Posts by Studio Norie
let's go Tibo! we're rooting for you
we need you hear more than ever
Beware the snek πππ Also thank god for the geometry attribute constraint, never gonna animate the undulation by hahnd again π€£
#gamedev #indiedev #animation #blender #3dmodeling
@studionorie.bsky.social
so cute Tibo!! ours are going to be lots scarier xd
i love the Faker shirt and the vfx you guys did! Reminds me of PS1-era games I played growing up
π Doggo is alive and clearly is allergic π·
#gamedev #indiedev #animation #blender
@studionorie.bsky.social
[[alternative reality]]: WEEK!
Jam+play alternative reality games that spill out of the screen and into the IRL world.
Game jam happens March 21-25 both online & in some cities.
I'm hosting a local jam in Taipei on Saturday 21st.
Read more & join through the links on @itch.io itch.io/jam/alternat...
what is happening
π°THE OUTERSLOTH CONTRACT π°
We just released the FULL contract and terms that all our games sign!
We hope this challenges the status quo of what you see out there.
In a nutshell:
πΈ Pre-recoup 50/50
πΈ Post-recoup 15/85
πΈ Terms after 7 years
www.innersloth.com/the-outerslo...
Prototyping salvaging! Who doesn't love infinite chocolate bars?
#godot #gamedev #indiegame
First time experimenting with enemy AIs and behavior trees. Right now just a simple wander mechanic but adding more!
What are some tips & tricks on how to make enemies feel alive?
Other than the much needed animations ofc!
#gamedev #indiegame #godot
Biblically acurate doggos ππΎ
#gamedev #indiedev #conceptart #procreate
@studionorie.bsky.social
thank you! we're going to be adding ghosts and music into the game, and for soon will be releasing a demo for everyone to try :D
updated the backpack model and added in stepped animations!
we're almost ready for a prototype :D
#godot #gamedev #indiegame
Long time no update! Our artist @longiy.bsky.social absolutely delivered on the first look of the Island :D
Now onto adding more quests and content so it's not only pretty but also fun to explore!!
#godot #gamedev #indiegame
C:\>Prompt> !!
Polyvision is best aspect ratio for the "computer" π½
#boxmodeling #blender #gamedev #indiedev #conceptart
@studionorie.bsky.social
Ayyy it's the whole gang!
#boxmodeling #blender #gamedev #indiedev #conceptart
@studionorie.bsky.social
Putting the characters and the terrain together piece by piece! The game is starting to take shape :D
@longiy.bsky.social
#godot #gamedev #indiegame
so so pretty <33
The Observatory environemnt now in 3d π€©. Trying to match the conceptart with final 3d as much as possible (although I am cheating by macking blockout already in 3d :P)
#boxmodeling #blender #gamedev #indiedev #conceptart
@studionorie.bsky.social
Procreate's timelapse is great auto-behindthescene tool but wish it was highher resolution, this iss very low-fi
#boxmodeling #procreate #gamedev #indiedev
@studionorie.bsky.social
Good enough polygons for now :P
#boxmodeling #blender #gamedev #indiedev
@studionorie.bsky.social
Concept art for our first in-game space :D #gamedev #indiegame #godot
@longiy.bsky.social
absolutely, indubitably, terrifically wondrous!!
When in doubt, paint!
#illustration #conceptart #gamedev #indiedev
@studionorie.bsky.social
thanks Tiago! now we're working on the first iteration of gameplay experience coming from these building blocks xD
yes! when you pick up an item, the inventory will automatically find space in the grid to place it
if your inventory is full, the system will also stop you from picking up more items :)