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Posts by Joas

Poster for 'Glasgow Indie Games fest. Talks! Games! Music! 11-12th July' Lots of cute little guys and bugs surrounded by a 'paper prototyping' style

Poster for 'Glasgow Indie Games fest. Talks! Games! Music! 11-12th July' Lots of cute little guys and bugs surrounded by a 'paper prototyping' style

It's happening!! 🚨Tickets are on sale for GIGF 2026🚨

Join us July 11th+12th for two full days of games! talks! music!

glasgowindiegamesfest.org/links

More #IndieGames, unreleased games, weird games and alt-control games from the most talented developers from Scotland and around the world 🌸

2 months ago 46 23 2 7
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Do you dream of working in games making anymore? The state of hobbyist game making I have a hobby, and I have a job, and they’re completely separate. I engage with my hobby purely because it brings me joy. I didn’t start…

New article: I asked hobbyist game makers if they used to want to work in the game industry, and if they still do. They answered more or less how I expected, but it also revealed something else.

medium.com/@touloutoumo...

2 months ago 105 35 3 10

I've been slowly reading through Homo Ludens already so that was a pleasant surprise when watching it. Definitely made me more excited to finally get around to DS

6 months ago 1 0 0 0

GAME IDEA

SPEC OPS: THE LINE AS A COSY GAME

6 months ago 18 2 2 0
shigeru miyamoto's 'seal of disapproval' (styled purple text font with black shadow). his serious face is in the middle of the seal and to the right the words 'he hates you' in small black text. white background.

shigeru miyamoto's 'seal of disapproval' (styled purple text font with black shadow). his serious face is in the middle of the seal and to the right the words 'he hates you' in small black text. white background.

lamenes, website, excerpt (2001 - 2002) lamenes.myrmid.com

6 months ago 591 191 3 7

Yeah, me and my partner are looking at leaving within the next few years because we put in our fair share of money and effort, but the UK government keeps making it harder and harder to live here

6 months ago 0 0 0 0

Like, this won't "decrease welfare spending" like they state their goal is, because literally nobody on a visa is on welfare??

6 months ago 0 0 0 0

God this pisses me off so much every time I see people complain about "them coming here and taking our taxpayer money" when it actually costs a shit ton to get here already and then you don't get access to any public spending

6 months ago 0 0 2 0
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I feel like this just needs to become an entire recurring jam of its own, these are too good!

7 months ago 1 0 0 0

But I think my desire is to make games that experiment with ideas from different mediums, and this non-literal form of adaptation in terms of translating the underlying patterns of its structure to the medium of games is what I'm looking for. Just gotta figure out how to apply it...

7 months ago 1 0 0 0

Instead it's more that I recognise that I am frequently inspired by non-game pieces of art, and it always feels tricky to go "I want this book, but a game!" because it feels like I maybe don't actually want to make a game, but instead I want to write a book like that.

7 months ago 1 0 1 0

I think it's interesting to me not because I want God of War to be more poetic, I don't think it aims to be an adaptation that way, and also not to say that these contextual elements don't matter in games. Obviously Hades is about figures from Greek myth, and SotC isn't, and that makes a difference

7 months ago 1 0 1 0

Something like Hades or God of War capture the surface elements, but the form that's comprised of poetic sentences, repetition, dramatic dialogue (in the sense that nothing ever happens without it being dramatic or significant) - it feels more akin to something like Shadow of the Colossus

7 months ago 0 0 1 0

Been thinking how Greek myth in art and media feels so different to my experience of having just read The Odyssey. The mythology of it feels more like a set of default archetypes of Western art history than any attempt at adapting Homer's epic poetry

7 months ago 0 0 1 0

I want a Greek myth retelling but it's about the guy who got too drunk on Circe's roof, fell off, and died

7 months ago 0 0 0 0

Last night I had a far too vivid dream that I was making a... *shudders* Metroidvania 😬

That said it was way cooler and more interesting than other Metroidvanias

7 months ago 0 0 0 0

I love Wendell Berry's essay on this called 'Why I Am Not Going to Buy a Computer' and it basically boils down to "I work together with my wife and doing that would make her redundent so no" and "It would allow me to write faster but actually I'm looking into how I can write slower and better so no"

7 months ago 1 0 0 0

In some areas it's true that the original vision was limited by technology, but I think people subconsciously include design decisions in that. Like an example that comes to mind is NES games being difficult and "oh they just didn't know any better because they were all used to making arcade games"

8 months ago 5 0 0 0
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I've always seen at as a pervasiveness of the "games have aged poorly" attitude, and that classic games need to be replaced with a definitive version that 'enhances' the original to an objectively better version.

8 months ago 5 0 1 0
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Joas's review of Final Fantasy V | Backloggd Played as part of the Four Job Fiesta 2025<br><br>Playing Final Fantasy V for the first time while limiting my options with its famous job system probably isn't "how the designers intended" - but who ...

Wrote a little review of playing Final Fantasy V for the first time as part of the Four Job Fiesta!
backloggd.com/u/Joas/revie...

8 months ago 2 0 0 0

For what it's worth as someone who is definitely not an expert on the topic, I think it's handled surprisingly well in that Scott actually seems to explore how unfounded a lot of the prejudice is rather than resorting to stereotype

8 months ago 0 0 0 0

Reading Walter Scott's Ivanhoe has been interesting because it's the template for every medieval adventure that has been written since, so I didn't expect it to be so slow and so focused on an exploration of division of ethnicity and class in medieval England

8 months ago 1 0 1 0

I desperately want the public conscience to see remakes and remasters of media as interpretation of the original rather than replacement. They can still be good, or even better than the original, but they're not! The! Same!

8 months ago 3 0 0 0

Oh I'm excited to engage in these thoughts eventually since I have it on my shelf, but first I must trudge through Homo Ludens

8 months ago 1 0 0 0

Always wild to me that she chose to have Fitzwilliam Darcy and his cousin, Col. Fitzwilliam. Like, how is this not confusing?? But also I'll take it because Fitzwilliam is a funny name

9 months ago 1 0 1 0
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A Dialogue with Joshua Rivera - Unwinnable "I don't bill myself as a games critic. It's not good for my career prospects."

And one more time, another one from the weekend: over at @unwinnable.com, @theautumnwright.bsky.social interviewed me about games criticism. I think we had a really great, worthwhile conversation

unwinnable.com/2025/07/11/a...

9 months ago 26 6 0 2
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Totally get this though, I struggle to discuss topics in-depth without going on tangents about other, related topics, which then just cascades to me trying encapsulate the totality of my thoughts.
But then that's both impossible but also communicates my ideas so poorly

9 months ago 2 0 0 0

I love de Chirico so much, and these capture his essence so well, super cool!

9 months ago 0 0 0 0

Sometimes I think the myth of creative genius exists to discourage people from the reality that it's actually very easy to uniquely engage with the world, or uniquely make art, if you just try a little bit to be curious about things

9 months ago 339 97 4 1

For real. Even if your primary purpose in creating games is to earn a living, I think you have to ensure that you have a healthy relationship to your creative practice first and foremost (unless you're not interested in being creative)

9 months ago 1 0 0 0