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Posts by MrJackphil

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Did a realtime Trenchbroom map build while Godot running the game. @passivestar.bsky.social showed something similar but for Blender.

To be honest func_godot already had all I need to do this. I just running some scripts.

#godot #trenchbroom #gamedev

4 days ago 8 2 1 0
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I accidentally turned camera 180 degrees... And kinda like it :)

#gamedev #godot

6 days ago 5 2 1 0
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I have some updates

1 week ago 8 2 0 0
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No one will notice.

2 weeks ago 19 1 2 0
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Decided to add a recoil for an enemy

1 month ago 5 0 0 0
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Bob the Blob and UI experiments
#godot #gamedev

1 month ago 19 1 0 0

It's funny that the dialog choices overlap the face.

2 months ago 0 0 0 0
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Found Sci-Fi assets from @synty.bsky.social which I bought on @humblebundle.com several years ago...

2 months ago 7 1 0 0
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Damn... I've never heard about Demospree before...

3 months ago 0 0 0 0
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Hello there. I'm still alive. Still playing around with the idea.

Big and complex city was trimmed down to linear levels. Just because it's easier to develop and iterate upon.

Also, I have a friend who can help me with level and game design. And it's just funnier to make a game with someone.

3 months ago 26 2 2 0
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I was kinda sidetracked by learning Blender and 3D modelling at least enough to make simple things in it.

5 months ago 6 1 0 0
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When I'm trying to wake myself up...

#godot #gamedev

5 months ago 13 3 1 0

Rails didn't make it.

5 months ago 0 0 0 0
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I know it's not too much but I'm glad I'm capable to do some easy 3d modelling, rigging and animation in Blender.

#gamedev #godot #blender

5 months ago 12 3 0 0
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A little level block out and movement polish. Added ability to swing. Also tinkered a lot with materials, textures, shaders, light and many other things.

#gamedev #godot

5 months ago 23 4 1 0
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I think it's a little bit too much...

5 months ago 11 2 0 0

Just returned from the vacation. Feeling fresh. Hello, everyone and have a good day!

5 months ago 4 0 0 0
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Thanks @megabonk.bsky.social !

6 months ago 5 0 0 0
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Light is my best friend... and my worst enemy

#gamedev #godot

6 months ago 15 4 0 0

But I think I missed the main point of the question. Should we add an addictive features to improve non addictive games? Will it be a plus?

Commercially, I think, it will. It's easier to sell, easier to spread the world.

From another point of view... It might change the game mood drastically.

6 months ago 1 0 1 0

Of course it's just my thoughts with no "that's the truth" thinking. I don't want to call games addictive because I like to play them.

6 months ago 0 0 1 0

Can addictive game be good? Yes.
Should the good game be addictive? No.
Should the game have a good core loop you want to play and return to? Yes with caveats.

6 months ago 0 0 1 0

In those games I do stuff to see a result. I do not necessary like the process but I'm still going because I'm hooked on that "you have the score" thing or when numbers go up.

6 months ago 0 0 1 0
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From my point of view
Balatro is addictive. Vampire Survivors is. I like to play them because they toggle some lightbulb on my head. Or some idle clicker.

6 months ago 0 0 1 0

Okay. Then we should define an addictiveness.

Playing Skyrim and thinking "oh just one more quest" and "one more try" in Sifu. Are they addictive? I think not.

6 months ago 0 0 1 0

As often it depends on definition. Corpos might say - yes.

I think - no. If I would want to be addicted to the game it would mean I have some issues in real life.

6 months ago 1 0 1 0

You don't want to Party?

6 months ago 1 0 0 0
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Do you feel like you stuck?

6 months ago 11 0 0 0

Hey, everyone! Please, spread the word around the world!

#gamedev

6 months ago 10 2 0 0

Damn... That's harsh...
Don't give up!

6 months ago 2 0 1 0