Messing around more with my spider legged little rig, this time I got a web/grappling hook thing to work, and I'm so proud of this little guy! #gamedev #godot #indiedev
Posts by Luiz
I'm gonna continue working to see if it has potential, as a tech demo it's cool but I have to see if I can iron out issues with the controls, which it has tons of, otherwise I can see a cool run and gun or shmup with some platforming involved!
Yes it's the Godot rapier plugin, plus a custom spring class cause the default spring node doesn't let you define the anchor points on the attached bodies, and I needed that functionality
To be fair, this is the culmination of many a dead attempts along the past to do this, this time with many helper scripts and insights into Godot's physics engine accumulated from other projects over time
Prototype of the day: A tank with spider legs, I know the rig is kinda good cause it gives me minor arachnophobia, but at the same time the legs are kinda too long so I have to work on that. #gamedev #godot #indiedev
For people afraid of commitment, they should add a 'git suggest' command so we can go 'git suggest --maybe "this change looks cool, right?"' and git goes "sure sure" and commits it for us.
I finally updated my overlay to work with Assetto Corsa Rally, now I can display tire traction information to viewers so they can get an idea of what I might be feeling on the steering wheel! Update is free over at: luizzak.itch.io/racing-overlay #AssettoCorsaRally #simracing #streaming
GH-GH-GHOSTS?!
We just launched the Steam Page for the Demo of SCOPECREEP! The Demo is set to be released on February 2nd, mark it on your calendar! And if you haven't already, drop a wishlist!
#gamedev #indiedev #incremental #godot #scopecreep
store.steampowered.com/app/3955580/...
I could add that as an option later, that wouldn't be a bad idea! Right now it's tricky cause the resources assume they are being viewed from the front.
So I was messing around with my custom racing overlay, when I found out that the racing game I play can share car information such as rotation and velocity via a UDP socket, allowing me to do such things as roll the overlay with the in-game car... #gamedev #godot #streaming #simracing
Chill Beats To Exorcise To is the next upcoming genre I feel it
Gh-gh-ghosts?!
(Goose avatar not included)
I made a racing overlay for when I'm streaming racing games, it reacts in real-time to the steering wheel/pedals/shifter inputs, and you can also download and use it for free: luizzak.itch.io/racing-overlay
#godot #streaming #overlay #simracing
Chicken v2, this time with little chicks! #pixelart
A chicken, to sharpen my creature drawing skills #pixelart
It's a design choice that is tied to the players sprite: since I need a weapon animation for all body states (over 20 at this point), I decided to go with a single rifle design that means "pickup weapon", along with the base pistol animations, and so it ended up the same for all crates.
Some animated weapon crates for my game. I tried to go with a diegetic design than arcade, and am happy with how they are turning out! #pixelart #gamedev
A row of pixelart depictions of civilians looking to the right with a green-blue background. The first civilian is dressed in office clothes and looks slightly disheveled, the second in a suite, the third in a top and dress, and the last in blue jeans, wearing a hard hat and wielding a large spanner in their hands.
Practicing drawing civilians because I realized I'd eventually need some in the background sets for my game. #pixelart #gamedev
If you have an old explosion sprite that needs some spruce upping, I highly recommend adding smoke! #pixelart #gamedev
Little animated demo of the tilt/turn animations of a rocket launcher helicopter sprite for my game #pixelart #gamedev
Apparently even on desktop there's two upload buttons, one for images and one for videos. If you upload an animated .gif through the image button it's not animated.
A side-by-side comparison between two pixel-art helicopters, labeled 'Old' and 'New'. The 'Old', green helicopter has different shading and less details than the 'New' helicopter, which has extra fins, blades, boosters, paneling, bolts, and stickers.
While retexturing the very first sprite for my game, I decided to google what a helicopter actually looks like and... Well, I had to go back and redesign the thing a bit #pixelart #gamedev
Kkkkkjk
A side by side comparison of two pixel-art sprites depicting an egg-shaped robot on threads is shown, one titled 'Sketch' and another 'Final', with 'Sketch' being a flat, color-only illustration, while the 'Final' version is fully shaded and has additional detail.
A pixelart depiction of an egg-shaped robot that has been destroyed, with bullet holes, hanging wires, a broken lightbulb, and features popping out.
Another day, another enemy sprite for my game sketched and finalized. This time I challenged myself to not overdo on paneling and use dithering to texture a big smooth surface instead. Bonus death sprite included #pixelart #gamedev
Oops, now the bitrate is butchered... Well, bluesky things, I guess!
Apparently a gif I posted here a couple of days ago of an enemy for my game wasn't a gif but a static image? Here's the actual animated version #pixelart #gamedev
A side by side comparison of two pixel-art style sprites of a capsule-like container with a character inside is depicted, one labeled 'Sketch' and another 'Final', with 'Sketch' version being flat-shaded and composed of shapes-only, while the 'Final' version is fully shaded and has additional details such as handles, paneling, bolts, and rods shooting from behind.
Comparison between initial shape sketch and designed/shaded versions of a sprite for my game #pixelart #gamedev