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Posts by Caro Murphy

Thank you so much!

1 year ago 1 0 1 0

I've decided to replace doom scrolling with learning Mandarin. Any recommendations for getting started?

1 year ago 3 0 1 0
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Today someone said I looked like a character from Arcane and I think it's the best compliment I've ever gotten.

1 year ago 12 0 0 0

One of my students won Gold at the the GDC Narrative Game Review and I am SUPER PROUD like as if it were my own child. I'm especially touched because she wrote about *Eliza* after I recommended it as one of my top fav games of all time! She played and LOVED it as much as I did.

1 year ago 10 0 0 0

What are your top 5 favorite narrative games? Like specifically visual novel or point and click adventures. What do you like about the story?

1 year ago 2 1 5 0

My cat absolutely hates it when I shower. She stands in the room screaming her discontent. Is this normal?

1 year ago 1 0 3 0

I've been working on a post about the troubling intersections of community, game design, and fascism for like 3 months now and I'm now at the point where I look at it and go.... maybe this is a book?

1 year ago 4 0 0 0
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Incredibly useful and so creative! I shared this whole thread with all my prof. colleagues at Northeastern University. Thank you for sharing!

1 year ago 0 0 0 0

I think my type is "lives over 1000 miles away". Figuratively or literally. Both count.

1 year ago 1 0 0 0

The world really could use a good "Enemies to Lovers" redemption arc right about now...

1 year ago 1 0 0 0
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Sometimes you get exactly what you need. This spoopy little baby teaches me who's in charge every day. It's her.

1 year ago 3 0 1 0
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Aura photography is so freaking fun. Here's my aura 6 months ago vs two days ago.

1 year ago 8 0 0 0

I don't actually believe the problem can be solved, only improved continuously. We will constantly have biases and new perspectives, since the nature of reality is change. What's fearful to me is having no insight into what they are.

1 year ago 1 0 0 0

I think that it's both and, right? Like, I would be more wary of anything that has zero self-correcting mechanics because in spite of the design flaws of a positive feedback loop, I'd rather have a feedback loop open than closed!

1 year ago 1 0 1 0
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For instance: editorial discretion and peer review can be self-correcting, but they can also reinforce biases/inaccuracies in data collection/analysis/application. So, does "self-correction" (or lack thereof) optimally distinguish the old/new models? Scale seems to play a big role here, too.

1 year ago 0 1 1 0
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Finished reading "Nexus" by Yuval Noah Harari and this is my key takeaway visualized.

1 year ago 5 0 1 0
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All Life on Earth Today Descended From a Single Cell. Meet LUCA. | Quanta Magazine The clearest picture yet of our “last universal common ancestor” suggests it was a relatively complex organism living 4.2 billion years ago, a time long considered too harsh for life to flourish.

Wow. www.quantamagazine.org/all-life-on-...?

1 year ago 2 0 0 0
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Cozy plane vibes. Just a quick hop across the pond to London!

1 year ago 3 0 1 0

It really felt like a genuine society of people who all knew each other, even though almost no one did before the event started!

1 year ago 1 0 0 0

This extremely lightweight mechanics framework was all that was needed to make it extremely easy and comfortable for first-timers to be able to get really, really involved, be wildly creative, and enable everyone to lift and support one another.

1 year ago 1 0 1 0

If your secrets were revealed, you would lose status, too. The gossip board was a particularly fun element that people really enjoyed playing with!

1 year ago 0 0 1 0

There was also a status sink: gossip! Everyone had secrets, and by spending status, you could uncover someone's secrets for all to know, and their secrets would be posted on the gossip board.

1 year ago 1 0 0 0
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If they had more than 3 status they could give it to friends by making a scene out of it.

1 year ago 1 0 2 0

They could do matchmaking, recreation, politics, or discovery (read: puzzle track!) or just do cool roleplayed scenes with one another and facilitators would reward them for engaging with status.

1 year ago 1 0 1 0

We also had a really lightweight status mechanics. Status was represented by pins, and people could earn status by engaging with the environment in fun and meaningful ways.

1 year ago 2 0 1 0

This enabled everyone to be both beloved and supported by at least 2 fellow audience members, and have fun, driving tension with at least 1 audience member. The balance of that worked for motivating people to create great scenes with one another, and to try and expose each other's secrets.

1 year ago 2 0 1 0

We had the audience show up a little early in order to create character connections with one another. Each person found a best friend, a rival and a mentor/mentee.

1 year ago 2 0 1 0

We just ran a wildly successful event in "Pride Goeth Before the Fall".
I attribute some of this success to the social design of the show. Read on in this thread...

1 year ago 3 0 1 0

I just learned that 7% of X accounts were bots but 25% of content was bots, and most of it hate. I wonder how Bsky plans to avoid:
* Outrage-provoking algorithms designed to maximize engagement
* Bot takeover

1 year ago 1 0 1 0

Remember: Tricking people is okay if it leads them to e̶n̶l̶i̶g̶h̶t̶e̶n̶m̶e̶n̶t̶ larping.

1 year ago 1 0 0 0