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Posts by VectoRaith

It's palette-unmuted but still follow the 3-to-5-color rule per object. It's not apparent here due to compression, but I use #85c9d6 for main, #85c9d6 for side-shade, and #85c9d6 for side-reflection.

1 day ago 0 0 0 0
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"That Time in April, Every Year"

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต #gameassets #indiedev

1 day ago 14 2 1 0
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Animating all these tiles is gonna just kick my ass, I know it

6 days ago 79 5 2 0
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The VectoRaith NPC Sprite Pack Vol. 2: Modern People has been released!

vectoraith.itch.io/top-down-rpg...

Please kindly check it out!

#ใƒ‰ใƒƒใƒˆ็ตต #pixelart #GameAssets #gamedev

6 days ago 3 1 0 0

It is some of the content for the full version of the NPC Sprite Pack Vol. 2.

I still remember when the Vol. 1 was first released. It doesn't even have that many variations - only cloth color variants and that was it.

1 week ago 0 0 0 0
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People

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต

1 week ago 5 0 1 0
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Centaur has been added to the Inferno Biome (Circle 7)!

vectoraith.itch.io/biome-tilese...

Please redownload to receive the update if you have purchased the asset pack before!

Demo version is now also available!

#ใƒ‰ใƒƒใƒˆ็ตต #pixelart #GameAssets #gamedev

1 week ago 12 3 0 0

Thank you!

1 week ago 1 0 0 0

Assets used:
vectoraith.itch.io/biome-tilese...
vectoraith.itch.io/wild-animals...

1 week ago 3 0 0 0
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Waterfall on Spring

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต #gameassets #indiedev

1 week ago 10 0 2 0
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๐Ÿ  #pixelart #gamedev

1 week ago 321 36 7 0
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Update v1.7 is now available for Tundra Biome in the Biome Tileset Pack A!

vectoraith.itch.io/biome-tilese...

If you already purchased the asset pack, please redownload to receive the update!

#indiedev #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

1 week ago 19 2 0 0

Assets used:
Tilesets:
vectoraith.itch.io/farming-sim-...

Sprites:
vectoraith.itch.io/top-down-rpg...
vectoraith.itch.io/top-down-rpg...

1 week ago 1 0 0 0
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Springtime, riverside

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต

1 week ago 12 1 1 0
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Starting to make progress on the asset pack again. I had high ambitions for the first release, but I think I'm gonna reduce the scope a bit and update it over time. Should help me publish it faster.
#pixelart

2 weeks ago 63 5 2 0
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Nothing much today, just added a variant for Birch furnitures so it is not too contrasting against lighter background.

Redownload to receive the update if you have purchased the asset pack before

vectoraith.itch.io/interior-ess...

P.S: A free demo has been added to the asset pack too!

2 weeks ago 1 0 0 0

Its is actually a part of a bigger showcase map

bsky.app/profile/vect...

2 weeks ago 0 0 0 0
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[Monthly Reminder] If you get a headache on setting up my tileset assets for autotiling, layering, etc., please refer to this tutorial:

vectoraith.itch.io/biome-tilese...

#gamedev #gameassets #indiedev

2 weeks ago 10 3 0 0
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A small town near the castle

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต #gameassets #gamedev

2 weeks ago 10 2 1 0
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Imperial Procession

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต #gameassets #indiedev

2 weeks ago 6 1 0 0
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Blacksmith

#pixelart #ใƒ‰ใƒƒใƒˆ็ตต #gameassets #indiedev

2 weeks ago 11 2 0 0
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The VectoRaith Thematic Biome: Inferno & Horror has been released!

vectoraith.itch.io/biome-tilese...

Please kindly check it out!

#ใƒ‰ใƒƒใƒˆ็ตต #pixelart #GameAssets #gamedev

3 weeks ago 13 3 0 0
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Update v1.2 is now available for Top-Down RPG Farm and Cute Animals Sprite Pack! Ducks have been added!

vectoraith.itch.io/top-down-rpg...

If you already own the asset pack, please redownload to receive the update!

#indiedev #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

3 weeks ago 9 1 0 0
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First update is now available for Top-Down RPG - Farm and Cute Animals Sprite Pack!

vectoraith.itch.io/top-down-rpg...

If you already own the asset pack, please redownload to receive the update!

#indiedev #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

3 weeks ago 12 1 0 0
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VectoRaith's NPC Sprite Pack v1.4 is now available! Ancient Chinese jobs sprites are now available!

vectoraith.itch.io/top-down-rpg...

If you already own the asset pack, please redownload to receive the update!

#indiedev #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

3 weeks ago 7 1 0 0
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VectoRaith's NPC Sprite Pack v1.3 is now available! Ancient Chinese Royals sprites are now available!

vectoraith.itch.io/top-down-rpg...

If you already own the asset pack, please redownload to receive the update!

#indiedev #gameasset #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #itchio

1 month ago 12 1 0 0
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Just like Tiled, Godot also needs layers to organize tilemap. So you actually need to set up layers like this.

1 month ago 0 0 0 0
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Oh, so that's the problem! You use 3x3 corner detection, which requires 47/48-tile format, not 2x2 corner detection like mine.
Use this 2x2 corner detection guide. For corner tiles you only need to tag the cornermost part to detect the autotile. All my maps use this as the bare minimum:

1 month ago 0 0 1 0

Actually it heavily depends on what method your mapping is, so I'm not sure this is the right place to answer that. For the "classic" case, one map layer is for the lower part of the tree, the other layer is for the top part. Object-based mapping is another story which is too long to explain here.

1 month ago 0 0 0 0

I'm good. It just still 3 am in my place when I got the notification ๐Ÿ™

1 month ago 0 1 0 0