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Posts by Danylo Rudenko

Hey, are you going to sell these?
I'd like one!

1 year ago 0 0 1 0
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NEW Tutorial on Reading Math Papers!
mini.gmshaders.com/p/readingmath
An overview of mathematics for programmers.
Demystifying the fancy math symbols so you can use equations from more sources!

1 year ago 57 18 0 0

Looks great, impressive work!

What are the numbers for this set up? Frame time and hardware.

Thanks!

1 year ago 2 0 1 0

Is it ok to ask you to be my daddy? :)

1 year ago 1 0 0 0
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Neural Graphics in an Afternoon In this article, Iโ€™ll show you how to write your first neural graphics program with Slang and SlangPy by walking through our 2D Gaussian Splatting example.

I've finally gotten a chance to put together an in-depth introduction to neural graphics for beginners in Slang using a simplified version of our 2D Gaussian splatting example!

shader-slang.org/blog/2025/04...

1 year ago 34 10 1 1

jo.dreggn.org/home/
- "Real-time Markov chain path guiding for global illumination and single scattering"
- "Neural two-level Monte Carlo real-time rendering"

๐Ÿ‘€

1 year ago 30 4 2 2

That page is soo good! Love finding old-fashioned tech blogs. Thanks :)

1 year ago 1 0 0 0

To anyone at GDC interested in neural rendering/texture compression:

Alexey Panteleev is speaking tomorrow at 9:30am on how the new Cooperative Vector functionality in HLSL was used to implement the RTXNTC library. Start your week off strong!

schedule.gdconf.com/session/adva...

1 year ago 13 5 0 0
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GitHub - NVIDIA-RTX/RTXNTC: NVIDIA Neural Texture Compression SDK NVIDIA Neural Texture Compression SDK. Contribute to NVIDIA-RTX/RTXNTC development by creating an account on GitHub.

I'm very proud to announce that today NVIDIA has released our first public SDK for Neural Texture Compression (NTC)!

github.com/NVIDIA-RTX/R...

NTC exploits neural techniques to achieve 12-24x compression of PBR material textures with quality comparable or better than BC formats.

1 year ago 133 29 5 2
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GitHub - nvpro-samples/vk_animated_clusters: Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing - nvpro-samples/vk_animated_clusters

Thanks to a lot of colleagues' great work, happy to share Vulkan samples for RTX Mega Geometry. They should run on all RTX GPUs using today's new drivers

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

github.com/nvpro-sample...

1 year ago 116 35 2 1

Excited too!

I wonder if Khronos would be quicker to introduce it to Vulkan.

Choose your fighter:
- bloated, somewhat detached open API organization

vs

- huge fat corporate monster of a machine

1 year ago 1 0 0 0

Now you need another apartment on the opposite side of the city in BLUE colors. Otherwise it will never be complete

1 year ago 1 0 1 0