Advertisement Β· 728 Γ— 90

Posts by Chloe

you’re the fucking goat, dude. no matter what freaks are out there trying to drag you down, you’ll always have plenty of friends to fall back on.

2 weeks ago 5 0 0 0

Hi. I've been notably MIA for a bit. Let me explain my circumstances:

I had my passion obliterated by single individual. An individual who believed that creating impersonated messages of me would make them some sort of "savior" for others.

The exact opposite happened.

2 weeks ago 18 2 6 0

#indiedev #gamedev #godot #furry #atlyss #webfishing

2 weeks ago 73 36 0 0
Video
3 weeks ago 13 5 0 0

some things are better left quarantined

1 month ago 1 0 0 0

toontown was my place to bury my head in the sand for the last several years to distract myself from thinking about my own identity. i'd treat it almost like a second job that was also my social space, and thus i felt it difficult to get a real sense of self.

1 month ago 1 0 0 0

y'know i'd actually attribute it more to the fact that i allowed myself some distance from toontown over the past several months.

1 month ago 1 0 1 0

hi danny!! hope all is well for you <3

1 month ago 1 0 0 0

hi sarah!!

1 month ago 3 0 0 0

maybe if i was paid

1 month ago 2 0 0 0
Advertisement

why does this account even exist

1 month ago 0 0 1 0

but what if it wasn't evan

1 month ago 12 2 8 0
Post image

πŸŽ‰ NEW YOUTUBE VIDEO πŸŽ‰

I am pleased to share that this special Toon Talk Live video is an interview with the @toontowngrindworks.com team!

We take the time to chat about the game one year on from its release.

Check it out!

youtu.be/KX7tygi_hXs

#toontown #toontownthegrindworks #youtube

1 month ago 11 5 0 0

you are the goat lav

1 month ago 5 0 0 0

It has officially been one whole year since the launch of Toontown: The Grindworks on March 1st, 2025. There are truly no words to describe how incredible this last year has been for our team, and we can do nothing but extend our sincerest gratitude towards all of you for being here for it.

1 month ago 27 11 3 2
Post image

πŸ‘‹ Good morning, good afternoon and good evening everyone! πŸ‘‹

In 30 minutes join me for Toon Talk Live, where we talk all things toony and toontastic!

This month, I'm interviewing some of the team behind the incredible Toontown: the Grindworks so come check it out!

twitch.tv/pandaphilplays

1 month ago 6 4 0 0
Post image

NEW DATE FOR TOON TALK LIVE!❗

I will be interviewing some of the incredible team behind @toontowngrindworks.com on Monday 23rd February at 7:30pm GMT / 2:30pm ET.

I am truly excited for this latest addition of Toon Talk Live, and I hope you are too!

Join at twitch.tv/pandaphilplays

#toontown

2 months ago 11 8 0 1
Post image

I am really excited to share that on Monday 16th February I will be interviewing some of the team behind Toontown: The Grindworks over on Twitch!

Stream starts at 7:30pm GMT / 2:30pm ET - hope to see you there!

twitch.tv/pandaphilplays

#toontown #twitch #stream

2 months ago 13 5 0 1

whether the @ toontown debacle really mattered in the end, imagine a mario 64 mod team that just started calling themselves the "Mario Team". and started offhandedly referring to their mod as just "Mario". it's weird and confusing and comes off as egotistical.

2 months ago 8 0 0 0
Advertisement

i actually don't entirely disagree with the questioner on this one. yes, ttr is always referring to itself when it says "toontown" because ttr has built a brand around being *the* toontown. it's like my least favorite thing about them in all honesty, as it's very anti-community.

2 months ago 8 0 2 0

tl;dr: the toontown community takes itself way too seriously. it was a mistake to present these projects as brands first, and people second, if at all. each project has beating hearts behind it that deserve more recognition than they are given.

2 months ago 12 0 0 0

this is definitely due largely to the fact that these projects feel so un-personal. people try to create a brand around their toontown projects where i think collaboration and human connection between projects and players is far more encouraged in other fan-game spaces.

2 months ago 8 0 1 0

reminder that there was a decently visible outcry when ttr released field offices and they had the gall to "steal" corporate clash's idea of status effects in a turn based rpg. something unique to corporate clash that no one could ever possibly conceive of outside of them.

2 months ago 7 0 1 0

it's part of the toontown community's grander aversion to "plagiarism" as a whole. where plagiarism in this case just means finders keepers. despite the fact everyone's making the same game, if you come up with a cool mechanic or idea, no one else is allowed to use it or that's stealing.

2 months ago 8 0 1 0

there's a long running inside joke on the development end of toontown projects that if it keeps up, they'll all run out of unique business terms and be forced to start using the ones other projects used. but the kicker is that we're talking about words in the english language no one ever owned.

2 months ago 8 0 1 0

one of my (least) favorite parts of the toontown community is how projects seem to have this idea that if another project did a particular idea, we *have* to do it differently.

no we can't call them managers, that's clash. we can't call them supervisors, that's ttr. (grindworks does this too, tbf)

2 months ago 23 4 2 0

it has officially been a year since i posted this trailer. this project grew to heights i never saw coming, and i’ll always be proud of the work myself and others put into it. i hope you’ve all enjoyed what we were able to put together 🫑

2 months ago 27 5 1 0
Post image Post image

renders I did for @itisevan.bsky.social and Purrsetter 🀍

I been feeling gifty again 😈

#toontown

3 months ago 24 6 0 0
Video

mild inconvenience

3 months ago 37 13 1 0
Advertisement