Get Cyclopean and Missing the Point in one, monochromatic bundle!
#monochrome #gamebundles #retrogaming
store.steampowered.com/bundle/73026...
Posts by Immorpher
This very fetching mancubus from Doom 64 is part of VGHF's GamePro press CD collection from 1994, and was also depicted on a mini-poster that came with the N64 game. (Disc: archive.gamehistory.org/folder/1ce29118-5da6-438... .)
☮️ Low-stress 🐟 game w/ more than meets the 👁️
💯% hand-crafted original artwork🖼️
EVERY catch is REAL paint🎨 on canvas
Wishlist #MissingThePoint: store.steampowered.com/app/4325040/...
Are YOU #MissingThePoint?
That's okay... Just try to relax and catch some fish...
Don't think too much about it...
🐟wishlist now: store.steampowered.com/app/4325040/...
I like the added cutscene in #DOOM64 Reloaded Remasters MAP18: Altar of Pain, Adds more to the level compared to the version found in the original game which has no cutscene.
Pending any more major updates, this is as far as I'll take WMD-Speed for The UnMaking. Still some bad time losses but mostly on the really annoying lategame things like Hellamo jump into the exit and getting the first Demon Key on Void Dreams, will move on to WMD-Max and get a proper route up next
Logo for the Doom 64 mapset The UnMaking in big block letters over six screenshots depicting colorful skies from various maps.
One more update to The UnMaking! This covers the last of the fixes to known issues from the anniversary update. Very happy with the state of things now. www.doomworld.com/forum/topic/...
Polygon rain!!
Still works. Still crashes.
Before I made CRPGs, I tried my hand at a few First Person Shooters. Paradox Vector imagines an FPS game made with early #1980s #VectorGraphics. You can get it and it's #Soundtrack over on Steam, at a discount, today!
store.steampowered.com/app/1051840/...
Currently working on Brikkura, a breakout-style game with a surreal vibe!
#brikkura #indiedev #indiegamedev #breakout #wip #promote
a screenshot excerpt from The Level Design Book that calls bullshit on shape and colour psychology. i've been teaching versions of this in my general ed art appreciation class and have become increasingly uncomfortable with it while lecturing, but it never fully surfaced (because i have a lot of other stuff to attend to) until i read this, which is when it really hit me. one of the reasons i couldn't go through with the human communication major is because i could easily cherrypick examples that reinforced my position on something, and the prof didn't call me out on that. the colour/shape thing is so much more culturally ingrained that it became so natural that it must be actively thought about.
The Level Design Book by @radiatoryang.bsky.social @andrew-yoder.bsky.social et al is informative but more importantly has personality. i want more educational resources to be idiosyncratic and fun
book.leveldesignbook.com
From: www.reddit.com/r/n64/commen...
Doom 64 screenshot. Three spectres are barely visible against a glowing pink horizon. The sky is made up of fat pixelly stars and a grid of green lines.
Retrowave spectres.
Doom 64 screenshot showing a monochrome room of solid white pillars fading into shadow.
Swirling platforms of various heights beneath a symbol that looks kind of like flaming wings.
Fireballs flying through a dark brown landscape.
A misty forest with an obelisk at the center. A ghostly marine is firing at the player.
Finished the changes to Prismatagoria at last. I've ripped out three filler fights, cut the long defend-the-temple section, and generally made it tighter and more focused on the environments themselves. Not sure if players will like this version as much as the old one, but I'm happier with it.
Here's the Episode 2 soundtrack made by Proxy MIDI! I think it's his best dark ambient work yet: www.youtube.com/watch?v=RWKC...
The second episode of the cacoward-winning Dreamblood is out now for Doom 64! HeadshotTAS returns with 8 more large and dynamic maps (16 total) to fulfill your demon-slaughtering lust. Proxy MIDI also returns with a new soundtrack as well.
Get it here: www.doomworld.com/forum/topic/...
STEVE'S STILL A THING FOLKS DON'T WORRY :D
#screenshotsunday #steve #indiedev #indiegamedev #msdos #cgagraphics #platformer
UZDoom 4.14.3 has left "release candidate" state, and is now officially released!
Be sure to read the forum thread for the final list of changes.
github.com/UZDoom/UZDoo...
What's next? UZDoom 5.0 of course. It's gonna be a chonker of an update!
zdoom.org/wiki/UZDoom_...
If you want to get into vanilla Doom 64 mapping this is where you start now. Doom Builder 64 Enhanced is the latest update to Doom Builder 64 by Styd051 and friends. It includes many bug fixes, many improvements, and there's many more updates planned! Get it here: github.com/Styd051/Doom...
In a case of port archaeology, BRAVOMEYERS7424 figured out how to establish multiplayer games on Doom 64 EX 2.3. This remains the only engine which can play native Doom 64 maps in multiplayer. Check out this link for a tutorial guide and a video! www.doom64.com/engines/mult...
The Chosen Path update to Doom 64: Round 2 by JGS adds a new bonus episode (total of 40 maps) with a custom soundtrack by ProxyMIDI and a bonus map made by yours truly too! Get it here: www.moddb.com/mods/doom-64...
Hey guys!!!
Do you like old school MS-DOS games?!
Do you like GLORIOUS 4 colour CGA graphics?!
Then feast your eyes on this game, called STEVE!!!
#screenshotsaturday #indiedev #indiegamedev #steve #platformer #cgagraphics #ms-dos #msdos
@recollect64.bsky.social kindly asked me to do a Q&A and here it is! Perhaps a few slight warm takes. And I don't mind hearing your counter-opinions! haha
ANOTHER gamedev project I'm working on?!
(I'm losing my mind LMAO)
#indiedev #indiegamedev #platformer #cgagraphics #cga
So would a Doom 64 Pain Elemental wear a headset to commentate like this or like this?
Beautiful gradients!!
A Doom 64 screenshot showing a large cavern with molten yellow liquid flowing through it. It's flatly lit with kind of an orange hue.
The same area, but the walls and rock formations are darker, creating a starker contrast with the bright yellow. More gradient lighting also makes it feel like the liquid is giving off a warm glow.
I guess it's no secret I'm working on another update to The UnMaking. Nodebuilder improvements mean I can reduce the file size and improve loading times, but it's hard to resist making subtle visual improvements while I'm in there. Prime example from Blast Processing: