I’ve gotten multiple and broke a G4 barrier for the first sub 10m roboquest run. Starting small to get your feet wet and see if you enjoy it might lead to you finding out you really enjoy running it. I think Neon White is a perfect speed game, so if you think you’d enjoy it then go for it.
Posts by Holo
If you think you’d potentially enjoy speedrunning neon white, only way to find out for sure is to try it. Might seem daunting looking at a whole game but you could start small by learning segments of it. I started small with running Roboquest on standard and never expected to get records, now (1/2)
Unfortunately I don't have my example clips for slower movement anymore but there's this one where I was using a very close range focused build with some slightly faster movement. Very much don't have to be moving like this I just do it for fun.
Just takes knowing how to move, being up close works very well once you get into that grove. Staying farther away can work, but as you move up the difficulties the timer for drops decreases so you get less healing and cells when farther. Don’t have to be crazy with movement, just moving with purpose
funny movement tech in question
Roboquest released on playstation earlier, welcome to the party new brobots!
Roboquest has ended development and will not get new updates beyond the playstation port and the vr standalone game.
damn. It's been a journey. Gonna continue to love this game and it seemed like the end of updates was coming, but was always gonna hold out hope for more.
A screenshot of the victory screen of the game Roboquest, depicting a 10 minute 30 second win time on the highest difficulty using Guardian.
New Guardian PB on G4, this class is nutty. Meteo Bubble and Linebreaker is such an insane combo.
#Roboquest
I phrased that a little weird. When I say it's not how I play I just mean it looks a little different, I still use this concept of continuous movement pretty much always.
This is also not how I actually play because I'm avoiding using gadgets and weapons here, so if you want to see an example of what a typical room would look like I can also show that.
Not sure if this is exactly what you're looking for as an example but it's what I had time to make. I can get different clips showing gameplay in different areas or against different enemies later if you want, just say which enemies or areas.
Here's an enemy not leading his shots. You can do this closer, but I already play pretty close in a lot of my clips so I wanted to be further back to show it clearly.
I will say though you do usually want to kill enemies with larger projectiles first since they can be more limiting to your movement, so leaving them up too long can still be very dangerous.
Enemies don’t lead shots, even snipers don’t,(although sniper shots do home so you have to move differently to dodge those) and I can snag some footage of dodging larger projectiles. Although if you mean mine layers I typically just kill those rather than getting close.
wow bluesky's compression just bakes those
Remembered I made short clips demonstrating what I mean a while back, here's some examples of what it looks like without using gadgets or slide hopping, purely just moving and shooting.
but with some practice you can travel around the room in a sort of large circle and be dodging everything as you kill the enemies in front of you. Just try not to backtrack or you’ll wander into old projectiles. Unlocking various gadgets also gives you a lot more movement options for dodging stuff.
Main trick for avoiding hits is to keep in mind that every enemy attack is a projectile with travel time. If you keep a little distance and continuously move forwards, every attack will miss. You don’t want to put a canyon between you and the nearest bot or you won’t be able to get healing cells,
A victory page from the game Roboquest depicting a 9 minute 50 second time with the Ranger class.
New Ranger Time Woooooooooooo
#Roboquest
I know I just listed like, a million things across ten replies so if there's anything I can explain better just ask and I'll explain it shorter.
This is one version of engi burn I like that uses tempest, but there's a lot of other good versions like using pyro mastery or gun diet etc. there's plenty of good options.
There's a ton of different good builds as well, which is why I'm not just throwing out random ones. A lot of it boils down to buffing the same type of damage, but that damage can come in different flavors like for example using engi to make your entire kit do burn damage and buffing burn damage.
So grappling an enemy is a guaranteed stun on anything that isn't a goliath or a boss, making it very safe to do on enemies that you want to nuke before they become a problem. Main thing to keep in mind is that if you grapple into a group you have to get out quick or they'll demolish your health.
I didn't use them here to show you can do this stuff without them, but they let you get away with a lot more.
Forgot to mention that gadgets also make stuff like traversing rooms much easier because you have stuff like grappling hook as a get out of jail free card and hero cape for an aoe slam that potentially stuns.
Ground slam is from the hero cape gadget, you unlock it in waste station by melting the ice block in the middle room.
I have some bonus movespeed from recon's kit and an item in that clip, and then on top of that I'm slide hopping which is faster than sprinting and is omnidirectional so it makes the movement look more fluid.