Love the expressions!
Posts by Snek3D
Retopo is around 16k tris but I did apply an additional subdiv to smooth it a bit.
More maw practice sculpting. This one I did attempt to retopo properly and apply another multi-res sculpt pass.
I picked @snek3d.bsky.social for today.
Burger.
cheeseburger
Very true! Or cottonmouth
Last bit, in the future I might experiment with non traditional mouth coloring as sometimes it looks cool imo.
I was also experimenting with a custom roughness map (darker areas appear wetter). I mainly guessed where saliva would build up... I made this in sculpt mode using color attributes and baked the results into the remesh.
For the retopology I only used the remesh and a shrinkwrap modifier before setup up the multi-res. I did this because I wanted to animate the result a bit but not put much effort into manually remeshing.
Oooo, I always wondered what you used for those awesome animations you did.
Looking at references of real snakes. I sculpted each part of the mouth indivisually then using a remesh to bake all the details from the folds.
Sculpting maw practice, making use of the multi-resolution modifier. Rendered with a mix of Cycles & Eevee.
I have great need. ๐๐ฅ
Playing with color schemes a bit too.
Quick sculpt today. Wanted to see what a snake would look like with scrunching / wrinkling.
This tail got me feeling a special kinda way...
Okay, okay, last one for now ๐
You wouldn't give a snake eyelashes...
Any small issues or anything I may have missed, let me know and i'll see about doing small patches.
Happy Easter!
Tongue rigged ๐
Might be useful for 2D digital artists as well.
Anatomy ๐ For ๐ Sculptors ๐
3D web browser references: ref.anatomy4sculptors.com
I also recommend their book series for learning about anatomy in general.
Though I'm not really too sure on how to get these working with appending the model in a new blend file. It seems only some of them come across.
[WIP] My first real attempt at using the pose library.
- eyelids are back (now with lower lids)
- lower jaw is now split into left and right + main control
- character likeness improved
- better neck deformation
WIP. Don't forget to stretch!