I need more context. You sound insane but I'm sure you have your reasons
Posts by Idolon
Fullscreen takes full control of the display while borderless window acts like a window. Fullscreen allows you to change your monitor's settings, like refresh rate, resolution, brightness. Borderless window allows you to switch apps more quickly.
More work on level backgrounds. I also added the ability to skip levels, and replaced the stamps for level completion with cute little stickers.
A colorful poster depicting a mountainous landscape interspersed with architecture and infrastructural details, a white ribbon loops around the landscape. In the center is a tall triangular mountain.
I'm working on environment design for next Zium Exhibition, more details eventually. This poster shows the overworld which each artist's gallery is located within
One of my all time fave point and click games. Not every part of it has aged gracefully, but it's wonderfully creative and surreal.
This is exactly how I did it for my HL2 map Crown Shyness, even down to the Amber coloring. There's multiple of these screens in the map but only one camera, so I designed the layout to keep two of them from being in line of sight.
Tokyo train platform at dawn bathed in teal-blue tones, with empty curved tracks and glowing fluorescent lights, the cool color grading emphasizing a quiet, melancholic isolation
Symmetrical Tokyo train station platform illuminated by cold blue lighting, with steel beams and cyan-lit vending machines, enhancing a sense of stillness and solitude
Modern cylindrical structure in Tokyo under a vivid sky, with metallic surfaces and glass reflections.
Tokyo railway platform in moody cyan-blue light, with dark tracks and desaturated blue-tinted buildings, the color grading emphasizing a cinematic feeling of emptiness and introspection.
Tokyo
isotopia
(Happy birthday Joanna!)
Instead of doing the last bit of playtesting and iteration that the game needs, I've been writing a new editor feature so I can layer in nice watercolor / marbling textures by @purenonsens.bsky.social. Still more work to do to get this looking as good as it can.
Nel's debut album is absolutely out-of-this-world beautiful and bubbling with sweet sound design and journey-like compositions.
Already listened to it 6 times this week and it's been a huge source of inspiration & one of those albums that makes you open the DAW again.
Tap in!!
(No shade towards Unreal - it's a powerful engine!)
I find myself fretting over compression / fidelity to keep my game's filesize down and it helps to remind myself that the current build (effectively a finished game) is the size of an Unreal build with nothing in it. Perhaps I don't need lossy compression on these textures.
Last night I encountered "hobbydev" used as a pejorative by a game developer against other game developers and I can't stop thinking about it
I've put in an additional 40 hours since writing this two weeks ago. Been a while since a game has pulled me in this hard.
"All authors are using AI now."
Not true! A pressure builds in the back of my head, like a god pushing a finger through plastic wrap, til I find myself the in the noonday sun, standing naked & smoldering in a crater in a field like I've been struck by lightning, with a manuscript in my hands
these paintings by German painter Markus Matthias Krüger are pretty much exactly what i envision the zelda 1 map actually looking like in practical terms
Amber got surgery a few days ago and has to wear The Cone
PARSENOIRE COMMISSIONS OPEN - APRIL 2026 NOW ON VGEN - $100 game art style test (artistic liberty) - $150 stylized portrait (the parse special) - $175 convention badge (priority for FWA delivery) more info and submit a request at vgen.co/parsenoire
COMMS OPEN FOR APRIL!!
vgen went well last month, so i'm open there again!
opening 5 slots each for:
- game art style test
- character portrait
- convention badge (FWA priority)
it's scary big bill time (due apr 10), so requests and reshares are greatly appreciated!!
vgen.co/parsenoire
This is so, so well-articulated.
What a weird week. I came out to everyone at work on Trans Day of Visibility to a generally positive reception and then took my cat in for surgery the following day. She's doing fine, but we have two weeks of recovery to get through. Everything is making me anxious and yet I feel so alive!
Crowds pack onto the deck of a concrete bridge over the lagoon, looking off into the distance at the Artemis II rocket as it lifts off the pad, having just cleared the tower, framed beneath the bridge by the deck and the large scalloped concrete pierce holding the bridge up.
Crowds pack onto the deck of a concrete bridge over the lagoon, looking off into the distance at the Artemis II rocket. By now, it has climbed above the bridge deck from our perspective, and the bridge deck itself delineates the incandescent glow of the SRB exhaust, where it glows above and is dull below.
Crowds pack onto the deck of a concrete bridge over the lagoon, looking off into the distance at the Artemis II rocket as it all but pierces the top of the frame, just pixels away from starting to slip from view.
Y'all, I have been moving with almost no breaks except for a 3-hour nap between 5:00 and 8:00 this morning, so you're not getting pictures that I've edited these are just off the camera.
Artemis II.
The most effective way to prevent trans adults is to eliminate trans children. The far right understands this, so the focus of its anti-trans strategy is to create an unlivable environment for trans children. Trans people also fully understand this. The democrats and mushy center don't understand it and react as if it's just reasonable "adult" things like transgenderism be kept out of schools and kids' media. They act as if those kids aren't trans already, in the schools already
Trans people are a wedge. Attacking gays stopped working, so Republicans attack trans people to get at gays. Trans minors are the wedge of the wedge. They pick on the subgroup that can't defend themselves and which Democrats are least likely to stand up for To Democrats, this is a reasonable "compromise". Let go on the trans children, focus on the more winnable rights for trans adults. For trans adults this is obviously, axiomatically unacceptable because *we are all ex-children*. Anything done to children is something that was done to our past selves
Somewhere right now there is a ten-year-old child who is, for all practical purposes, me. She is experiencing something she cannot explain or yet understand. She is in an unfriendly environment (Texas? Alberta?) that does not help her understand, punishes her when she tries to figure it out herself.
When I see trans children being legislated away, I think: I care more about what happens to this child than what happens to me. I want her to reach forty-one without being broken and damaged, like I am from all the things cis people did to me. I want the next me to have a better life than this one.
This is my trans agenda
Happy TDOV! Here's some insane bed head I got the other day. I don't need money but today would be a great day to support the other trans people in your life, money or otherwise.
He sounds like he was a wonderful man. I hope you're doing ok.
Love how this one turned out!! Thank you so much
Image of a black and white anthro deer oc holding one of his shed antlers in contemplation with the other antler in his lap. He is in a maroon knit sweater and corduroys.
fullbody experimental comm for @idolon.bsky.social ! threw a bg made from a photo I took on here since bsky hates transparent pngs
Bit of a pain in the ass, but I managed to get my old CSGO map loaded up in Hammer++. Custom assets are still missing, but this should be good enough reference for a CS2 remake?
most iconic pjackk post. to me.
A perspective looking upwards at a cascading cliff, with a train line running across, buildings in the foreground that work their way up the cliff to the top, and a series of large silos sit on the right side of the image, while a large hoodoo on the left pokes up into the sky.
A shed with a monitor roof sits lifted above a platform, with ramps and walkable roofs making up a gameplay space with lots of height variation. In the background, three rockets poke up through the roof of a building.
An orange dusty cave is full of wood structures and metal and wood sheds. A metal truss elevator shaft sits in the background, illuminated by red cage lights.
A very busy composition of buildings with walkable rooves and lots of height variation. A deathpit sits in the foreground.
Helped detail a map by @zythe.bsky.social.
tf2maps.net/downloads/ra...