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Posts by Riley Mabb

Nah because Wayland is dog water

1 month ago 0 1 0 0

My cats like to make me to stay with them when they eat. I think they feel safer that way.

1 month ago 1 0 0 0

epic

2 months ago 1 0 0 0
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I've learned about all sorts of search engines via RGFW's traffic page.

2 months ago 2 0 0 0

Women's socks tend to be ankle socks. Smaller and thinner. Generally it feels like they make a lot of women's clothing worse even though it's more expensive.

2 months ago 2 0 0 0

Tbh a lot of it is historical revisionism from people who weren't even alive during the period.

2 months ago 2 0 0 0

I don’t copy and paste, I yank and put.

2 months ago 3 0 0 0

Using abstract versioning is my biggest regret for RGFW. I am switching to semver for RGFW 2.0 and realistically it should be called 1.0 since it’s the first complete major release of the public API.

2 months ago 3 0 0 0
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8 month ago

2 months ago 0 0 0 0

The majority of good Linux software was written before Linux.

2 months ago 0 0 0 0

I’ve been using this to lazily test on Linux for a while. Testing directly on hardware with Windows is best, but it can be nice if I need to do a quick test and don’t feel like rebooting.

2 months ago 3 0 0 0

The market didn’t deprive people of ownership, it’s always been that way. You don’t own the contents of the physical media you buy, but with digital that can be enforced.

2 months ago 1 0 0 0

RGFW 2.0 will be my hawk tuah

3 months ago 3 0 0 0

C++ compile time in general kinda sucks once you start introducing C++ features.

For me OSX is still the one that compiles the fastest.

3 months ago 0 0 0 0

In my understanding generally, dealing with arbitrary vram memory is not a great idea.

3 months ago 0 0 0 0

Sorry I misunderstood what you were talking about. I thought you meant a long 2D array not a 100% 1D.

Generally speaking with a lot of texture APIs you are handling 2D array data that's formatted in a specific way. Which is probably why a lot of systems use texture atlases.

3 months ago 1 0 1 0

If you have a lot of texture data with varying sizes, texture atlas can make it easier to optimize for space.

3 months ago 0 0 1 0
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Wearing my hood while reading this

3 months ago 1 0 1 0

At the start of 2025:
- RGFW had 800 stars, now it's *nearly* 1600
- the discord had 29 members, now it's 100

It's been very exciting to watch the project grow and have more people actually using it. I'm very excited to see what happens this year!

3 months ago 3 0 0 0

y'all program irl?

3 months ago 2 0 0 0

It supports Vulkan & Metal. With OpenCore Legacy Patcher it can run newer versions of OSX without any issues.

It's perfect for testing RGFW 🥲

3 months ago 2 0 0 0
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Bought a cheap late 2012 macmini on eBay. It’s so cute!

3 months ago 2 0 1 0

I mean most AI features are not made for users. They are made so the company can have a list of AI features they've added for shareholders because shareholders want to see more AI stuff.

I can't imagine actual users that like AI features will be using this over integrated editor extensions.

3 months ago 1 0 0 0

lol I think they get more users in IDE extensions, I don’t think they are doing this for users

4 months ago 1 0 1 0

Yes

4 months ago 1 0 1 0

they were waiting for the post irony to set in, keep watching!

4 months ago 1 0 1 0
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Ban him for cheating at chess

4 months ago 4 0 0 0
Release RGFW 1.8.1 · ColleagueRiley/RGFW RGFW 1.8.1 After nearly 7 months in development and testing, I'm finally excited to announce the latest release. (Note, this includes a quick patch which fixes failed release time workflows, freeBS...

RGFW 1.8 just released today. If you're interested, check it out and let me know what you think.

github.com/ColleagueRil...

4 months ago 12 3 0 0

C has a lot of options when it comes to graphics. Raylib is kind of like Processing, but more games focused and made in C.

4 months ago 4 0 0 0

GitHub was down too

5 months ago 1 0 0 0