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Added more systems #gamedev #indiegame #indiegamedev #3d #scifi

3 months ago 14 3 0 0
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Charge! on Steam Light it up in CHARGE!, the laser tag-inspired sport of the future! Let loose in arena-style first-person shooter action to bounce around buildings, modify your laser weapons to bend light, and take o...

store.steampowered.com/app/3903980/...

4 months ago 0 0 0 0
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zbrush character sculpt.

4 months ago 1 0 0 0

Its sort of a particularly good alien show

7 months ago 0 0 0 0
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reworked an older sculpt...Prof Oak based on Toshihiro Onos comic #Pokemon #Zbrush #3D #sculpt

11 months ago 4 0 0 0

Thanks, awesome article. Pretty humbling they figured this out in 2001 lol.

11 months ago 1 0 0 0

Where can I read this article ?

11 months ago 1 0 1 0

Thanks that's the goal. Gonna try one without symmetry next

11 months ago 1 0 0 0
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1 year ago 2 0 0 0
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centaur sculpt in #zbrush

1 year ago 3 1 0 0

Lol!

1 year ago 2 0 0 0

Looks awesome. I just wish listed, but couldn't find the sign up

1 year ago 1 0 1 0
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built on this a little more. I'm trying to keep it as light as possible for mobile, so all matcaps and emissive shaders, no lighting. No collisions yet. #Godot #indiegamedev #mobilegame

1 year ago 6 1 0 0
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made a prototype for a tube surfing mobile game today, with a track creation tool. Since the larger game I'm working on keeps kicking my ass, I'm wondering what 's the simplest game I could make until I get some epiphanies related to the massive scope game πŸ€•. #Godot #indiegamedev

1 year ago 10 1 0 0

Glad u caught it, I was heavily referencing the Trueno

1 year ago 0 0 0 0

thanks bro you're too kindπŸ™

1 year ago 1 0 0 0
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passenger vehicle concept for basin empire #indiegamedev #conceptart

1 year ago 20 1 2 0
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What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?

Just released! There's a FREE version with a ton of the anims
quaternius.itch.io/universal-an...

#gamedev #indiedev

1 year ago 127 34 1 0
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I just tried out this character animation library made by @quaternius.bsky.social and it's incredible! It's really made learning the godot animation blend tree less intimidating, having all these smooth animations ready to go. I highly recommend it #Godot #indiegamedev #3D

1 year ago 10 2 0 0
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Today I added pbr textures to this condo and tweaked the raindrop ground shader(vertical surfaces). Look like I'll have to hide it wherever there is cover, and not render the rain particles for interiors.

wonder if i can give all npcs headlights without fps dropping
#indiegamedev #godot #3D

1 year ago 7 2 0 0

Think I could get added? I'm looking to get more eyes on my project

1 year ago 0 0 0 0
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did a redesign(left), and for some reason the lower poly car (right) looks a bit better, not sure why....

working on traffic and npcs avoiding collision now, figuring things out one step at a time #godot #indiegame #3D

1 year ago 15 1 1 0

No sir, they just pick junctions and head towards them. Adding avoidance next. The goal is to make a city map of junctions, and the spawners get placed out of the players sight range

1 year ago 0 0 0 0
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indeed

1 year ago 1 0 1 0
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working on a traffic system for flying cars #Godot #indiegamedev #3D #scifi @godotengine.org #indiegame

1 year ago 16 2 3 0
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interior/exterior #concept #3D

1 year ago 2 1 0 0

In my judgement it looks pretty dang cool

1 year ago 1 0 1 0
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i cannot stop messing around with SSS settings this is becoming a problem #3D #pokemon #rendering #blastoise #characterart #zbrush

1 year ago 1 0 0 0
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working on a hexagon impact effect in UE5 #gamedev #shaders #indie

1 year ago 14 4 0 0
Eliott Chillag - Design

Hey Nick, thanks for posting. I just sent an email, but thought I'd drop a link to my work here as well. eliottchillag.com

1 year ago 1 0 1 0