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Posts by Colby Hocking

Every game should strive to be this good

5 days ago 0 0 0 0

Custom player-shared graffiti? That sounds like a really fun way of letting players communicate!

5 days ago 0 0 0 0

The Switch 2 really feels like a strange platform, its definitely more high end than other handhelds are to full consoles but I can still only imagine all the headaches getting full 60fps while also looking as good as the other platforms. Congrats!

5 days ago 0 0 0 0
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Today's update: a new enemy type! Or, atleast somewhat an enemy. These creatures, currently using a placeholder graphic, doesn't do contact damage, but instead has a sturdy backside. You can use these to cross potentially hazardous areas!

6 days ago 1 2 0 0
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Help needed! Today's feature is sloped surfaces, and they're especially complicated (and possibly implemented strangely).
Because of this, I'll be releasing this build to the public, at gaffyweb.neocities.org/game-indev

1 week ago 2 4 0 0
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This is a subtle but much wanted change, where screen transitions have a slightly more complicated, "stupid" fade effect mimicking what games like Sonic on the Genesis do.

2 weeks ago 4 3 0 0
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One last feature to stay on pace this week: Steel Boxes. They're too heavy to lift on your own, but dont shatter on contact with enemies. Whacking with a hammer still works the same as wooden ones.

2 weeks ago 2 2 0 0
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Newest update: Semi-Solid surfaces exist! Boxes, the player, and enemies can go up, but not down it (sides are a bit goofy, might adjust them a bit later on). Also, some much needed under the hood changes (and debug displays).

2 weeks ago 0 1 0 0
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Today in development: doors, and a level select! Music is already continuous between rooms, but player stats like coins and HP need to be moved over, too.

2 weeks ago 4 4 0 0
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I'm making a game!

I'm making a game! My latest demo from Fall 2026 classes is at gaffyweb.neocities.org/posts/GMS2-D...!

4 weeks ago 3 0 0 0