As usual, it's a discussion. We have some ideas, we are open for them to be challenged
Posts by Itty Bitty Intelligence
yep
unstructured and psychedelic for sure
Hi all -- have opened my dm's for discussion. We will be responding to messages over the course of the week. Thanks for all the interest!
experimental, generative, 2D-retro, collaged. Clashing color palettes. Worth noting we are a procedural machine learning studio so you should be open to handshaking with a machine in weird ways
paid for sure -- contract-based
We are looking for digital artists interested in exploring new game technologies and new art pipelines to help us realize our core aesthetic.
We like: Midnight Gospel, Ithell Colquhoun, and @infiniteyay.
Dm for more info.
#gamedev #indiedev #art
awesome, thanks for the open-source effort
dr. neurosauce's confession.
Neural shapes. #gamedev #machinelearningmagic #indiegame
Interpolating neural text. #gamedev #machinelearningmagic #indiegame
Perturbing neurons. #gamedev #machinelearningmagic #indiegame
Pulling a game out of these neurons. #gamedev #machinelearningmagic #indiegame
A lot of good old literature on CL that I bet will be dug up to get this working soon, e.g. reservoir sampling, replay buffers. I can imagine a personal tiny 'code model' that gets retrained on your codebase nightly after your last push.
First attempt at rendering a Tiny Forest inside a Tiny Neural Network.
#gamedevs #indiedevs #machinelearning #deeplearning
Due to the implicit representation of the neural network we can do multi-view scenes in a single rendering pass.
Somewhere there is a game in 10+ camera renders overlapping...
#gamedev #indiedev #machinelearning #ai
Neural bugs are much more interesting than software bugs.
#machinelearning #gamedev #indiegames #ai
Occlusion + height rendering in just a couple million parameter neural network.
#gamedev #indiedev #machinelearning #screenshotsaturday
Seems like over on X something similar blew up: x.com/fofrAI/statu.... We want it real-time, on-device, and self-trained.
A tiny, endless, real-time, perfect-memory, neural network world.
#machinelearning #gamedev #indiedev
Grid-based noise is a beautiful and strange world.
#gamedev #graphics #machinelearning
About 50k synthetic renders + mouse 'burns' the hovered latents, hence the fun warping.
More experiments to come :)
Thanks! This model is tiny. Only a few million parameters. Runs at 60 fps minimum and memory usage is v low (can't recal exact numbers).
tinyautoencoder + fine-tuned 1-step small diffusion model. You can see the generation quality is poor because of num inference steps. But works for early testing.
Exploring a new rendering approach.
#gamedev #indiedev #machinelearning
"An excess of COWS will cause great harm to thy land."
#gamedev #indiedev #screenshotsaturday
UI overhaul. Next: more environment types, entity types, and -- cows & turtles!
#gamedev #indiedev #wilderness
SickoSims