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Posts by codfish

"In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, "It's Mario time." At that point, we'd start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, "You should return home soon, for your health." Over the next two or three hours, we'd write the game design documents and summarize the instructions for our artists and programmers. 

It was the craziest crunch time that I've ever experienced in my development career. But if the God of Games was working so much, could we give up? Miyamoto had incredible stamina."

-Motoi Okamoto, Script and Mini-Game Director for Super Mario 64 DS, in a 2017 interview with Chris Kohler from Gamasutra

Source: web.archive.org/web/20170405122956/https://www.gamasutra.com/view/news/294923/Qamp_A_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php

"In those days, Miyamoto would come to us at 11 PM, after he finished all of his board-member work, and say, "It's Mario time." At that point, we'd start a planning meeting that would run until 2 AM. At that point, Miyamoto would go home, leaving us with the words, "You should return home soon, for your health." Over the next two or three hours, we'd write the game design documents and summarize the instructions for our artists and programmers. It was the craziest crunch time that I've ever experienced in my development career. But if the God of Games was working so much, could we give up? Miyamoto had incredible stamina." -Motoi Okamoto, Script and Mini-Game Director for Super Mario 64 DS, in a 2017 interview with Chris Kohler from Gamasutra Source: web.archive.org/web/20170405122956/https://www.gamasutra.com/view/news/294923/Qamp_A_Design_lessons_learned_from_a_decade_at_Nintendos_EAD.php

According to Motoi Okamoto, Mini-Game Director for Super Mario 64 DS, Shigeru Miyamoto would start midnight crunch sessions for the game's development by walking into the office and announcing "It's Mario time."

2 months ago 3390 712 70 91
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This has probably been done before but I wanted to transcribe that fucked up SMB1 boxart Mario sprite

2 months ago 175 37 7 0
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@lotsaspaget.bsky.social

2 months ago 20 4 1 0
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Recreation of Big Yoshi from the SMW Gigaleak
#smw #romhacking

3 months ago 30 17 3 0
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This update is genuinely peak as flip dude

@iamfoogle.bsky.social is responsible for creating this banger Underground <3
#SuperMarioWorld #SuperMarioBros #PixelArt #Nintendo #Romhacking

4 months ago 62 14 2 0
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Stack-ful of Keys

4 months ago 15 7 1 0
SMW Custom Level: Edacity Snakes
SMW Custom Level: Edacity Snakes YouTube video by Cod_SMWC

Level from an older smw hack that ive been working on
youtu.be/Zlfh2IV9GIw?...

5 months ago 3 0 0 0
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Here's a big announcement for Ganbare Aeron. Much like Wakana's 0# Iggy's Castle Pub, I'll be accepting other people's OC to populate Circo Porto Carnival, as long as there enough palette space available (60 colors are available atm).

Rules and details can be found here:
smwc.me/1657238

5 months ago 4 4 0 0
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For an unknown reason, the Greek version of the Donkey Kong Country cartoon series (called ΝΤΟΝΚΥ ΚΟΝΓΚ) added a smug Donkey Kong face as part of the logo that is absent from all other localizations of the cartoon, where the logo is made out of words only.

9 months ago 2426 570 39 26
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Analyzing internal names for Cheep Cheep models across the Mario series reveals a surprising tendency for games to not call their limbs "fins", but instead words like "hair" or "wings", even though other fish have "fins". What this implies about Cheep Cheep anatomy is unknown.

10 months ago 1258 215 21 3
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I posted this a while ago on discord and thought I should also post it here.

10 months ago 2 0 0 0
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My interpretation of how the mode 7 overworld from the SMW gigaleak would have been used.

10 months ago 11 1 2 0
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here are the original screenshots for reference

1 year ago 3 0 0 0
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Recreated some screenshots of the beta mushroom overworld.

1 year ago 13 2 1 0
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King Bill in Super Mario World

1 year ago 27 12 0 0
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Found out that the code for those unused note block notes still exist in SMW's code, so here it is properly restored.

1 year ago 125 46 1 0