Advertisement · 728 × 90

Posts by Jorge Condor

Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Medias

Heads up to everyone, I'll be in Vancouver (from Saturday) to present our paper on primitive-based, physically-based volume rendering at SIGGRAPH!

If anyone wants to chat feel free to drop a DM :D

Link to the paper: arcanous98.github.io/projectPages...

8 months ago 2 0 0 0