You often hear them glorifying war yet none of them seem to want to serve. As long as it's not them risking or sacrificing their lives it would seem. They have no respect for soldiers.
Posts by Moreault ๐จ๐ฆ
We've been aware for a while. US citizens need to see it.
That last one is what I'm most afraid of.
His French is fine.
It's not boring, no. My least favorite of the three but still solid. My main gripe with it is that enemies have limited respawns so it forces you, at least early on, to make the most of them to level up. But other than that it was a lot of fun like the others.
I don't really post much, but I felt like it was appropriate to share that I just added over 30 new songs to my free, CC-0 music loops asset pack. If you're doing #GameDev, these songs are for you :) tallbeard.itch.io/music-loop-b...
Wtf... guns don't just go off for no reason. What the shit was he doing?
It's been 90 Canadian dollars for a while here and it's as expensive as it sounds. I get one, maybe two sometimes no AAA a year though. I must be getting old but I don't really like most new games anyway.
You don't even have to go that far. You can just portray the USA accurately.
The powerful managed to divide us. That's why things are so dire.
I don't think so. Article 5 is for when a member is attacked not when they're retaliated against.
Baldur's Gate 2 is where it's at, really. 1 isn't bad and it's got good parts but it's more dated game design-wise. Also, bows are super OP in 1. You'd probably burn through everything with a full party of bow users especially early on. You can also be cheap and kite mobs while others shoot at it.
Important things happened with it between the events of PW and TPP but after that I don't remember.
I've been playing it for almost two months now. It's great but never ends. If I started a new game, I would be tempted to try "fist" weapons. There's this guy called "Kickpuncher" I summoned a few times and he wrecked absolute hell out of things I didn't know could be destroyed.
It's a pretty good game and yeah smooth as hell. The gameplay and artstyle for my game draws heavily from it though I'm nowhere near as good as whoever made those sprites. So much detail in movement with such limitations ๐ค
It's a 100% original game but it's not part of the MGS canon. It does take the first games into account and plays a lot like you'd expect MGS1 to play if it was 2D. It's a pretty good game.
Didn't know that. What a corrupt piece of shit.
Part of a user map of 3.4 million users highlighting @moreault in the "Indie Game Developers & Digital Artists" circle
Hey not bad ๐
Me too ๐ค๐ค I didn't draw the player's sprite doing it though. Good job on that ๐ also, the driving mechanics were kind of a pain. How are you going to be handling that?
Those are some really nice looking rocks
Baldur's Gate, Warcraft II, Quake
Back then, games were truly unforgiving. Too many mistakes and you'd run out of continues and have to start from zero.
For sure. DS has unforgiving combat in that enemies deal a lot of damage but otherwise extremely forgiving gameplay in that checkpoints are frequent, your healing potions are free, you can summon help, infinite retries, enemy placement is static, enemy patterns are easy to learn
The Matt Groening foot massage thing has been out for a while. There were even theories it inspired a scene in the show.
Because they're afraid. These people are some of the most powerful on Earth and the system is protecting those powerful sickos instead of the victims.
Can now fire and reload weapons while moving. The sprites are now twice as large as they were and still feature eight non-mirrored directions. Because mirroring sprites would look silly in a game a with a one-eyed protagonist #indiegame #gamedev #pixelart #monogame #pixelart
Nothing magical about it. Where there's people, there'll be bad apples.
People on FFXIV are nice. Probably not off the game but the mods crack down on bad behaviour to the point friends were playing together and one called the other "bitch" as a joke. She was reported by a random player and received a warning. Players are probably just paranoid.
Not something I would have thought of using Blender for but this looks pretty good. What is the workflow like for something like this?