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Posts by Michael Jared🌲BUSHCRAFT SURVIVAL🌲

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GitHub - zheqd/blender-godot-pipeline: Godot addon that applies Blender-exported glTF extras to build collision bodies, navmeshes, multimeshes, and packed scenes during import Godot addon that applies Blender-exported glTF extras to build collision bodies, navmeshes, multimeshes, and packed scenes during import - zheqd/blender-godot-pipeline

Someone finally ported my Blender-Godot addon to GLTFDocumentExtension! This the idiomatic way to program this type of pipeline and it's something I've been meaning to do for a long time. Glad it's finally done properly.

Check it out!
(still requires Blender .py addon)
github.com/zheqd/blende...

2 days ago 0 0 1 0
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People have told me many times that Bushcraft Survival's graphics are bad. I usually go along with it and say something along the lines of "you're right, I'm not an artist".

I'm now turning a corner where I really like the visual aesthetic, and no longer think it looks bad!

#bushcraft #survival

1 month ago 1 0 1 0
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The foliage and environment graphics in #BushcraftSurvival, starting to come together!

Not too much left to do now for the demo but test.

#godot #demo #steam

1 month ago 3 2 0 0

Another one:

Do not use the camera position when doing dither-fading between LOD levels. That will completely mess up your shadow fading.

So either skip dithering in the shadow fading, or pass the player character (or character camera) position to the shader as a uniform.

1 month ago 0 0 0 0

Probably, since alpha scissor puts the mesh through the opaque pipeline. So that point probably doesn't apply. Today I tested many different combinations and I thought I observed a sortation improvement with that, but probably not, in hindsight

1 month ago 0 0 0 0
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You can get soft edges using render_mode alpha_to_coverage with ALPHA_ANTIALIASING_EDGE. This only works with MSAA, but if you want to force MSAA on, use alpha_to_coverage_and_one.

In direct sunlight it is easy to see the hard ALPHA_SCISSOR edges, so this helps with that:

1 month ago 0 0 1 0

5. if (!FRONT_FACING) NORMAL = -NORMAL; This ensures your double-sided branch cards have correct normals

6. Adding depth pre-pass can solve render sortation issues

7. RenderingServer is your friend. Chunking systems also work really well for forests

Okay my head hurts. Bye

(3/3)

1 month ago 0 0 0 0

3. Set your tree origin at the trunk base. Use a custom AABB which extends the full tree height below ground. This puts the AABB center at the origin. This will ensure vis range fading works properly

4. In your foliage shader dither between LOD, but skip dithering when IN_SHADOW_PASS

(2/3)

1 month ago 1 0 2 0
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HOW TO DO PROPER FOLIAGE RENDERING IN GODOT

sharing because there is almost nothing out there on this

1. Use ALPHA_SCISSOR on your cards

2. Do not use visibility range fading, just use the FADE_DISABLED property for good draw call culling

#godot #foliage #rendering #3d
(1/3)

1 month ago 3 0 2 0
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This is a small thing, but I'm proud of it.

I just got a request for a custom screen resolution on A Beaver's Tale (1680x900), for a person with a disability.

Being able to jump in there and patch it for them genuinely makes me feel like gamedev can have a positive impact in the world!

#indiedev

1 month ago 3 1 0 0
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Godot 4.6 Release: It's all about your flow With the stability gained over the past five Godot 4 releases, it's time for polish and quality-of-life improvements for everyday development.

Just in case any of my fellow Godot devs haven't read it yet, the 4.6 highlight notes look *really* good. For me, I'm really excited to see how the new docking/panel system works on my setup.

Godot is looking really good these days!

godotengine.org/releases/4.6/

2 months ago 2 0 0 0
Bushcraft Survival Gameplay Trailer
Bushcraft Survival Gameplay Trailer YouTube video by Michael Jared

New gameplay trailer for Bushcraft Survival!
www.youtube.com/watch?v=OBmT...

#indiegames #survivalgaming #survival #games #bushcraft #survival

2 months ago 5 2 0 0

Understandable. Ucupaint is an absolute powerhouse in terms of features. Been using it consistently for nearly a year and I'm still finding new ways to use it. And thank you for developing it!

2 months ago 1 0 1 0
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Here is the roadmap to the demo for Bushcraft Survival. Aiming for March! Lots of work to do but I'm excited for all of the changes coming to the game.

#bushcraft #survival #indiegame #demo #steam

Check it out!
store.steampowered.com/app/3529110/...

2 months ago 7 1 0 0
Video

New game mechanic in Bushcraft Survival - you can save yourself from drowning by using an Ice Safety Pick to pull yourself out of the ice!
#indiedev #gamedev #bushcraft #survival

2 months ago 5 2 0 0
Ucupaint: baking multiple objects to one texture set
Ucupaint: baking multiple objects to one texture set YouTube video by Michael Jared

I just released the UVR Baker (UV retargeting) add-on on itch for free. It's a companion add-on for Ucupaint that lets you bake multiple objects to one PBR texture set target!
youtu.be/99nOQcFt8dQ

#blender #addon #ucupaint #baking

2 months ago 18 3 1 0
Bushcraft Survival is no longer a roguelite!
Bushcraft Survival is no longer a roguelite! YouTube video by Michael Jared

1 YEAR IN RECAP for Bushcraft Survival. Was it fun? Heck yes. Godot is a helluva drug

#godot #gamedev #bushcraft #survival #indiegames #survivalgames

www.youtube.com/watch?v=9jzw...

3 months ago 9 2 1 0
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Happy new year #gamedev folks! Been focusing on optimization and QOL updates for Bushcraft Survival, take a look.

bushcraftsurvivalgame.com

#godot #indiedev #bushcraft #survival

3 months ago 7 2 0 0
Bushcraft Survival Playtest Session
Bushcraft Survival Playtest Session YouTube video by Michael Jared

Dev stream right now! Come join www.youtube.com/watch?v=6fxV... www.twitch.tv/michaeljared...

#indiedev #solodev #godot #stream

4 months ago 5 1 0 0
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Bushcraft Survival on Steam Alone. Hungry. Freezing. Test your grit in this unforgiving, rogue-lite Bushcraft Survival sim set deep in the icy forests of Northern Canada. Collect resources, build shelters, fish, track, and trap ...

Steam page: store.steampowered.com/app/3529110/...

4 months ago 0 0 0 0
Bushcraft Survival | Indie Game Review
Bushcraft Survival | Indie Game Review YouTube video by Montray Studios

In case you were curious about the Bushcraft Survival playtest but didn't want to dive in just yet, check out this review that was recently done!

#indiedev #steam #bushcraftsurvival #survivalgames

youtu.be/MCMvWZRrwlY?...

4 months ago 2 1 1 0
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MJ Hard Brush Textures by michaeljared A brush texture pack for Blender

(forgot to mention that Ucupaint is a core part of this workflow, along with this free brush pack that I authored for it: michaeljared.itch.io/mj-hard-brus...)

4 months ago 0 0 0 0
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Outdoor Clothing for Bushcraft Survival, Michael Jared Starting to solidify the low-poly art direction for Bushcraft Survival (bushcraftsurvivalgame.com). I've stumbled upon a pretty sweet workflow that involves using real-life photos of equipment, projec...

The art direction for Bushcraft Survival is starting to get solidified! This workflow involves taking real-life photos, projecting them onto a 3D model, and painting layers on top. It's a fairly low poly target.

#blender #godot #gimp #bushcraftsurvival
www.artstation.com/artwork/gRlLWm

4 months ago 2 0 1 0
Bushcraft Survival Playtest Session
Bushcraft Survival Playtest Session YouTube video by Michael Jared

Bushcraft Survival dev playtest, come say hi!
www.youtube.com/watch?v=6fxV...
www.twitch.tv/michaeljared...

#indiedev #indiegames #godot #streaming #multiplayer

5 months ago 7 4 0 0
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TreeTop Trial by michaeljared A roguelite, action, platformer

I made this Risk of Rain inspired game about a year ago and it is very fun. I have made lots of games that turned out to be not fun. But this one is!

I have no motivation here other than for you to play it in your browser and enjoy it!!

#indiedev #itchio

michaeljared.itch.io/treetop-trial

5 months ago 2 1 0 0
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Iggy was an invaluable tester and contributed so much to the project. He was absolutely brilliant in the game and came up with so many original strategies we had never considered.

Please help us spread the word and as we help find him a living kidney donor. 💙

5 months ago 164 195 1 2

Awesome, yeah I figured it was a lot of homegrown stuff. Super achievable art style, I look forward to seeing updates on this one!

5 months ago 2 0 0 0

I totally see the vision on this one, I love the style. Can I ask how you make your 3D assets?

5 months ago 2 0 1 0

Love the art style

5 months ago 3 0 0 0
Video

#PitchYaGame - let me introduce Bushcraft Survival, if you haven't heard of it!

🌲Survive an endless, procedural snow-covered boreal forest
🐟Fishing, trapping, exploration
🪵Collect resources and build with no constraints

+Co-op PvE! Play with up to 4 friends.

store.steampowered.com/app/3529110/...

5 months ago 8 1 0 0