I eventually took to writing down what stat thresholds certain characters need to reach for their skills
Equipment is a bit more annoying, but at least the wardrobe/accessory stuff means that there's a bit more flexibility there
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My party's developed an interesting dynamic that I should expand on at some point
I wrote several hundred words on one character in labyrinth of touhou, and this one would at least involve three
labyrinth.os update: I've spent at least five hours in one area and still don't have a solid idea of where I need to go next [positive]
jiji from labyrinth.os
jiji from labyrinth.os
It's also feeling very slow-paced with meting out new weapons [it's slow-paced in general, but it's most obvious with weapons]
I'm a dozen hours in and my main character is still using her initial weapon, and three other party members are using what are effectively sidegrades
It's... interesting?
Labyrinth.os continues to be Pretty Neat, even if it committing the annoying thing of putting new events on spaces you've already walked over and may not think about walking back over
a haxorus gijinka [odile] lifting a sigilyph gijinka [lucid] she's quite cheerful and he's quite flustered
Lucid and Odile, my catcher duo since 2011 #sdm3_art #Pokemon
Inspired by my buddy @hakuryuvision.bsky.social drawing their childhood mons a lot lately
Going to be a bit backseat-y here and point out where the heal spot you missed in town is [it's even free until you actually make a bit of progress]:
霊烏路空さん。 #touhou #reiuji_utsuho
Played a healthy amount of labyrinth.os today
There's something to be said about UI design that promises mechanics to be introduced at some nebulous later point
There's also something to be said about UI design that makes you want to keep outside notes, but those would be more conflicted words
There's a half dozen different reasons I'm not thinking of doing any sort of kickstarter campaign, and 'what if the idea goes sour along the way' is up there
['What would I even spend the money on', 'dealing with rewards sounds too demanding', and 'look at my follower count' are higher up though]
artshare huh
I draw a bunch of different things in a few different ways [and also do gamedev, which doesn't feel like it fit in this specific box]
tagging @ricecakevs.bsky.social @cruxia.bsky.social @victoriabitter.bsky.social @fault.bsky.social
I'm at 'released/still going but struggling/they said they weren't going to do frequent updates so I'm still hopeful' with ones that I backed
Ones I was just looking at, though? Yeah that isn't nearly as good a track record
Confounder harpy from 'A Single Fallen Feather'
Confounder harpy from 'A Single Fallen Feather' in a dubiously canonical bunnysuit
confounder harpy
and also confounder harpy [in a bunnysuit]
fox magician she has pinkish/magenta hair/tails and a purple outfit
fox magician
nothing wrong with that
grey-skinned demon girl wearing armor and using one of those square-tipped swords
some flavor of fighter
Finished the first stratum of EO1
I was expecting Fenrir to be less of a chump [none of the wolves had the time to join in the fight], but then again I was going off my experience with EOU where they have almost three times as much HP
I also like ayesha linca more than escha linca, but that's another issue entirely
Anyway, that's escha/logy done
On one hand it's a generally more polished-feeling game than ayesha, and had extra bosses I felt I could touch without getting too far into the weeds of item crafting, but on the other hand I think I enjoyed ayesha's structure more
Did the legwork to craft infinite-use party heal that raised meter and auto-procced at low hp, so I could survive bonus bosses
The damage output part, though, was lacking, as I found after trying another bonus boss, running out of attack items, and saw it was gaining more hp than I could take off
The main thing about the other two is that your stats get cut pretty severely if you take too long fighting them, which is a consideration that doesn't exist with the dragon
It'd be nice if they were more differentiated beyond looks [I guess their attack order is different], but eh
field screen showing I've beaten the child of terror boss
field screen showing I've beaten the dreadnought boss
field screen showing I've beaten altegewalt
and the last task screen filled out
turns out the strategy of 'give both item users a good attack item' was enough to see me through that boss, the other wastelands bonus boss, and the 'ultimate dragon' that was easier than the other two
probably not going to bother with the bonus dungeon or the 200k hp dragon in the well though
I like the atelier games
but spending half an hour in a single bonus boss only to fail at the end sure does make you want to pack up and go onto the next game in the series
okay, I'm assuming I've actually fought the final boss now [turns out using the top tier equipment, and also making the attack item that's seemingly 9 times more powerful than anything else in the game, makes boss fights a lot easier]
Beat what feels like the final boss of atelier escha/logy, even if wasn't exactly the cleanest of wins [noticing that they were healing 1000HP every time they did a certain attack of theirs earlier on probably would've helped]
now I gotta figure out what to do with the 340 days I have left
Atelier escha is making me want to make a game with really mean time restrictions
I've had a third of this most recent time period to do nothing but craft/gather stuff, and it feels like it's meant to accommodate the people who didn't craft the item that lets you skip the back half of traveling