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Posts by Benja ❤️ Videogames

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Today’s Guernsey: Another glorious day of reorganization! Finished moving delicate stuff OUT of the rooms, now need to move all the non-delicate stuff INTO the rooms! 😪 #gamedev #indieGameDev #glamour

22 hours ago 12 2 0 0
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Today’s Guernsey: following my notes from a few days ago, went through the first 4 rows of the map (it’s an 11x9 grid) and pulled out everything that might break when the world is divided into smaller scenes.

Not glamorous but it moves the needle! 🥵 #gamedev #indieGameDev

1 day ago 9 1 0 0
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Today’s Guernsey: As promised, a break from scene streaming shenanigans. Today I had a vision of a car buried in fall leaves. And here it is. #gamedev #indieGameDev

2 days ago 13 2 0 0
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Tonight’s Guernsey: just a small amount of work testing and taking note of all the damage this scene streaming business will do.

I’m in a low internet world right now so have a PHOTO of a screenshot! 🏕️ #gamedev #indieGameDev

4 days ago 4 1 0 0
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Tonight's Guernsey: Hacking away at a copy of the game to get scene streaming tested. 😰 Tonight I got past the bootflow, now it just... breaks at the start menu!

Maybe don't make a game quite this way, kids! #gamedev #indieGameDev

5 days ago 5 2 0 0
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Dōbutsu no Mori / Instruction manual / Nintendo / 2001

1 week ago 399 137 3 0
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Tonight's Guernsey: Implemented a corner of the world with scene streaming to see how much it would break.

Answer: a lot. So taking notes on what all needs to be changed to be fixed. ✍🏻 #gamedev #indieGameDev

6 days ago 5 2 0 0

Ah, kind words, thank you!

6 days ago 1 0 0 0
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Today's Guernsey: Experimented with built-in tools for splitting terrain into smaller chunks to see how that would go. Promising results, though not quite what I expected! Will need to try out scene streaming next and see how those ideas... CONGEAL. 🤤 #gamedev #indieGameDev

1 week ago 8 3 0 0
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Today's Guernsey: Spent a lot of time just drag-and-dropping different objects into different folders to organize the world better, in preparation for chunking it up for streaming.

Also fixed a somehow-missing-material on this bird grave. 🪦 #gamedev #indieGameDev

1 week ago 12 2 1 0
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Today's Guernsey: Worried about the performance of my open world and thinking I should probably load and unload "rooms" as the player moves about.

So I started setting up a test project for that -- 'cause I don't wanna break the main one.

Wish me luck! 😰 #gamedev #indieGameDev

1 week ago 8 2 1 0
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Today's Guernsey: Just a small one, fixed some sprites that probably should have been textures but have been sprites since Time Immemorial. Babysteps! 🍂 #gamedev #indieGameDev

1 week ago 7 2 0 0
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Today's Guernsey:

🚮Made a few more tweaks to Chapter 2-area collectibles
💾Got Unity + Guernsey up and running on a new laptop for travel

#gamedev #indieGameDev

1 week ago 10 3 0 0
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Today's Guernsey: Last few playtests have given me feedback that the Chapter 2 flower quest has some flaws, so I tidied it up a bit and made it a bit smaller and adjusted some open-world goals to match.

Fixed a bunch of miscellaneous bugs, too! 💐🐞 #gamedev #indieGameDev

1 week ago 9 3 0 0
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Today's Guernsey: A bit of architectural work.

🧱Adjusted church, tomb, & cabin interiors for more cutaway
🪦Added contrast to tomb materials for visual appeal
😮‍💨Stared for a while at a design decision I'm reluctant to make and... didn't!

That's today! #gamedev #indieGameDev

2 weeks ago 11 2 0 0
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Today's Guernsey: Chapter 1's Eunice Lydecker needed animating, so here she is! #gamedev #indieGameDev

2 weeks ago 9 2 0 0
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Today's Guernsey: Set out to fix what felt like an abrupt ending to dialogue -- and discovered in the process of writing it that I'd already written it -- so fixed and hooked that up! But that's about all I gots today, it's been a busy one. #gamedev #indieGameDev

2 weeks ago 8 3 0 0
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Today's Guernsey: This screenshot is now a mark of shame 'cause I still don't know what's causing this bug. So, I'm just gonna set it aside for now and do other stuff. But... at least I improved some code along the way! #gamedev #indieGameDev

2 weeks ago 11 2 0 0
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Today's Guernsey: Tried, tried, and tried again to fix this weird cabin-being-open-during-the-cutscene bug. No idea why it's happening, probably just need to ground up redo it but it's been a long week and 😴 #gamedev #indieGameDev

2 weeks ago 9 3 0 0
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And... all the code is C# and edited in Sublime, which I haphazardly plugged into Unity. 🤷🏻‍♂️ That's a roughly thorough overview -- did you have any more specific questions?

2 weeks ago 0 0 0 0
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Everything in the scene is angled towards the camera. Trees, graves, and other "standing" objects are usually pitched 20 degrees around the x axis, while sprites are pitched 45 degrees to create a "billboard" effect -- but it's not true billboarding, which is fine because the camera never rotates.

2 weeks ago 0 0 1 0
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All the textures are mapped onto Unity's primitives. There are no models beyond planes, quads, cubes, and spheres. I'm not a 3D artist, and when I set out it wasn't my objective to learn. :) Sometimes I've added normal maps for a bit more texture. The end result is pleasantly nostalgic, PS1-era.

2 weeks ago 0 0 1 0
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Normally I use Unity's built-in shaders, but I have a custom shader which allows cutouts and runtime alpha fading in and out for tree leaves. In a 3/4 view game set in a forest, trees get in the way. Now I just turn the alpha of objects that get in front of the camera way down, and it's all good.

2 weeks ago 0 0 1 0
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Oh, no problem! Guernsey is made in Unity. The whole game takes place in one massive scene (maybe not the best choice 😅).

I use several plugins, including InControl, EasySave3, and an older water package called SUIMONO. All textures and sprites are made in an art program called Marmoset Hexels.

2 weeks ago 1 0 1 0
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Today's Guernsey: Finished my playthrough! Fixed a couple of small bugs, and now I'm gonna print a build and send it to some folks. :) #gamedev #indieGameDev

2 weeks ago 9 3 0 0
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Today's Guernsey update: Tried to tackle a couple of bugs with Chapter ?'s ending cutscene. Got one -- Guernsey falls asleep, and is no longer aflame. 🙃 But the cabin is still showing the world its guts. Will tackle that one tomorrow, too sleepy.

#gamedev #indieGameDev

2 weeks ago 7 2 0 0
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Today's Guernsey: Played through the rest of Chapter 4 and the mysterious Chapter ?, which brings us back to where we started: Friday, the Omura funeral.

Fixed a bunch of small bugs found! #gamedev #indieGameDev

2 weeks ago 7 3 0 0
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Today's Guernsey: Fixed a few small things; most notably, Willows are much larger since I fleshed them out a month or so ago, and they needed some transparency flags added.

That's better! 🙌🏻 #gamedev #indieGameDev

3 weeks ago 8 2 0 0
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Today's Guernsey: following yesterday, a bunch of new code that...

🐓Makes the "questitem" icon tick down instead of up for the chicken
📖Males the icon hidden when loading up a game until the title goes away

Relatively elegant for a one-off need! 👻 #gamedev #indieGameDev

3 weeks ago 9 2 0 0

Not really, I just post about it daily here and on Twitter. Did you have a particular question or topic you wanted to know about?

3 weeks ago 1 0 1 0