I think this is a certified Twitter Goomba moment
Posts by Starcutter
IT'S FINALLY (ALMOST) TIME!
KilaFlow will release on Steam on April 24th! Just a week away!
Remember to wishlist the game so you catch it EXACTLY when it comes out!
KILAFLOW SUPER DUPER SOON!
store.steampowered.com/app/2927510/...
Oh man I have friends that would kill for a game in this artstyle, a great choice!
Good luck and looking forward to seeing it done!
what if instead of marketing blueblood arena I just make an island in tomodachi life that's exclusively blueblood characters and post about that
real
Diagnosed with that ADHDizzle for shizzle
Nearly done the shop page! as it is now it's reusing some assets but hey, it looks pretty good and that's all that matters right now ๐ค
In the new avatar game, Toph has a move where she roasts the opponent's character and it's unique for every character iirc
But yeah Kirby is the main one I was thinking of
oh god I was thinking I wouldn't have any competition if I launched mid-may but what about all those indie games from the fighting game jam oh god oh man
There's definitely going to be some certified bangers from that ngl
Random thought, nothing's cooler than a move that functions differently against every other character
unfortunately, nothing takes more time and effort to implement than a move that functions differently against every other character
>A new character enters the Exploding Judo Ring...
Ty for your feedback tho! NGL I wouldn't have even considered this an issue if you didn't bring it up lmao
This update will come out when it launches on Steam! Remember to wishlist it!
store.steampowered.com/app/3689030/...
Specifics that differ from live build:
- Categories for Menu and Directions (Often these don't need to be touched, so it's nice to have them off to the side)
- Reduced the amount of superfluous confirm menus
- Auto-swap buttons, which means-
- Fixed being able to map 2 actions to the same button
okay y'all, based on feedback I redid a lot of the functions of the controls menu! This SHOULD make it better (and faster) for tournament play!
Its gonna be liiiit
I can't stress enough how great this lineup is.
Do yourself a favour and check out the indie dev gallery at Combobreaker.
Remember how SF4 had 1-Frame Links?
Allegedly the problem seems to be sorted. Seemed to be a server issue!
Early next month I'm gonna start working on some character trailers I think
I'm just fixing up minor menu stuff today and fixing some display bugs
it do be like this sometimes
Apparently there's been weird issues with Blueblood's online lately. I haven't seen it myself but if anyone has clips of it please send it my way so I can figure out what's wrong!
One of the final bits of polish and content to do before #KilaFlow 's release is revamping the costume select screen!
Most costumes and palettes will have unlock requirements before you can use them, but you can preview them by scrolling over them instead of having to select each costume to see it!
We just added 10 wild new Casual Stages to Rivals of Aether II. Which one are you most excited to drive your friends crazy on?
i got a lizard, their name is String Cheese
I should go to goml....
I WANT to do it before I get the game out but I think I'll limit it to the idle sprites and stuff
I REALLY need to redraw Amber's sprites someday. Maybe I'll do a visual overhaul sometime after the next couple characters get added, but before the official 1.0 leaving steam early access patch
If you're coming to CB2026 make sure you check out our setups, and perhaps say hi to @starcutter.bsky.social while you're there!