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Posts by Immorpher

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Save 11% on Monochrome Mania on Steam

Get Cyclopean and Missing the Point in one, monochromatic bundle!
#monochrome #gamebundles #retrogaming
store.steampowered.com/bundle/73026...

1 week ago 16 3 0 0
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This very fetching mancubus from Doom 64 is part of VGHF's GamePro press CD collection from 1994, and was also depicted on a mini-poster that came with the N64 game. (Disc: archive.gamehistory.org/folder/1ce29118-5da6-438... .)

4 weeks ago 143 34 1 0
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☮️ Low-stress 🐟 game w/ more than meets the 👁️

💯% hand-crafted original artwork🖼️

EVERY catch is REAL paint🎨 on canvas

Wishlist #MissingThePoint: store.steampowered.com/app/4325040/...

1 month ago 1 1 1 0
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Are YOU #MissingThePoint?

That's okay... Just try to relax and catch some fish...
Don't think too much about it...

🐟wishlist now: store.steampowered.com/app/4325040/...

1 month ago 5 3 0 0
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I like the added cutscene in #DOOM64 Reloaded Remasters MAP18: Altar of Pain, Adds more to the level compared to the version found in the original game which has no cutscene.

2 months ago 2 1 0 0
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Pending any more major updates, this is as far as I'll take WMD-Speed for The UnMaking. Still some bad time losses but mostly on the really annoying lategame things like Hellamo jump into the exit and getting the first Demon Key on Void Dreams, will move on to WMD-Max and get a proper route up next

2 months ago 11 2 1 0
Logo for the Doom 64 mapset The UnMaking in big block letters over six screenshots depicting colorful skies from various maps.

Logo for the Doom 64 mapset The UnMaking in big block letters over six screenshots depicting colorful skies from various maps.

One more update to The UnMaking! This covers the last of the fixes to known issues from the anniversary update. Very happy with the state of things now. www.doomworld.com/forum/topic/...

2 months ago 18 8 1 0

Polygon rain!!

2 months ago 1 0 0 0
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Still works. Still crashes.

2 months ago 8 1 2 0
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Save 30% on Paradox Vector on Steam Explore impossible mazes while battling the Ancient Ones and their bio-mechanical servitors in this retro first-person, Lovecraft inspired shooter. Paradox Vector's graphics are inspired by the old-sc...

Before I made CRPGs, I tried my hand at a few First Person Shooters. Paradox Vector imagines an FPS game made with early #1980s #VectorGraphics. You can get it and it's #Soundtrack over on Steam, at a discount, today!
store.steampowered.com/app/1051840/...

2 months ago 28 5 4 1
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Currently working on Brikkura, a breakout-style game with a surreal vibe!

#brikkura #indiedev #indiegamedev #breakout #wip #promote

2 months ago 11 2 1 0
a screenshot excerpt from The Level Design Book that calls bullshit on shape and colour psychology. i've been teaching versions of this in my general ed art appreciation class and have become increasingly uncomfortable with it while lecturing, but it never fully surfaced (because i have a lot of other stuff to attend to) until i read this, which is when it really hit me. one of the reasons i couldn't go through with the human communication major is because i could easily cherrypick examples that reinforced my position on something, and the prof didn't call me out on that. the colour/shape thing is so much more culturally ingrained that it became so natural that it must be actively thought about.

a screenshot excerpt from The Level Design Book that calls bullshit on shape and colour psychology. i've been teaching versions of this in my general ed art appreciation class and have become increasingly uncomfortable with it while lecturing, but it never fully surfaced (because i have a lot of other stuff to attend to) until i read this, which is when it really hit me. one of the reasons i couldn't go through with the human communication major is because i could easily cherrypick examples that reinforced my position on something, and the prof didn't call me out on that. the colour/shape thing is so much more culturally ingrained that it became so natural that it must be actively thought about.

The Level Design Book by @radiatoryang.bsky.social @andrew-yoder.bsky.social et al is informative but more importantly has personality. i want more educational resources to be idiosyncratic and fun

book.leveldesignbook.com

2 months ago 20 5 2 0
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From: www.reddit.com/r/n64/commen...

3 months ago 4 0 0 0
Doom 64 screenshot. Three spectres are barely visible against a glowing pink horizon. The sky is made up of fat pixelly stars and a grid of green lines.

Doom 64 screenshot. Three spectres are barely visible against a glowing pink horizon. The sky is made up of fat pixelly stars and a grid of green lines.

Retrowave spectres.

3 months ago 10 2 1 0
Doom 64 screenshot showing a monochrome room of solid white pillars fading into shadow.

Doom 64 screenshot showing a monochrome room of solid white pillars fading into shadow.

Swirling platforms of various heights beneath a symbol that looks kind of like flaming wings.

Swirling platforms of various heights beneath a symbol that looks kind of like flaming wings.

Fireballs flying through a dark brown landscape.

Fireballs flying through a dark brown landscape.

A misty forest with an obelisk at the center. A ghostly marine is firing at the player.

A misty forest with an obelisk at the center. A ghostly marine is firing at the player.

Finished the changes to Prismatagoria at last. I've ripped out three filler fights, cut the long defend-the-temple section, and generally made it tighter and more focused on the environments themselves. Not sure if players will like this version as much as the old one, but I'm happier with it.

3 months ago 18 6 1 0
Dreamblood (Episode 2) - Original Soundtrack.
Dreamblood (Episode 2) - Original Soundtrack. YouTube video by Proxy-MIDI

Here's the Episode 2 soundtrack made by Proxy MIDI! I think it's his best dark ambient work yet: www.youtube.com/watch?v=RWKC...

4 months ago 0 0 0 0
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The second episode of the cacoward-winning Dreamblood is out now for Doom 64! HeadshotTAS returns with 8 more large and dynamic maps (16 total) to fulfill your demon-slaughtering lust. Proxy MIDI also returns with a new soundtrack as well.

Get it here: www.doomworld.com/forum/topic/...

4 months ago 41 13 1 1
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STEVE'S STILL A THING FOLKS DON'T WORRY :D
#screenshotsunday #steve #indiedev #indiegamedev #msdos #cgagraphics #platformer

4 months ago 11 4 1 0
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Release UZDoom 4.14.3 · UZDoom/UZDoom This is the official release build for UZDoom 4.14.3. See the forum post for the full changelog. If you are unable to run the standard Linux release, try using the "Legacy" AppImage. It targets old...

UZDoom 4.14.3 has left "release candidate" state, and is now officially released!

Be sure to read the forum thread for the final list of changes.

github.com/UZDoom/UZDoo...

What's next? UZDoom 5.0 of course. It's gonna be a chonker of an update!

zdoom.org/wiki/UZDoom_...

4 months ago 394 189 15 6
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If you want to get into vanilla Doom 64 mapping this is where you start now. Doom Builder 64 Enhanced is the latest update to Doom Builder 64 by Styd051 and friends. It includes many bug fixes, many improvements, and there's many more updates planned! Get it here: github.com/Styd051/Doom...

4 months ago 3 0 0 0
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In a case of port archaeology, BRAVOMEYERS7424 figured out how to establish multiplayer games on Doom 64 EX 2.3. This remains the only engine which can play native Doom 64 maps in multiplayer. Check out this link for a tutorial guide and a video! www.doom64.com/engines/mult...

5 months ago 2 0 0 0
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The Chosen Path update to Doom 64: Round 2 by JGS adds a new bonus episode (total of 40 maps) with a custom soundtrack by ProxyMIDI and a bonus map made by yours truly too! Get it here: www.moddb.com/mods/doom-64...

5 months ago 12 4 0 0
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Hey guys!!!
Do you like old school MS-DOS games?!
Do you like GLORIOUS 4 colour CGA graphics?!
Then feast your eyes on this game, called STEVE!!!
#screenshotsaturday #indiedev #indiegamedev #steve #platformer #cgagraphics #ms-dos #msdos

5 months ago 19 6 2 0

@recollect64.bsky.social kindly asked me to do a Q&A and here it is! Perhaps a few slight warm takes. And I don't mind hearing your counter-opinions! haha

5 months ago 4 0 0 0
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ANOTHER gamedev project I'm working on?!
(I'm losing my mind LMAO)
#indiedev #indiegamedev #platformer #cgagraphics #cga

5 months ago 17 7 1 0
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So would a Doom 64 Pain Elemental wear a headset to commentate like this or like this?

5 months ago 17 4 2 0
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"Portania"
© Rhodenris

#bryce #bryce3d #cgi #cg #cgiart #cgart

5 months ago 11 4 1 0
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Beautiful gradients!!

5 months ago 1 0 0 0
A Doom 64 screenshot showing a large cavern with molten yellow liquid flowing through it. It's flatly lit with kind of an orange hue.

A Doom 64 screenshot showing a large cavern with molten yellow liquid flowing through it. It's flatly lit with kind of an orange hue.

The same area, but the walls and rock formations are darker, creating a starker contrast with the bright yellow. More gradient lighting also makes it feel like the liquid is giving off a warm glow.

The same area, but the walls and rock formations are darker, creating a starker contrast with the bright yellow. More gradient lighting also makes it feel like the liquid is giving off a warm glow.

I guess it's no secret I'm working on another update to The UnMaking. Nodebuilder improvements mean I can reduce the file size and improve loading times, but it's hard to resist making subtle visual improvements while I'm in there. Prime example from Blast Processing:

5 months ago 31 7 3 0