video games are always a special event
Posts by Peter
good bug
Update 18: Any towers you place during the Tower-Defense phase, will be used in the attacking phase!
#indiedev #towerdefense
thats huge actually
Update 17: The awesome part of the RPG where the numbers go up
#indiedev
If I ever found out my wife glitched on me I'd be devastated
make video game
Update 16: Sprited the 1st follower you find in the story, Dup Stuntley! He's a shielding tower.
#indiedev #pixelart #art
turns out it WAS true, the best game dev advice actually was to spend 6 years making a 100+ hour RPG with infinite variety
Update 15: Added the micro-game you play when you ATTACK an opponent during the battle - kill people by assaulting them with pucks!
#indiedev
swag
have you looked at picocad2?
Update 14: Added overworld enemy behaviour; they see you and run into you, which puts you into the RPG battle menu!
#indiedev
i dont know what. im doing
oh snap thats cool
Game dev is really just you saying
“Man I love video games SO much that I think it’d be sick if I played them 10x less than I want to”
Update 13: Started the follower system for my TD-RPG! Your chosen active follower will follow you around and offer personal insight into objects you inspect in the overworld!
#indiedev
Update 12: improved the system for spawning and despawning animations, and polished the animation for the 1st tower in the game :)
#indiedev #art #pixelart
I think about Mega Man Legends drawing the mouths at different angles relative to the camera about once a month.
Update 11: Tested using really ugly stand-in wall textures, wall texturing confirmed functional! The overworld now can be covered in pretty things
#indiedev
Update 10: Improved the look and functionality of the explosion effect some towers have.
Also added a map preview that shows what your board looks like while in the RPG menus!
#indiedev #td
Update 9: Enemies can be encountered in the overworld now! Also in the Tower Defense-segment, foes and towers completely interact with each other! Stopping, starting, damaging each other, the works!
#indiedev
Update 8: Made a guy who explodes. His full function will be a bit more complex, but for now all the systems are in place for future explosion guy to be real!
#indiedev
I just got into this series myself, it really picks up after the 1st couple episodes
For my GDQ submissions this year I'm going to keep working on my games daily so that one day they can be run in a GDQ event,
Some general fixes mostly related to the post-game of TTtM were pushed today!
Update 7: Added the score system, which serves as the de-facto hp of my TDRPG; if you let the opponent's score get high enough, you game over!
#indiedev
Update 6: Replaced the stand-in sprite with my first attempt at a serious walk-cycle for my protagonist: Kiki!
#indiedev #pixelart
Update 5: Fully implemented entities in the overworld, which can do a variety of things. This one is a person who's name is Ted.
#indiedev