It feels like you're asking me to answer for people other than myself here.
Posts by π Levi Kornelsen
My experience has been that this kind of marketing HAS often raised expectations beyond what gets delivered, leading to disappointment, though?
And that's not aimed at you; I don't recall seeing you market anything that way.
He seems to find this very charming, if baffling, which is a common reaction to kiddo.
She assumes as a ground state that everyone likes her and everything is open to immediate negotiation, and just launches straight into it, which disarms an awful lot of people completely.
It has been remarked a few times that she is not especially rules-oriented, and is EXTREMELY forthright with her opinions.
I agree, and will not be attempting to alter this substantially.
Daughter is now required to sit at the front of the school bus; she's been found sitting coatless, shoeless, away from her backpack, visiting with others, at her stop once too often.
Since the change, she now chats with the driver, asking if they can stop "for a minute" at playgrounds on the route.
It looks very cool! A long way from being ready for prime time, but I'd like to see it get there.
The AI-good narrative is fuzzy on benefits, dodgy on costs and ethics, but keeps shouting "Miracle!"
The sodium-battery-good one can do it's benefits in multi-page lists, with clear numbers and plain utility.
Apples & oranges, for sure, but seeing fresh oranges makes rotten apples more obvious.
The big technologies I'm always watching are AI (like everyone, voluntarily or not) and sodium batteries (because their rise makes green energy tech much greener, work better in colder climes, and cheaper).
You could not witness two more different narratives on "this is good because _________"
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'The ongoing failstate follies of the US are incidentally accelerating mass global adoption of clean technology' is one of the bright spots of our present moment.
pluralistic.net/2026/04/20/p...
On which?
On the original screencapped post? Yes, it's ridiculous.
On my snarky reference joke? I mean, also yes.
I have excellent nurturing instincts, which is why my daughter knows enough about Rome to think about it several times a day.
*nodnod*
Every year, I reread the LotR trilogy. This last year's reread amped me up and I started keying Middle-earth 12 miles at a time
Concurrently, without meaning to, I wrote a game to run the hexcrawl
I call it Lore - a Lord of the Rings Adventure Game retroclone
Here's what I think is fun about itπ§΅
"Everyone is 12 now" did this better, without trying to blame media, and even then it was incorrect.
Everyone has always been 12; it's just getting more *obvious* now, as the internet sinks in.
Stage managers. What youβre looking for is stage managers
(This does not make media with dogshit messaging *not have* dogshit messaging, just that the impacts aren't predictable, simple, or absolute.)
It is my considered belief that violent video games provoke trash talk, and that the effects of "bad media" are often equally as odd.
To get a strong, direct-line effect, I believe you need to marinate someone in *direct and overt* propaganda over a long period. Like, Fox News level stuff.
The conspiracy is in believing there are people coordinating who gets the chump (and likely competing to do so); the fact of outrageous influence is basically just a given at this point.
I mean, it used to feel way more theoretical, but:
Trump is an asset (of the "useful idiot" variety) for so many interests destructive to the USA and the common good that those positioned to TRY and manage that revolving door are where most of the power is right now.
Slang so old that it was plain talk when Blackbeard used it.
My experience is that lower price is about collecting those "Oh, why not?" impulse buys from viewers, which makes it effective if you're getting way WAY WAY more viewers than sales.
If you're not getting the viewers to start, though, uh.
Okay, I need to put this in a one-pager or something, just so it doesn't get lost in the shuffle.
Someone's done this, I'm sure, but I'm liking it a lot. Dynamic characters, minimum size.
Concept: Your character has a set of identities: Dwarf, Swordmaestra, Princess.
Then they have relationships TO identities: Disconnected Dwarf, Avid Swordmaestra, Runaway Princess.
In play, one of the serious things that can be at stake is "change your relationship with one of your identities".
The dog ones are mostly going to get that job, I think.
...Given that I don't think I know anything about your gender and relationship with same (or have simply forgotten) this comes off as a near perfect "Wait, hang on" statement.
I mean, you can just go for the throat directly:
Chapter 12: Gendered Bullshit And How To Kick It Around.
Build a solar-powered backyard cabin for my kiddo to grow into, and both learn and teach her how everything in it works.
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Noble daughter says Fuck All That, chops off her hair, bundles up her jewelry, runs off to be a bandit, uses her noble skills and seed money to develop a fearsome and famous band? Now we're cooking.
"Universal oppression" is dull. "Stick it to the bastards" is fun IF there's buy-in.
Very much yes.
"Bipedal machine navigates actual-world footrace conditions" is some strong engineering!
The speed relative to humans is... I mean, I guess if we assume they'll be chasing us one day, that's noteworthy? Not so much in the general, though.