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Posts by Itty Bitty Intelligence

As usual, it's a discussion. We have some ideas, we are open for them to be challenged

2 months ago 1 0 0 0

yep

2 months ago 1 0 1 0

unstructured and psychedelic for sure

2 months ago 1 0 1 0

Hi all -- have opened my dm's for discussion. We will be responding to messages over the course of the week. Thanks for all the interest!

2 months ago 3 0 0 0

experimental, generative, 2D-retro, collaged. Clashing color palettes. Worth noting we are a procedural machine learning studio so you should be open to handshaking with a machine in weird ways

2 months ago 2 0 1 0

paid for sure -- contract-based

2 months ago 2 0 1 0

We are looking for digital artists interested in exploring new game technologies and new art pipelines to help us realize our core aesthetic.
We like: Midnight Gospel, Ithell Colquhoun, and @infiniteyay.
Dm for more info.
#gamedev #indiedev #art

2 months ago 25 3 15 0

awesome, thanks for the open-source effort

3 months ago 1 0 0 0
Flow Equivariant World Models Flow Equivariant World Models maintain an egocentric memory to predict the future dynamic state of the world in video

Some relevant world modeling results just dropped: flowequivariantworldmodels.github.io

3 months ago 0 0 0 0
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Progression of a baked cranium.
#gamedev #indiegame

4 months ago 9 4 0 0

dr. neurosauce's confession.

4 months ago 0 0 0 0
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Neural shapes. #gamedev #machinelearningmagic #indiegame

4 months ago 10 4 0 0
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Interpolating neural text. #gamedev #machinelearningmagic #indiegame

4 months ago 5 2 0 0
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Perturbing neurons. #gamedev #machinelearningmagic #indiegame

4 months ago 22 4 0 0
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Pulling a game out of these neurons. #gamedev #machinelearningmagic #indiegame

4 months ago 17 4 0 0

A lot of good old literature on CL that I bet will be dug up to get this working soon, e.g. reservoir sampling, replay buffers. I can imagine a personal tiny 'code model' that gets retrained on your codebase nightly after your last push.

5 months ago 1 0 0 0
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First attempt at rendering a Tiny Forest inside a Tiny Neural Network.
#gamedevs #indiedevs #machinelearning #deeplearning

5 months ago 3 1 0 0
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Due to the implicit representation of the neural network we can do multi-view scenes in a single rendering pass.
Somewhere there is a game in 10+ camera renders overlapping...
#gamedev #indiedev #machinelearning #ai

5 months ago 6 2 0 0
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Neural bugs are much more interesting than software bugs.
#machinelearning #gamedev #indiegames #ai

5 months ago 10 4 0 0
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Occlusion + height rendering in just a couple million parameter neural network.
#gamedev #indiedev #machinelearning #screenshotsaturday

5 months ago 8 4 0 0

Seems like over on X something similar blew up: x.com/fofrAI/statu.... We want it real-time, on-device, and self-trained.

5 months ago 1 0 0 0
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A tiny, endless, real-time, perfect-memory, neural network world.
#machinelearning #gamedev #indiedev

5 months ago 12 4 0 0
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Grid-based noise is a beautiful and strange world.
#gamedev #graphics #machinelearning

5 months ago 8 3 0 0

About 50k synthetic renders + mouse 'burns' the hovered latents, hence the fun warping.
More experiments to come :)

5 months ago 1 0 0 0

Thanks! This model is tiny. Only a few million parameters. Runs at 60 fps minimum and memory usage is v low (can't recal exact numbers).

5 months ago 1 0 0 0

tinyautoencoder + fine-tuned 1-step small diffusion model. You can see the generation quality is poor because of num inference steps. But works for early testing.

5 months ago 0 0 1 0
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Exploring a new rendering approach.
#gamedev #indiedev #machinelearning

5 months ago 16 3 1 2
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"An excess of COWS will cause great harm to thy land."
#gamedev #indiedev #screenshotsaturday

5 months ago 11 5 0 0
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UI overhaul. Next: more environment types, entity types, and -- cows & turtles!
#gamedev #indiedev #wilderness

5 months ago 10 2 0 0

SickoSims

6 months ago 0 0 0 0