than building connections. 4/8

11 months ago 0 0 1 0

Personally, I found the best places to meet people were at side-events and afterparties (as listed on the attendee-curated GDC Parties webapp—the best tool for planning out days. Most side-events favoured night-owls, but despite late nights I surprisingly managed to sleep in most days! 3/8

11 months ago 0 0 1 0

First off, A LOT of people attend GDC (30,000+), and it’s not unrealistic to be standing 12+ hours a day socializing. GDC is a week-long party, with events and meetups running from 8AM until just past midnight. 2/8

11 months ago 0 0 1 0
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🎮It’s officially one month since GDC 2025!!! If you’re considering going (or have been before), I'd like to share some thoughts you may find helpful about my first time attending such an insane event with so many cool people! … 1/8

#gdc #gdc2025 #gamedev #indiedev #gameaudio #composer #gamemusic

11 months ago 9 4 1 0

was on the fence about packing my shoes but I'll def be out for these!!

1 year ago 2 0 0 0
Christopher Cerrone: "Don't Look Down" (Score-Follow) ft. Sandbox Percussion & Conor Hanick
Christopher Cerrone: "Don't Look Down" (Score-Follow) ft. Sandbox Percussion & Conor Hanick YouTube video by Christopher Cerrone

Always love a new score follow video from @chriscerrone.bsky.social 🤩😍

youtu.be/SDixPd89HZo?...

#composer #scorefollow

1 year ago 6 2 0 0

hi Martha thanksss😇

1 year ago 1 0 1 0

what are composers fav piano libraries for scoring? I bought hammers + waves by skybox recently… but for some reason I keep going back to Orchestral Tools’ free felt 🙃🎹 #composer #vst #samplelibraries

1 year ago 0 0 0 0
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Yeah!!! Achieved life goal of hitting Steam's front page :D
#indiedev #gamedev #indiegames

1 year ago 37 5 3 0

(VHorns Brass & Berlin harps’ true pedal are also great for their UIs. Unfortunately, most developers place little emphasis on such interfaces).

1 year ago 3 0 0 0

This is why I love sample developers such as Ample. Their fretboard UI not only helps non-guitarist composers avoid impossible hand positions, but also functions as a reference/learning tool without requiring an actual guitar. ...

1 year ago 3 0 1 0

While there’s nothing inherently wrong with this (and it’s certainly thrilling to push virtual instruments to extremes sometimes), it’s a tad disheartening to hear piano parts copy-pasted onto other instruments—especially when they’re unplayable. ...

1 year ago 1 0 1 0

Most media composers write their parts through the lens of the piano keyboard. Thus, when writing for other instruments, it’s often tempting to forgo idiomatic writing in favour of pianistic convenience. ...

1 year ago 2 0 1 0
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“How are your tools shaping creative decisions?” As a #composer in the #gameaudio #vgm space, I ponder this often, especially regarding UIs. ...

1 year ago 4 0 1 0
Eternal Strands | Weaving a new fantasy - Music by Austin Wintory
Eternal Strands | Weaving a new fantasy - Music by Austin Wintory YouTube video by Austin Wintory

In life, nothing is impossible.
Except for @awintory.bsky.social writing a bad melody. Probably never gonna happen.
www.youtube.com/watch?v=Pu6z...

1 year ago 62 7 3 1

Would be remiss not to shoutout @amplesoundtech.bsky.social for developing such a fantastic instrument 👏!

1 year ago 2 0 0 0

Thanks! Glad you enjoyed it haha 😊

1 year ago 1 0 0 0

Fantastic video by @davidbrucecomposer.bsky.social! Really gives a great rundown of the intricacies of Jacob's audience choir. Modulating an entire audience must be thrilling!

1 year ago 2 0 0 0

Wrote for guitar using Ample's free Guitar M Lite VST for its outstanding UI. This way, composing a natural feeling part and transcribing off the animated visual was a piece of cake! The hardest part was simply learning to play it haha—been nearly 10 years since my Sungha Jung/Tommy Emmanuel phase.

1 year ago 0 0 0 0
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Some music I wrote inspired by a cat game 😺

The game’s aesthetic felt perfect for fingerstyle guitar and elements of folk music—mandolins, lute, banjo, and dulcimers all singing above the pulse of an Irish Bodhrán (frame drum) 🪕🥁

#vgm #bgm #indiegame #gamedev #gameaudio #composer

1 year ago 21 1 5 0

Kudos to @Socanfdn for helping us focus on collabs👏

Photos @minusculemarie

#composer #vgm #bgm #gameaudio #gamedev

1 year ago 3 0 0 0

Never did I expect to be bowing wood, setting a vibrator loose on mandolin strings, dangling sacks of keys between coles, and witnessing vim commands in Reaper within the same studio session😂.

Ultimately, lateral thinking is what helps composers stand out! ... (4)

1 year ago 2 0 1 0
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As such, I'm immensely grateful to have been paired with @Jonathan Kawchuk (team Jonathans 🙌!), not only for bringing a compositional style the complete opposite of mine (pure audio vs MIDI) but also for being one of the most creatively chill dudes I've ever met😎. ... (3)

1 year ago 0 0 1 0

Sometimes, our individual workflows simply won't function in collaborative settings; however, such an opportunity for a complete upheaval of our habits may prove a powerful tool for breaking through personal creative ruts. ... (2)

1 year ago 0 0 1 0
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Collaboration isn't just about working together—it's about discovering new voices and bringing unexpected ideas to life.

As the majority of composers write in solitude, composing in pairs for the Screen Music Lab at @ubisoftmontreal.bsky.social was certainly a shock to the system. ... (1)

1 year ago 0 0 1 0