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Posts by Emily Halina

GAP logo: the letters G A and P spelt out in red string on a cork board

GAP logo: the letters G A and P spelt out in red string on a cork board

Myself and @mtrc.bsky.social are running a workshop on Games and Archaeological Play (GAP) at FDG 2026!
Short papers of up to 4 pages are due by April 5th. We are interested in any work that broadly relates to video game archaeology. See the full CFP here:
gapworkshop.org/call-for-pap...

1 month ago 57 31 1 4
Shields, S. (CM) – Procedural, Player-Centric Game Balancing – Events

My PhD defense has officially be scheduled and is open to the public! Would be honored if you could tune in or join in person.

I'm going to be talking about player-centric approaches to game balance design and proceduralization.

Calendar details here: events.ucsc.edu/event/shield...

2 months ago 14 5 0 0

but tob too right 🥺

3 months ago 1 0 1 0

all we can do is try again

4 months ago 4 0 0 0
SCRIDDLE - the secret rules puzzle

SCRIDDLE - the secret rules puzzle

Do you like weird puzzles? You don't mind playing the first experimental iterations of a game? Like this post and DM me your mail, I'll have a surprise in your inbox everyday of December 🎁✨

4 months ago 88 21 4 1

AIIDE this year was incredible: I gained a lot of insight and spent a ton of quality time with new and old friends.

I'm filled with an incredible energy and excitement for work I haven't felt since the start of my PhD. Thank you all so much, and I hope to see you all again soon :)

5 months ago 13 0 0 0

and with that, my job here is done! thank you to everybody who made AIIDE a lovely experience for me, and to everyone who followed along my little live posting thread throughout the conference!

5 months ago 7 0 1 0
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And now, for Best Student Paper, we have.........

Generic Guard AI in Stealth Game with Composite Potential Fields!

And for best paper, we have......

Speeding Up Narrative Planning Using Fog of War Pruning!!

All awards are super well deserved :)

5 months ago 2 0 1 0
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And now.... awards! We have 5 awards here, starting off with the Case Study award going to Mic Check!

We also have best poster, going to Signals of Struggle!

And best program committee member, going to Richard Zhao!

5 months ago 3 0 1 0
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Location and Program Chair for 2026 are currently unknown, but will be announced very soon!

5 months ago 2 0 1 0
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And now, closing off the conference, we have the closing remarks!

This was the most attended in-person AIIDE since 2008, with 17* papers and 21 posters!

5 months ago 2 1 1 1
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And with the end of the last paper session, we go to the StarCraft competition by Dave Churchill (photo missing, apologies) and the Workshop Report from Richard Zhao! @richardzhao.bsky.social

Some interesting stats here, glad to see EXAG is thriving!

5 months ago 2 1 1 0

@daveg29.bsky.social missed Dave's bsky!

5 months ago 2 0 0 0
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Closing off the session, we have my labmate and friend Dagmar Lofts @dagmarlofts.bsky.social presenting their DC on Process Centered Design for Creativity Support Tools.

They're an amazing artist and researcher, and their approach to co-creativity is constantly inspiring. Great work!

5 months ago 3 0 2 1
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And now we have a case study from Dave Goel, my labmate and friend!

This work is incredibly cool: it's a method for extracting sprites and their underlying FSMs from a single gameplay video. You can see some of the learned code (using a DSL) in the last photo!

5 months ago 2 0 2 0
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Next we have Yi-Chun Chen presenting on GameTileNet, a dataset of pixel art with semantic labels such as names and object types.

This dataset seems like it would take quite a bit of work to construct, and could be useful for a number of tasks!

5 months ago 2 0 1 0
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In the home stretch of the AIIDE marathon, we have our last paper session on Visuals, Audio, and More!!

In the first talk I've ever barked at the screen during, we have Jonathan Morse presenting on Expressive Range Characterization for Text-to-Audio Models! Very fun talk!

5 months ago 3 0 2 0
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Finally, we have Leonardo Villalobos-Arias on the Effect on Intrinsic Rewards on Agent Behaviours.

I really appreciated the look at the behaviour patterns of the agents rather than just looking at the rewards. It was helpful to see what was going on!

5 months ago 2 0 1 0
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Next we have Derin Gezgin on work that uses an LSTM network to play Sparrow Mahjong, a simplified Mahjong variant.

I am curious about their evaluation here. I wonder how the network would perform against two PPO agents, as it's possible the worse agents help their agent win by "dealing in".

5 months ago 2 0 1 0
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Starting off the posters of the session, we have Jay B. Nash remotely presenting on learning Space Invaders with Sparse Cosine Optimized Policy Evolution (SCOPE, good acronym)

It's quite an interesting problem! I like systems that learn spaces, and I'm used to neural approaches doing this

5 months ago 2 0 1 0
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Next, we have a DC from Manuel Eberhardinger on using program synthesis for various game AI problems such as agent explainability, control, and PCG.

This work is very exciting to me, and I've had the pleasure of chatting with Manuel about program synthesis this week!

5 months ago 1 0 1 0
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For the last full paper of the session, we have Kyota Kuboki presenting on Policies of Multiple Skill Levels for Better Strength Estimation in games like Go and Chess.

I really appreciated the discussion of potential applications of the approach, such as teaching people how to play these games!

5 months ago 2 0 1 0
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Next, we have Kaijie Xu presenting on stealth game AI using Composite Potential Fields.

I've been following the stealth game work from this lab for a while, and love the visualization of the fields in the presentation!

5 months ago 2 0 1 0
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Starting off our first paper session of the day on Agent Control, we have Sam Hill on the Declarative Speculation of Temporal Entities within a large-scale character simulation context.

Sam is a clear presenter as always, even for those without a background in declarative programming!

5 months ago 3 0 1 0
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I'm back with the last day of AIIDE 2025 live posting!

5 months ago 4 1 0 1
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We're back to live (almost, because I was so engrossed I couldn't post during the talk) with Jonathan Schaeffer's keynote on the past, present, and potential future of Game AI.

What an amazing retrospective with insight into the future! I'll be thinking about this one for a while.

5 months ago 3 0 1 1
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Lastly we had Matthew McConnell presenting on a poster on generating levels for a Cosmic Express-like game using a genetic algorithm informed by player modelling!

I got to try this at the demo session, and found the generated levels to be interesting and sometimes a bit challenging!

5 months ago 1 0 1 0
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Following this DC talk, we had a double feature from Valentina Genoese-Zerbi, featuring her poster on adversarial story management(!), and her DC focusing on applications of this work to serious games. Very cool line of research!

5 months ago 1 0 1 0
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Next, we had a DC talk from Mica Gardone on working toward a process of simulating narrative comprehension. I really enjoyed the speculative co-creative interface shown in the presentation (not pictured apologies)

5 months ago 1 0 1 0
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Good morning, it's present Emily coming at you retroactively for the last paper session of AIIDE day 2! Up first, we had Honggu Kim presenting on CoDi, a prompt-based framework for generating stories that used multiple goal driven agents!

5 months ago 1 0 1 0