Posts by Major Fluffy Studio
Thrilled to share that "Giornata: A Day's Work" has won a Silver Award in Games for Digital Design at the 2026 Indigo Design Award! 🏆
This is my very first project, It’s a short, healing story about the art of Buon Fresco and accepting life's imperfections.
#indiegame #gamedev #narrativegame
group photo from the Game Devs of Color Meetup at GDC
people in structured 1:1 networking around tables in a session room at GDC
group photos of scholars centered around a GDoCExpo banner
GDoC team members and friends riding a carousel
GDC highlights:
@gdocexpo.com hosted its first-ever Game Devs of Color Meetup at GDC
gave scholarships to a cohort of 12 professionals who couldn't otherwise make it
co-hosted a pop-up game showcase at Bubblesort
brought together part of our otherwise fully-remote team
rode the carousel finally
One of the fun things about creating a game with historical background is balancing modern UIUX design principles with historical immersive experience. I’m inspired by how #pentiment did it, it’s all about making the narrative device an authentic part of the world that you’re building. #indiedev
My first ever GDC week was an absolute blast. Social battery completely depleted but head full of design ideas for my next narrative project and a possible career shift. Happy to connect with the indie dev community here ✨ #gdc
Love Bee Keeper’s picnic!
The game is hand-drawn (No AI) and submitted to festivals Tribeca Games (I know big stretch but who cares!
🔗 biim-games.itch.io/giornata
#narrativedesign #indiegame #history #fresco
This is the debut title of Major Fluffy Studio.
I was deeply inspired by Pentiment to realize how immersive 2D historical narrative games could be!
Inspired by the Green Cloister in Santa Maria Novella and Piero della Francesca’s work
In Renaissance Buon Fresco, you must paint on wet plaster before it dries.
Because once the lime sets, the pigment chemically bonds with the wall. No correction.
Introducing Giornata, a narrative game about the 1966 Florence Flood and the art of irreversibility. #indiedev