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Posts by πŸ…ΆπŸ…» ● πŸ††

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Made a stylized ocean in UE5 🌊✨

1 year ago 311 40 11 0
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Dilate / Erode - Distance Expand - Bevel [Substance Designer Node], Marcus 'Glow' Rasmussen Here's the second part of my experiments with the pixel processor. It actually came before the other one. This one was inspired by a similar node released long ago of similar name: Dilation / Erosion....

www.artstation.com/artwork/NqDgrd

And here's another #substance node i created at the same time as the other one. I am really proud of this one. It took quite a while of experimenting with substances pixel processor to get this working. Thanks to Nicolas Wirrmann from Adobe for all the help!

4 months ago 1 0 0 0
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Directional Smear - Substance Designer Node, Marcus 'Glow' Rasmussen I've been doing some experiments with the pixel processor lately. I wanted to have a way to create smearing effect that didnt have to include bruteforcing it with slope blurs or other warps. This nod...

So i put out a new substance node. This time utilizing the pixel processor to let the user create some pretty cool leaks/drip effects

www.artstation.com/artwork/K3myO9

4 months ago 1 0 0 0
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Procedural Hearthstone Menu [Fan Art] - Substance 3D Designer, Marcus 'Glow' Rasmussen Spent too much time procrastinating in Hearthstone, so I thought I'd try and recreate the hearthstone menu entirely in Substance 3D Designer while I played Hearthstone in the background. I also decid...

I did a little thing
Recreated the #Hearthstone menu entirely in #Substance3dDesigner

9 months ago 0 0 0 0

Have you tried uvpackmaster? That shiz is so satisfying and has so many parameters to help with packing

9 months ago 1 0 1 0
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Been wanting a height indicator in #blender similar to the one from #SpeedTree for a while, so I decided to make it as a gizmo! still needs a bit of finetuning, but pretty happy with it so far!

10 months ago 2 1 0 0
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Stylized Fleshy Bits, Marcus 'Glow' Rasmussen Some fleshy materials I had made for a school project a while ago. The project was a fan horror game inspired by the Mystery Flesh Pit National Park No, they are not edible

Been a while since I posted anything so here's some fleshy materials I made for a project a while back and decided to make some renders of
www.artstation.com/artwork/BkDX...

10 months ago 3 0 0 0

But couldnt it also just as easily show a misunderstanding of the reference?

11 months ago 1 0 1 0
Vtuber 3d environments real-time demo
Vtuber 3d environments real-time demo YouTube video by SoReckless

Small little demo of the current environment project, let me know what you guys think so far! A lot of my current textures are place holders as I was really focused on developing the tech & functionality behind everything.

youtu.be/MWW2kQ3tWyI

#vtuber #unrealengine #gamedev #stylizedart

1 year ago 17 6 0 0
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Painting from todays stream!

1 year ago 32 3 0 0

Thanks for sharing! I saw the material before you posted this! Really fun to see someone using my nodes! Believe it or not this is the first time i’ve seen what others have done with my things! πŸ˜‹

1 year ago 1 0 1 0
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I wanted to share my breakdown. You can check it out if you're interested! ^^
First, I want to show my reference.
I came across this tile while browsing Pinterest.

1 year ago 65 16 6 0
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This #handpainted #gameart texture process by Sebastian Prenner is a good example of how to start out with the style and build up your texture.

https://buff.ly/4g93kUb

1 year ago 45 8 0 0
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Some serious helmet hair incoming.

1 year ago 405 44 7 0
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lightning particles

1 year ago 204 23 5 0

More like Arcane finished me πŸ™

1 year ago 3 0 1 0

Craziest plot twist i ever saw. That lovescene with Vander was intense

1 year ago 1 0 0 0
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Stylized Half-Life 2 Combine Metal Tribute - Substance 3D Designer, Marcus 'Glow' Rasmussen I wanted to make this as a tribute to Half-Life 2's 20 year anniversary. I'm a few days late (Sorry Gabe. I'll be on time for the 30th). I tried to do a few versions with my own twists as well instead...

Here's my #Half-Life 2 Tribute. A little late for their 20 year anniversary
It's not supposed to mimick the style from the Half-Life games. Instead it's my own little #stylized version of it.
#MadewithSubstance

Hope you like it!
www.artstation.com/artwork/x3Be4E

1 year ago 10 3 0 0

Hi, Bluesky.
Meet my game!

1 year ago 224 19 5 3

Thank you Matthias! Means a lot 😊

1 year ago 1 0 0 0
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Worked a bit more on the #stylized #halflife material after some feedback.
The eroded parts are smaller now and more confined to the edges. But there's also some at the nails etc. Oh and then some combine symbolism. #substance3ddesigner

1 year ago 25 3 1 0

I remember this was a big reason i got really invested in experimenting with substance designer. I tried making my own planets a couple of times since. Never really managed to make anything as good as yours!

1 year ago 1 0 0 0
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Happy belated birthday #HalfLife !
I wanted to create my take on the iconic combine metal.
It's #stylized more towards my own style rather than being an updated version of Half Lifes artstyle

1 year ago 3 0 0 0
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πŸ‘‡πŸ‘‡πŸ‘‡
www.artstation.com/artwork/wrEE06

Here's another one!

1 year ago 25 4 0 0
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www.artstation.com/artwork/ZldPm1

Tried to go out of my comfort zone of making "medieval fantasy"-adjacent things. So here's some stylized marble tiles with metal accents!

1 year ago 14 2 0 0
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Never heard of it. Can you show an example?

1 year ago 0 0 0 0
Stylized Fantasy Stone Bricks [Substance 3D Designer]
Stylized Fantasy Stone Bricks [Substance 3D Designer] YouTube video by Glow Arts

Posted my second timelapse on youtube! Feel free to show some love!

youtu.be/BcZ-M6innnU

Let me know what you think i should create next!

#gameart #stylized #stylizedart
#handpainted #substance #substance3d

1 year ago 13 3 0 0

I definitely think it's important to keep up with the traditions 😊

1 year ago 1 0 0 0
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Stylized Moss Smart Material:
www.artstation.com/a/42664054

1 year ago 0 0 0 0