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Posts by Douglas Triggs

Soccer action at Dick's Sporting Goods Park in Denver, Colorado.

Soccer action at Dick's Sporting Goods Park in Denver, Colorado.

USWNT vs. Japan

17 hours ago 1 0 0 0
The same hex-and-counter wargame with a Soviet KV-1 tank that has a broken weapon and is immobilized on the battlefield.

The same hex-and-counter wargame with a Soviet KV-1 tank that has a broken weapon and is immobilized on the battlefield.

The "Russian Colossus" is having some mechanical difficulties.

3 days ago 1 0 0 0
Hex-and-counter wargame, setting up initial deployment with an even more collapsed interface than before.

Hex-and-counter wargame, setting up initial deployment with an even more collapsed interface than before.

Same hex-and-counter wargame, also setting up initial deployment, interface taking up slightly more space due to the sniper display so slightly larger minimum size.

Same hex-and-counter wargame, also setting up initial deployment, interface taking up slightly more space due to the sniper display so slightly larger minimum size.

Now, even shrinkier than before (two versions: size with snipers is a little bigger than without, but generally I've seen people run out of vertical space before they've run out of horizontal anyway. And the interface can also be scaled to a smaller size with the controls).

5 days ago 0 0 0 0
9 files changes +753057 -22 lines changed

9 files changes +753057 -22 lines changed

Hmm. I think the PPM file might be throwing Github off a bit.

6 days ago 0 0 0 0

Er, on _large interfaces sizes_ on small screens for a while.

1 week ago 0 0 0 0
The same hex-and-counter wargame (Germans vs. Americans in Cherbourg) except now on a smaller window with the track on the left side of the screen semi-collapsed.

The same hex-and-counter wargame (Germans vs. Americans in Cherbourg) except now on a smaller window with the track on the left side of the screen semi-collapsed.

Added a collapsed version of the initiative track so that it renders better on smaller (or at least not-so-tall) screens at larger interface sizes. Probably should have done this a long time ago, I've known it was kind of annoyingly scroll-y on large screens for a while.

1 week ago 0 0 1 0

Turns out not all the bugs were bugs, had to re-read my own documentation to remember what I'd intended.

1 week ago 0 0 0 0
Hex-and-counter wargame being fought in the harsh Russian winter.

Hex-and-counter wargame being fought in the harsh Russian winter.

A few more mostly minor bugs to fix and a little closer to being balanced. (Let me know if you want to play a game.)

1 week ago 0 0 1 0

but I really wanted to pet the monkeys

1 week ago 0 0 0 0
The hex and counter wargame is back, this time with a lot of blue and yellow, perfect for most dogs.

The hex and counter wargame is back, this time with a lot of blue and yellow, perfect for most dogs.

And today, added a high-contrast palette for colorblindness. Should be fairly usable for deuteranopia, protanopia, and tritanopia. Even okay for dogs. Except the actual colorblind ones, they might have trouble. Also not so good for full achromatopsia. Wouldn't be hard to add more palettes, though.

1 week ago 0 0 0 0
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The new game page showing a whole bunch of scenarios and one particular scenario in particular: Uruguay, which is, of course, set in Poland in 1939 as you'd expect.

The new game page showing a whole bunch of scenarios and one particular scenario in particular: Uruguay, which is, of course, set in Poland in 1939 as you'd expect.

Spent a lot of time refactoring things this weekend to add a major feature and to make deploys at lot smoother (but one thing in particular still needs work). Kind of reset the playtesting a bit since the change is really major (and had to delete all the old games). But here are some scenarios.

1 week ago 1 0 1 0
A hex and counter wargame in your browser, with german and American squads dealing with blazes blocking the things

A hex and counter wargame in your browser, with german and American squads dealing with blazes blocking the things

Also had to fix another bug on the fly to finish. That fire ended up probably deciding a very close game.

2 weeks ago 0 0 0 0
Ah, bocage, the hexes and counters

Ah, bocage, the hexes and counters

That thing where you fix a game-breaking bug on the fly and push it to the server to fix a game you're actively playing against another human. Also "lucky" blazes?

2 weeks ago 0 0 1 0
Hex, counters, carnage in Stalingrad with new prettier updates about the proceedings.

Hex, counters, carnage in Stalingrad with new prettier updates about the proceedings.

Completely refactored all of the action handling (and action display in the top left window while I was at it. It's much much more comprehensible now). Of course, broke a couple things with the new flow, but all worth it.

2 weeks ago 0 0 0 0
A hex map of open desert with a lot of dead tank counters.

A hex map of open desert with a lot of dead tank counters.

Well, this one was fun.

2 weeks ago 0 0 0 0
Women playing pro soccer

Women playing pro soccer

First ever Denver Summit FC opener.

3 weeks ago 2 0 0 0

Feel free to tell interested friends-of-friends, too.

3 weeks ago 0 0 0 0
It's another game with hexes and counters, this time in the snow.

It's another game with hexes and counters, this time in the snow.

For the three people who probably actually read this, if you're interested in helping me playtest the thing here, let me know, particularly if you're willing to play games live while on a Discord call or something (but even if not, any feedback/bugs found is helpful). DMs or replies all good.

3 weeks ago 1 0 1 0
A closer example of A Hex Too Far game. Hexes, counters, all that stuff.

A closer example of A Hex Too Far game. Hexes, counters, all that stuff.

A closer game like it should be. Fewer known bugs, but probably plenty left; adding a bunch of QOL enhancements instead of non-stop testing.

4 weeks ago 0 0 0 0
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I'm kind of terrible at my own game, need to learn how to play after being too deep in the weeds too long.

1 month ago 0 1 0 0
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Finally played a game to completion; never had up to this point (always derailed fixing bugs on the way). Did find (8?) bugs in the process of playing the game, but at this point only a couple of them potentially would have affected game play (if I hadn't just skipped through instead). Still very ɑ.

1 month ago 3 0 1 0

I don't even know who the players are anymore, I haven't been paying attention since the rise and fall of the Minshuto, and this doesn't seem nearly as cataclysmic for the LDP.

But again, haven't really been paying attention.

8 months ago 0 0 0 0
Back to the hex and counter thing, with a bunch of things going on that are hopefully explained by a tooltip that has a bunch of numbers including die rolls and percentages

Back to the hex and counter thing, with a bunch of things going on that are hopefully explained by a tooltip that has a bunch of numbers including die rolls and percentages

Progress.

9 months ago 2 0 0 0
Hex-and-counters, probably would be a bloodbath at Tarawa if I'd actually implemented actual firing

Hex-and-counters, probably would be a bloodbath at Tarawa if I'd actually implemented actual firing

Doin' stuff on WIP: github.com/doubt72/utsg

10 months ago 2 0 0 0
Hell's Highway with a bunch of soft, sunken ground, ditches next to the road and trees on ridges

Hell's Highway with a bunch of soft, sunken ground, ditches next to the road and trees on ridges

Stalingrad with big factory buildings and probably not enough defenders yet but they're coming

Stalingrad with big factory buildings and probably not enough defenders yet but they're coming

Even more WIP: github.com/doubt72/utsg

(Market-)Garden and a tractor factory:

10 months ago 2 0 0 0
Hexes and counters and a Char B1 bis approaching a steep hill

Hexes and counters and a Char B1 bis approaching a steep hill

More WIP: github.com/doubt72

11 months ago 2 0 0 0
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a very complicated picture of a game interface with a hex map with lots of shapes and lines and square counters of Japanese and Chinese national symbols, a bunker with SNLF squads and a Type 92 HMG expanded

a very complicated picture of a game interface with a hex map with lots of shapes and lines and square counters of Japanese and Chinese national symbols, a bunker with SNLF squads and a Type 92 HMG expanded

WIP: github.com/doubt72/utsg

11 months ago 0 0 0 0
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M13 Great Hercules Cluster and NGC6207 (True Color) - AstroBin It's the Great Globular Cluster in Hercules!  That's it!  That's the description. Honestly don't really have much else to say about it.  (I could complain about the recent spring weather, I guess, bu...

M13 (Great Hercules Cluster) along with some galaxies (including NGC6207) in true color. app.astrobin.com/i/ue6tr4

11 months ago 0 0 0 0
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NGC4565 Needle Galaxy (True Color) - AstroBin First target with the Edge 925HD on the new EQ6-R Pro.  Had...  So many technical issues, but I think I've more or less worked them all out at this point.  That plus really terrible weather meant this...

NGC4565 Needle Galaxy in true color. First image with the Edge 925HD on the EQ6-R Pro; a lot of teething issues getting things working properly and a lot of bad weather slowing things down. The stars look like crap, but the galaxy itself looks fine. app.astrobin.com/u/doubt72?i=...

11 months ago 0 0 0 0
Preview
M53 + NGC5053 (True Color) - AstroBin Not everything this time of year is galaxies. These make a nice pair; M53 is one of the farthest globular clusters in the Milky Way's halo, and there's evidence that NGC5053 and M53 have interacted i...

M53 and NGC5053 in true color. Probably should have posted this weeks ago, but time to start catching up. Weather's been terrible lately so things have been going slowly, but that's spring in Colorado for you. app.astrobin.com/i/8qf1ub

11 months ago 0 0 0 0