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Posts by Shawn Wang

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used subsurface +thickness map as mask

2 days ago 1 0 0 0
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Finished packing and checking everything. Who would’ve thought the packing process could be this painful that I had to debug at least four times to make it even working. The main menu is still bugging(the camera isn’t at the right place and angle, but if you access it from the pause menu it works)

1 week ago 2 0 0 0
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Added audios and main menu! Made a tiny bit of menu animation, it’s only just the I set the player start and it spawns a spectator camera, which moves every frame.

1 week ago 1 0 0 0
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Finished debugging. Took me a whole damn day to figure out why my work stations ain’t working. No pun intended. Turns out it was because I forgot to link them to the shredder, and they call separately.

1 week ago 1 0 0 0
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prop concept designs

1 week ago 1 0 0 0
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26/4/4 finished prototyping basic functions

2 weeks ago 1 0 0 0

Dead letter Dev log thread ⬇️

2 weeks ago 1 0 6 0
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Consumeristic lungs

3 weeks ago 0 0 0 0
Preview
a man in a blue shirt and tie is smiling for the camera ALT: a man in a blue shirt and tie is smiling for the camera
1 month ago 0 0 0 0
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THATS INSAAAAANE😭😭🥺🥺😭😭im in love

1 month ago 2 0 1 0
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I’m having troubles giving birth to him. He is massive and likely has diabetes.

1 month ago 4 1 1 0
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My baby boi

1 month ago 2 0 0 0

*emissive

5 months ago 1 0 0 0
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Set dressing and figuring out how to animate messive. I love how UE the result turned out. Quick joke of the day: my friend looked at this and said ‘you should go to FS’. I said nah I ain’t doing farming simulator.

5 months ago 11 1 1 0
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Mad texturing. Took me two days and an hour to figure out how scattering works. I exported packed ue sss and it turned out I need to create material instance on opacity and brightness and color in it. I searched for cattering in ue and there’s meta human all over the place. I’m so tired.

5 months ago 4 0 0 0
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ZBrush sculpting and normal baking. Put em in blender to model the hard faces. They look worse in blender somehow. There 3 trillion faces on my 5080 and it crashes everytime. ZBrush and substance painter never improved even in 2026,not that im complaining,but.

5 months ago 1 0 0 0
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updating my previous spagettis. Flip flopped basically everything-I tried flow and “select from three options”but none had worked,it’s always flip flop. Flip flop till the world ends. Like-if you need 2,flip flop. 3?flip flop twice and make one empty. 4?flip flop twice .This is my Roman Empire.

5 months ago 0 0 0 0
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This is a bit late but here it is. In my defense it ran on a weak-ass laptop and I’ve given everything including my soul to keep this running(and yes I really spent a huge amount of time on sushiben

6 months ago 3 0 0 0
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still figuring out why UE is eating my textures. Might have to redo the thing again.

6 months ago 1 0 0 0

finished burilding. Deleting everything not needed. no-third person needs to be set in every world settings on the right. Along with third person character etc.

6 months ago 1 0 0 0
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did the groom binding. Redid hair in blender using particle system and export as alembic. Bind the hair to the skeleton mesh. I would die before making animations.

7 months ago 2 0 0 0
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gotcha rigged

7 months ago 0 0 0 0
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Concept art, unlit blackouts but in unity(that’s why they look bad,not me

7 months ago 0 0 0 0
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Totally random assets building

7 months ago 0 0 0 0
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Some of the in-game assets and design sheets <3~

7 months ago 0 0 0 0
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This got us best visual arts of CiGa game jam!

7 months ago 1 0 0 0
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I’m so sorry this is unrelated but does this consider as a devlog. No? Okay fair

7 months ago 0 0 0 0

SIRRRRR

7 months ago 1 0 0 0