Every game should strive to be this good
Posts by Colby Hocking
Custom player-shared graffiti? That sounds like a really fun way of letting players communicate!
The Switch 2 really feels like a strange platform, its definitely more high end than other handhelds are to full consoles but I can still only imagine all the headaches getting full 60fps while also looking as good as the other platforms. Congrats!
Today's update: a new enemy type! Or, atleast somewhat an enemy. These creatures, currently using a placeholder graphic, doesn't do contact damage, but instead has a sturdy backside. You can use these to cross potentially hazardous areas!
Help needed! Today's feature is sloped surfaces, and they're especially complicated (and possibly implemented strangely).
Because of this, I'll be releasing this build to the public, at gaffyweb.neocities.org/game-indev
This is a subtle but much wanted change, where screen transitions have a slightly more complicated, "stupid" fade effect mimicking what games like Sonic on the Genesis do.
One last feature to stay on pace this week: Steel Boxes. They're too heavy to lift on your own, but dont shatter on contact with enemies. Whacking with a hammer still works the same as wooden ones.
Newest update: Semi-Solid surfaces exist! Boxes, the player, and enemies can go up, but not down it (sides are a bit goofy, might adjust them a bit later on). Also, some much needed under the hood changes (and debug displays).
Today in development: doors, and a level select! Music is already continuous between rooms, but player stats like coins and HP need to be moved over, too.