Posts by Shahin Aliyev
New URL:
mechaniqe.github.io/polyomino-ge...
Added minor tweaks to "Polyomino Generator":
- Add an icon
- Set colors (background, edge, icon)
- Set export dimensions
Also had to move away from itchio, as it had a limitation of 1000 files and I'm too lazy to find a proper solution, so am hosting all 4000 icons beside it 😆
#gamedev #indiedev
Screenshot from Polyomino Generator
Needed polyominos of different shapes, so arranged a simple tool that helps generate polyomino images in 5x5 grid. Let me know if you need any improvements.
mechaniqe.itch.io/polyomino-ge...
#gamedev #indiedev
Image showcasing scholarship for Game Developers Conference 2026
Heading to GDC 2026 as an @xsolla.bsky.social
Scholarship recipient! Can't wait to represent @dynamicbox.net
and our game "Madness Afloat" in SF.
#Xsolla #GDC2026
Cover image for news in Steam
Cover image for news in Steam
We've decided to brand our Steam news thumbnails. Which one do you prefer and why?
#madnessafloat @dynamicbox.net #gamedev #indiedev #screenshotsaturday
An image with Commander personality type.
As per mentor recommendation, I've taken on personality test and found out that my personality has shifted from INTJ-T to ENTJ-T.
Uber driver saying he’s a penguin
This isn’t normal, right? 🤔
An idea for an upcoming Lovecraftian horror action game
Steam community member (shout out to "Nechrond") shared following idea and we created a rough sketch of it:
Fog thickens, huge jellyfish rise to the surface, and some rise above it, drifting by overhead like clouds trailing deadly tentacles.
Thoughts?
#madnessafloat #gamedev #indiedev #indiegame
Upcoming game jam organized by Unity, poster for the event
Secretly considering to join "Official Unity Game Jam". Not really competing or anything, just want to make something crazy in a rush. Last time I have been an attendant in a gamejam was 8 years ago. Anyone else considering to join it?
#madewithunity #unitygamejam #gamedev #indiedev #indiegamedev
A new figure has appeared at the Port in "Madness Afloat", the Curio Vendor, a merchant of strange and beautiful things. WIP on the character itself, the environment and functionality is mostly there.
#madnessafloat #dynamicbox #screenshotsaturday #madewithunity #gamedev #indiedev #indiegame
Interesting... I thought Hooded Horse is mainly into management games. 🤔
Fair point. We have tentacles in the title/name, so thought we could get away with the mysterious overall tone in v3.
And apart from the Lovecraftian feel, which one do you like more?
2 versions of Steam capsule for Madness Afloat, upcoming Lovecraftian naval horror action game
We're experimenting with Steam capsule for our Lovecraftian naval horror action game. Would love to hear your thoughts. Which one do you prefer and why?
#lovecraft #lovecraftian #madnessafloat #steamcapsule
For sure, we have kept that point in mind from the get go. Thanks for the tip though! 🙌
Ow, it’s great to get that from you! Being a master story-teller yourself, what is your gut feeling on intersection of Lovecraft with Polynesia?
[WIP] The Port, player's central hub in Madness Afloat, is slowly coming to life. Most of the core functionality is already there, the ambiance will get better over upcoming weeks.
#screenshotsaturday #madnessafloat #dynamicbox #indiegame #indiegamedev #gamedev #madewithunity
This is beautiful! Wasn't aware of this gem. 😍
Messenger? Haven’t heard of that game 🤔
Looks damn cool. What was the initial intention? Just experimenting?
Yeah, that's where "Mu" (the mythical lost continent) is believed to be located, the source of the lost/dangerous knowledge. 🧐
3D model of the character, along with concept art
I've been silent for quite a while. Will try to start sharing stuff from the game we're working on. It's a #lovecraftian naval action game, where events are taking place in #Polynesia.
Attached is a character from the game (WIP), along with concept art for him.
#madnessafloat #indiegame #gamedev
Fair point, but still seemingly it's going from bad to worse, I tried to play it today and it's way worse than it was a couple days ago:
- Players (including myself) falling through the ground
- All the players becoming invisible
- Players being stuck in a state
These don't seem to be load related.
They've done a couple betas before the release and were aware of potential player-base (considering the hype, the wishlists, etc.) I believe. But still 🤷♂️
What happens next in such games? They fix the issues and the trend reverses its way back up?
SteamDB stats for Rematch game
So what's going on with Rematch? I played the Beta and loved it. Have tried it through Game Pass, matchmaking and networking issues were a bit too much to enjoy it, so I decided to patiently wait for it to stabilize.
Is this trend a common thing for game-as-a-service?
Can anyone direct me to a producer at @annapurna.com and @doubledaggerstudio.bsky.social ? We have an upcoming animation festival themed around cats and we'd love to display cat themed games there.
Any other cat themed game developers are welcome too, btw.
Has anyone used "Unity Professional Training"? How good is it? Who is the target audience? Is it meant mainly to onboard amateurs or skill-up professionals (to new features/systems/applications)?
#unity #unityprofessionaltraining
Been there, done that. I've been working 100 hour weeks (myself, not the team) for 3-4 years, without a single day of vacation now. It's been a huge damn boost professionally, but on relationship front it's beyond terrible. I mainly want to spend a lot more time with my spouse.