I grew up with that shit it's a huge inspiration (and therefore a huge compliment, thank you!)
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Anvil Level Design - Blender addon
Manual hotspot selection in Anvil Level Design
Such a vibe
(Made with Anvil ;))
Interiors using Weld in Anvil 1.4, my blender level design addon
This is the only jump scare in a game that ever got me. Pit in my stomach type beat. Oh god my video card is gone.
How it's going vs. how it started
3 Shots Left has some great crunchy picnic spots for your Valentines Day date
store.steampowered.com/app/2902400/...
I'm still a hater www.youtube.com/watch?v=ZkQr...
I made a website. If you're a game developer and you want tools and you don't know who to ask: gamedevwishes.com
Sorry guys but I'm a hater
(Vid and repo links in the replies)
Boolean level design tools strike again. You love to see it
Curious about your genuine thoughts on grid or no grid!
Maybe we're on the same page in that I don't think I experience this with games in the way I do with music?
Can think of half examples and games I've replayed and enjoyed and maybe 1 real exception... But yeah there's just too much 'stuff' in games.
Relistening to a song can be better and better the more you listen. They are my favourite songs.
One of my favourite bands is Periphery. Not to all tastes, but I experience this 'new details every time + anticipating the crescendo is great' in loads of their songs
+++interesting!
I think I experience this grossness too but never framed it as experience Vs memory
I experience this grossness more in books nowadays actually. I feel lots of books today are filled with filler.
I experience it with games too.
I loved silksong though. I think you would hate it?
(see my comments separately about music. I certainly listen to music to decorate my time also. I typically listen to music to decorate my time and sometimes something jumps out at me and then I actively listen to it and then I horrifically overplay it. 90k minutes on Spotify wrapped)
Cross stitching is the pixel art of the analogue world
If I may ask what are you going to school for. I likely won't comment further I'm just curious
Typing one hand on the go :'(
I recently got into Bryan Enos ambient stuff and it sits in a difficult spot for me because I find it both beautiful and moving and I also recognize that it is to an extent intended as decoration
That certainly is a craft I respect
(I *love* music as decoration, but I would never want to create music that I consider decoration)
Here we diverge and I don't think I can say anything helpful but fwiw:
I find both painting and music as decoration uninteresting
When I am moved by a painting or music it's because I've given them my attention and I don't see any difference between that form of interaction games (in principal)
Persuit*
Perhaps a non unified (career Vs persist) is less painful
If I can help with that let me know.
For me the ancillary stuff has it's own 'craft' appeal, perhaps akin to a woodworker crafting the same design over and over again... ?
( There is still plenty I could leave)
Framed like this to me other parts of your attitude become clear too!
I see that a painter or writer had less (no?) ancillary bullshit to deal with in their work.
I wonder how those would suit you?
Communities there are slower?
(Still have to 'sell' should either be a career)
I think 'the good stuff' is rare, and hard to talk about when you're putting your energy into actually making
(???)