Often when I do a game jam, I have an idea for a shader or effect and make that game around the effect
Posts by Joseph Beacham
A crate made of wooden slats stands behind a clay vessel in the shape of a long necked, square based bottle. It is painted in a mixture of yellows and reds. The remnants of a blue and cream coloured label are stuck to its side, torn at the perforation. At the base of the bottle rests a wooden stopper trimmed in a golden coloured metal with black painted lettering on the wood.
A collection of close-ups of the bottle on its own showing areas of detail such as minor imperfections in the paint edges and application. Small chips that have occurred in the clay as well as the overall design of the decoration. The wooden stopper is affixed into the opening by a parchment label that runs over the top. The label is designed to prove it is sealed when sold and the parchment is perforated to easily release the stopper.
The wooden crate is displayed from multiple angles to show its full design as well as an isolated shot of the stopper. Its inner area is divided by wooden planks into six spaces to fit bottles of varying types. On the short side there are openings to allow for easy handling and an inset area of parchment to mark the contents. On the long side there are large black letters painted across its center and a smaller square in the bottom right corner with red letters stamped inside it.
A recent gameplay addition to a #UE5 project required something to pick up, inspect and stack. So I decided to throw together a quick crate and clay 'bottle' to fit the need while also stretching the artistic muscles in the process. #b3d #substancepainter #gamedev #gameart #indiedev
Limit Break, the award winning mentorship program for marginalised people working in the UK games industry returns!
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For Unreal specifically I've been using Diversion and it's pretty frictionless, highly recommend.
For Unity I've gotten along decently well with GitHub.
Set of three renders of technical-looking 3D model
another render, as a treat - for myself
3D renders of four different rock styles
i tell the barkeep i'm on the rocks again. he gives me a sympathetic nod, he doesn't understand
People working at PCs. 1 person is stood up working at a laptop wearing a turquoise hoody. There is another person with their back to the camera looking at a pc screen. There are another 2 people in the background
5 people on sofas working on laptops.
7 people are sat at tables working at laptops. They are working in pairs facing in each other.
A group of people in a large room. They are wearing casual clothing and there is a large table in the middle
A massive thank you to everyone who took part in the #GGJ26 this weekend and created so many incredible games! ๐ฎ๐
If you attended we'd love to see your pics!
A creepy classroom built inside a cave
Hey everyone!
It has been a while! Sharing yet another WIP:)
#WIP #Environmentart #UE5
These are so nice! Super clean but with so much personality and flavour.
I've been getting a huge amount of use out of this add-on. Really recommend it.
A material in Unreal Engine
Sci-Fi scene in Unreal Engine
The vast majority is also a single texture which, like much of my work, is laziness rebranded as skill.
Sci-Fi scene in Unreal Engine
Sci-Fi scene in Unreal Engine
Sci-Fi scene in Unreal Engine
It's a few years old now so some parts definitely make me wince, but I'm still pretty happy with how this scene came together. A rare example of me finishing a project.
Cheers!
Thanks so much!
Link to ArtStation on my profile if you've got a thing for high-resolution pictures of the most mundane surfaces known to man or beast
Wood materials
Wood materials
Wood materials
But as much as I moan, I'm chuffed with how they turned out. It's nice to try and update the ol' portfolio more than once a decade.
Pavement material
Pavement material
I spent time last night on the drudgerous work of getting renders for my recent material work, something I'm normally pretty bad at getting done.
Brick material
Brick material
Brick material
Brick material
oh no, i bricked my computer.
ha ha, just a little environment art humour
Threw together some wood material variants for a portfolio piece, proving definitively that the life of a 3D artist is non-stop rock and roll.
josephbeacham.artstation.com/projects/DL8...
#SubstanceDesigner #UnrealEngine #GameArt #DigitalArt
I recently announced Shutter Story but it went under the radar!
It's a horror game about revealing and categorizing signs of the paranormal in a family's photographs ๐ธ
Steam link below, RTs appreciated ๐ค
#screenshotsaturday
Unreal Engine 5 early scene
Unreal Engine 5 street scene
hit em with the ol'
how it started // how it's going
So nice! And the way they reflect and refract on the water is ๐ฅ๐ฅ
Pavement material in Unreal Engine
"The best pavement I've made so far" really isn't the sort of personal achievement I thought I'd be puffing my chest out over, but game development has a way of changing a man.
Blockout of a scene in Unreal Engine
better check the skies for airborne trotters because I think I might actually be making progress on a new scene
Brick material in Unreal Engine
Brick material in Unreal Engine
can't stop won't stop