Added more systems #gamedev #indiegame #indiegamedev #3d #scifi
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zbrush character sculpt.
Its sort of a particularly good alien show
Thanks, awesome article. Pretty humbling they figured this out in 2001 lol.
Where can I read this article ?
Thanks that's the goal. Gonna try one without symmetry next
centaur sculpt in #zbrush
Lol!
Looks awesome. I just wish listed, but couldn't find the sign up
built on this a little more. I'm trying to keep it as light as possible for mobile, so all matcaps and emissive shaders, no lighting. No collisions yet. #Godot #indiegamedev #mobilegame
made a prototype for a tube surfing mobile game today, with a track creation tool. Since the larger game I'm working on keeps kicking my ass, I'm wondering what 's the simplest game I could make until I get some epiphanies related to the massive scope game π€. #Godot #indiegamedev
Glad u caught it, I was heavily referencing the Trueno
thanks bro you're too kindπ
passenger vehicle concept for basin empire #indiegamedev #conceptart
What if I told you there is a kit with 120+ animations, a universal humanoid rig, easy to retarget and compatible with Godot, UE and Unity?
Just released! There's a FREE version with a ton of the anims
quaternius.itch.io/universal-an...
#gamedev #indiedev
I just tried out this character animation library made by @quaternius.bsky.social and it's incredible! It's really made learning the godot animation blend tree less intimidating, having all these smooth animations ready to go. I highly recommend it #Godot #indiegamedev #3D
Today I added pbr textures to this condo and tweaked the raindrop ground shader(vertical surfaces). Look like I'll have to hide it wherever there is cover, and not render the rain particles for interiors.
wonder if i can give all npcs headlights without fps dropping
#indiegamedev #godot #3D
Think I could get added? I'm looking to get more eyes on my project
did a redesign(left), and for some reason the lower poly car (right) looks a bit better, not sure why....
working on traffic and npcs avoiding collision now, figuring things out one step at a time #godot #indiegame #3D
No sir, they just pick junctions and head towards them. Adding avoidance next. The goal is to make a city map of junctions, and the spawners get placed out of the players sight range
indeed
working on a traffic system for flying cars #Godot #indiegamedev #3D #scifi @godotengine.org #indiegame
In my judgement it looks pretty dang cool
i cannot stop messing around with SSS settings this is becoming a problem #3D #pokemon #rendering #blastoise #characterart #zbrush