A new release usually means that I write about some PC features and technical details that were interesting during development, which in turn means that I have to log into social media to post about it ;)
Read about our port of Trails Beyond the Horizon here:
store.steampowered.com/news/app/331...
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I wrote a Steam news post about Trails through Daybreak II -- it includes an overview of the PC features and some in-depth details: store.steampowered.com/news/app/266...
Peter 'Durante' Thoman from PH3.
I spoke to @durantept.bsky.social from PH3 for @rpgsite.net to discuss the PC version of Trails Through Daybreak II, exclusive features, how he got save data transfer working on Steam Deck, the state of PC ports, Switch 2, Trails in the Sky 1st Chapter, & much more: www.rpgsite.net/interview/16...
I made a game mod for the first time in many years: github.com/ph3at/unity-...
It improves shadow quality in Unity engine games that use the (old) standard renderer, and also allows SSAA.
I was always a bit annoyed at very poor shadows in some indie games (with no settings), so here's a solution.