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Posts by Peter

video games are always a special event

3 days ago 2 0 1 0
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good bug

6 days ago 1 0 0 0

Update 18: Any towers you place during the Tower-Defense phase, will be used in the attacking phase!

#indiedev #towerdefense

6 days ago 5 0 0 0

thats huge actually

1 week ago 2 0 0 0

Update 17: The awesome part of the RPG where the numbers go up

#indiedev

1 week ago 4 0 0 1

If I ever found out my wife glitched on me I'd be devastated

1 week ago 68 7 2 1

make video game

1 week ago 226 14 13 0

Update 16: Sprited the 1st follower you find in the story, Dup Stuntley! He's a shielding tower.

#indiedev #pixelart #art

1 week ago 5 0 0 1

turns out it WAS true, the best game dev advice actually was to spend 6 years making a 100+ hour RPG with infinite variety

2 weeks ago 281 24 3 1
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Update 15: Added the micro-game you play when you ATTACK an opponent during the battle - kill people by assaulting them with pucks!

#indiedev

2 weeks ago 3 0 0 1

swag

2 weeks ago 1 0 0 0

have you looked at picocad2?

2 weeks ago 1 0 0 0

Update 14: Added overworld enemy behaviour; they see you and run into you, which puts you into the RPG battle menu!

#indiedev

2 weeks ago 6 0 0 1
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i dont know what. im doing

2 weeks ago 1 0 0 0

oh snap thats cool

2 weeks ago 1 0 0 0

Game dev is really just you saying

“Man I love video games SO much that I think it’d be sick if I played them 10x less than I want to”

3 weeks ago 378 46 8 3

Update 13: Started the follower system for my TD-RPG! Your chosen active follower will follow you around and offer personal insight into objects you inspect in the overworld!

#indiedev

3 weeks ago 4 0 0 1
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Update 12: improved the system for spawning and despawning animations, and polished the animation for the 1st tower in the game :)

#indiedev #art #pixelart

3 weeks ago 4 0 0 1
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I think about Mega Man Legends drawing the mouths at different angles relative to the camera about once a month.

3 weeks ago 3520 906 41 33

Update 11: WIP idle animations for a tower in the game; she dance

#indiedev #pixelart #art

3 weeks ago 9 0 0 1

Update 11: Tested using really ugly stand-in wall textures, wall texturing confirmed functional! The overworld now can be covered in pretty things

#indiedev

3 weeks ago 5 0 0 1

Update 10: Improved the look and functionality of the explosion effect some towers have.
Also added a map preview that shows what your board looks like while in the RPG menus!

#indiedev #td

3 weeks ago 1 0 0 1

Update 9: Enemies can be encountered in the overworld now! Also in the Tower Defense-segment, foes and towers completely interact with each other! Stopping, starting, damaging each other, the works!

#indiedev

3 weeks ago 3 0 0 1

Update 8: Made a guy who explodes. His full function will be a bit more complex, but for now all the systems are in place for future explosion guy to be real!

#indiedev

3 weeks ago 6 0 0 1

I just got into this series myself, it really picks up after the 1st couple episodes

3 weeks ago 1 0 0 0
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For my GDQ submissions this year I'm going to keep working on my games daily so that one day they can be run in a GDQ event,

3 weeks ago 2 0 0 0
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Some general fixes mostly related to the post-game of TTtM were pushed today!

3 weeks ago 2 2 0 0

Update 7: Added the score system, which serves as the de-facto hp of my TDRPG; if you let the opponent's score get high enough, you game over!

#indiedev

4 weeks ago 5 0 0 1

Update 6: Replaced the stand-in sprite with my first attempt at a serious walk-cycle for my protagonist: Kiki!

#indiedev #pixelart

4 weeks ago 5 0 0 1

Update 5: Fully implemented entities in the overworld, which can do a variety of things. This one is a person who's name is Ted.

#indiedev

1 month ago 4 0 0 1