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Posts by algernon

For reference, four of my mods were updated:
- Loading Screen Mod Revisited (as always)
- 81 Tiles 2
- More PathUnits
- BOB, the Tree and Prop Replacer

1 month ago 4 0 0 0

All of my mods for Cities: Skylines 1 have now either been updated for game version 1.21 (Race Day), or have been tested and confirmed to work with no update required.

#CitiesSkylines1

1 month ago 7 0 1 1

I made this ๐Ÿฅน

1 month ago 7 1 2 0

My mods Plop the Growables and Advanced Line Tool have both been updated for the new game version (1.5.2).

My other mods (Image Overlay, Unified Icon Library, 529 Tiles, Historical Start, Free Range Camera) don't need updates (and still work fine).

#CitiesSkylines #CitiesSkylines2

4 months ago 6 0 0 0

The update of Advanced Line Tool for the new game version (1.4.2, "Bikes") has been uploaded and is now live.

None of my other mods required updates for this game version, so everything should work properly now.

5 months ago 4 0 0 0

All of my mods are now live with the updates for the new game version (1.3.6, Bridges and Ports).

5 months ago 3 0 1 0

(Unified Icon Library and Free Range Camera don't require updates and will still work fine with the new game version)

5 months ago 0 0 0 0

My mods Plop the Growables, Advanced Line Tool, 529 Tiles, Historical Start, and Image Overlay will need updates for B&P. These updates are already prepared, but due to the unusual release timing I won't be able to post them for some hours after the game update goes live.

Please be patient!

5 months ago 11 1 1 2
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After being delayed by some Steam Workshop bugs, Loading Screen Mod Revisited has been updated for the new version of Cities: Skylines (1.20.1-f1).

#CitiesSkylines

6 months ago 2 0 0 0

All of my Cities: Skylines 2 mods (Unified Icon Library, Advanced Line Tool, Plop the Growables, Historical Start, 529 Tiles, Image Overlay, Free Range Camera) are tested and working fine with the 1.2.5 game update.

Some have been updated, others don't need an update.

#citiesskylines

1 year ago 26 1 2 0

Ofc, there's always a judgement call about how much things will be limited/simplified. But ANY time you hear about a mod "being added to the game", never assume it will be the full mod that you're used to.

Plus the modders have a head-start. A lot of this takes a LOT more time than people think.

1 year ago 0 0 1 0

There's a difference between a casual user vs. someone who goes out of their way (however trivially) to actively subscribe to (and use) a mod, so any mod "added" to the base game will inevitably be simplified and limited so as to not let players "shoot themselves in the foot".

1 year ago 0 0 1 0
Preview
Advanced Line Tool - Paradox Mods Place objects in lines

The Line Tool mod for Cities: Skylines 2 is now 'Advanced Line Tool'.

Newly renamed to avoid confusion with the (much more limited) new in-game line tool.

Also has new stuff. Like grids. And sound effects.

Available at the usual place at mods.paradoxplaza.com/mods/75816/W...

#CitiesSkylines2

1 year ago 38 5 3 0
Preview
Historical Start - Paradox Mods Start the game with railways, shipping, and specialized industries unlocked

Version 2.0 of the Historical Start mod for Cities: Skylines 2 has been released!

A major update featuring new controls (an options panel, finally!) and support for new starting unlocks, like buses and trams.

Available on the usual place at mods.paradoxplaza.com/mods/74535/W....

#CitiesSkylines2

1 year ago 8 0 1 0