Working on a new level with units that create terrain when attacked. You'll have to cleverly play cards to work around their defense mechanism.
#gamedev #indiegames #madewithunity #unity3d #cardgame #roguelike
Posts by Ash Blue
I wasn't sure why my game's builds were pumping out 200FPS+ and causing my GPU to scream. I thought it was just a badly optimized scene. But it looks like the default Unity setup had vsync shut off for whatever reason in settings... Game builds barely make any GPU noise now #unity3D #gamedev
And here is the result when the game starts of the editor pic for my grid editor.
Here is how the wave data is stored in the inspector window.
Struggling to store wave data in a visual format for my card game. I created a simple grid editing system to store wave data in a ScriptableObject. Now I rapidly prototype levels by painting onto the map. More details in the comments. #gamedev #indiegames #madewithunity #unity3d #screenshotsaturday
The game that heavily inspired my card game Burn The Hive is deeply discounted for less than $3 right now. An absolute must play if you like games like Into The Breach, FTL, and tower defense. store.steampowered.com/app/1105670/...
Slay the Spire 2 has sold 3 million copies in 1 week store.steampowered.com/news/app/286...
Thx. I really want positioning to matter like Into The Breach. But also aiming for cards to have secondary utility functions.
Was really unhappy with the old rewards menu at the end of combat so I rewrote it. Players now get credits and a reward card from each deck. #gamedev #madewithunity #indiegames #scifi #unity3d #gameui #roguelike #cardgame
Added a new "Flare Gun" like card that allows you to debuff a target and scatter neighboring units. It can also be used to make your own units reposition if you're clever when playing it. #gamedev #indiegames #cardgame #madewithunity #unity3d
A cyberpunk JRPG game prototype I made back in 2023. Ultimately dropped the game due to scoping issues. But I still love the concept and my modeling/animation skills have improved significantly since this was made (a lot of mixamo animations in here).
#jrpg #gamedev #indiegames #videogames
Finished up a pass on the shop system and started playing with light bleed effects to create a more retro-future feeling interface.
#gamedev #madewithunity #indiegames #retrofuture #scifi #shaders #unity3d #screenshotsaturday
Not necessarily, hopefully the team can come back to it someday
Thx for doing so much lifting on the coding and project management. Project couldn't have finished without you.
I made the art for Tavern Trickster with my partner in just 2 days this weekend for Global Game Jam 2026. An inscription / shotgun roulette inspired shell game. #screenshotsaturday #ggj2026 #gamedev #indiegames #madewithunity
Check out my new fully animated exploration system. It lets you select a path to power up your cards and gear. What do you think?
#gamedev #madewithunity #indiegames #retrofuture #tron #bladerunner #scifi #unity3d #roguelike #cardgame
An early look at my game's exploration art. Going for a retro future style computer system similar to the Alien universe.
As simple as this looks it took me way longer than expected to get all the shaders working correctly.
#gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d
I'm on 4.x and the quality of life improvements since then have been massive.
Don't forget to upgrade to Blender 5 which has a bunch of new features and a ton of QOL improvements.
www.blender.org/download/rel...
#blender #3dModeling #gamedev
No direct download as it's in a larger project. Take a look at this youtu.be/FQFk2hR89XA?.... For the baked cubes they're mostly substance painter with uv edge face detection to draw a line. Then crank up bloom on post processing VFX
Simple Tron style shader R&D for my game's exploration map. True wireframe shader (left cube) vs baked simple textures (top and right).
#gamedev #madewithunity #indiegames #tron #scifi #shaders #unity3d
I know one of the devs on the project. Top notch coder S+++
New music tracks have been awesome. Just heard Erase Me on my Release Radar and it really stood out to me.
Artifact system is fully functioning in-game now with draft locations on the map. Still need to come up with some sort of drafting randomizer system though.
#indiegames #gameui #gamedev #roguelike
Always loved the Sentinel design. Honestly ahead of its time and still looks great today.
An unused boss design for "The Harvester" from a dice game prototype I made last year. Hoping to integrate it into my current deck builder project. Heavily inspired by The Matrix and Gundam robot designs.
#gamedev #blender #blender3D #scifi #gamedev #lowpoly #indiegames
thx :D - Trying to come up with dual uses on cards but it's rather tricky. Hard to not make the card too complex or the targeting UI too messy with all the units on the board.
Grav bombs are great for knocking enemies off ledges. But they also double as movement cards if you don't mind a little damage.
#gamedev #indiegames #madewithunity #scifi #unity3d #cardbattler #roguelike #screenshotsaturday
Congrats to my friend Alice on her Steam launch of Hyperbeat. A great PS1 style rhythm game with gorgeous graphics and great music tracks.