Ahoy, mateys!
We've got a tale for you - a tale about us!
Check out this wonderful profile on our team, Shootlanzer, and the future pathways we're making for worker in the video game industry. ☠️
Posts by Munity Games
A view of San Fransico and the Bay from a plane. The water is dotted with shipping vessels as wispy clouds frame the shore line.
A view of the of San Fransisco Bay and the bridge to Oakland. In the horizon, foggy mountains and the morning sky. In the water, a few shipping vessels.
We've raised our anchors and are charting a course back home to NYC!
Thank you for having us, San Fran! We'll see you again when the tides take us your way again. 🚢☠️
Pictured are Munity Games having breakfast at Mel's Dinner in San Francisco with Dr. Mitu Khandaker, CYBRLICH Studios, and Remixing Reality.
The crew has been busy all week, but making time to hanging out with @cybrlich.bsky.social @mitukhandaker.com and Remixing Reality is a hallways a highlight.
Oh hey, I am quoted heavily in this, and the @gdfl.bsky.social is a hot topic of conversation. 🔥🔥🔥
GWC is an entirely new game industry event, made by and for the workers who make this massively influential industry and artistic medium succeed.
All conferences sessions will be available online for free, with optional IRL watch parties. See you there, and solidarity forever ✊🏽🔥
A banner that reads "Game Workers Conference" in white text on a pink and blue background, alongside the ball and threads logo.
Do you work in games? Are you tired of corporate greed taking over our industry? Do you miss when industry events were by workers, for workers?
The United Videogame Workers of CWA, in partnership with other unions and worker-centered organizations, announce the #GameWorkersConference. May 22-23 ❤️🔥
The Shootlanzer bartop arcade cabinet on a high table with assorted promo cards in the New York State Level space at the Werqwise on 149 New Montgomery in San Francisco.
Munity co-founders/worker owners giving a presentation about Shootlanzer.
Happy GDC Day 3!
Shootlanzer is up and running at the New York State Level @ Werqwise!
Our crew is excited to chat with you, so feel free to stop on by or setup meetings with us through the GDC app!
Land, ho!!!
Our crew has made port in lovely San Francisco!
We'll see you around GDC 🦜
Our crew + @mitukhandaker.com are setting sail!
See you in San Francisco!
Anchors, away ~ ☠️⚓️
BIG NEWS! We’re going to @officialgdc.bsky.social 2026 as an Official GDC Festival Partner!
@munity.games are taking their Shootlanzer arcade machine all the way to California. How could you not pay them a visit and play their amazing game?
See you there!
It's sick that we get to talk about killing demons and eating burgers during GDC Pitch. Thanks for having us @officialgdc.bsky.social
#GDC2026 #indiegames #indiegaming #boomershooters
AI is not "inevitable" and never has been.
We don't "need" it and we never have.
Don't let people who bet their fortunes on it pressure you to save them.
The 💥N E X T G E N💥 of gaming is BACK for 2026. PlayNYC @ @animenyc is NYC’s premier gaming event — now FOUR EPIC days at the Javits Center packed with indie & tabletop games, devs, gamers, and industry pros.
Learn more at www.play.nyc
Tickets on sale now! Dive in, connect with others, & fuel your passion. gdocexpo.com
GET HYPE! 🎉
Game Devs of Color Expo returns September 22-25, 2026.
✅ Submissions are now open for panels, speakers, interviews, and games.
❌ No exhibition or submission fees.
💰 Speakers are compensated and all participants are considered for a grant.
You in? Tickets: ti.to/GDoCExpo/2026
APPLICATION INFO:
Submissions for panels, speakers, and interviews are open until April 18.
Game submissions for the Direct showcase and Steam Sale are open until June 5.
▶ www.gamedevsofcolor.org/apply
It's my favorite time of year~!!
You have until April 18th to submit your talks!
Got any questions, feel free to ask!!!
#indiedev #gamedev #GDoC2026 #GDoCExpo
Game Devs of Color 2025 Impact Report
Built our platform for devs 300+ Games and studios featured and supported worldwide supported creators directly $34K+awarded in grants, scholarships, and microgrants grew our reach for participants 1M+online showcase visitors across our digital events expanded our flagship programs 1200+ conference attendees, plus 14 in-person Watch Parties
The 2025 Game Devs of Color Impact Report is here! 📈
🎮 300+ games featured in our Steam sale
▶ 40+ games showcased in our Direct
💰 $34,000 in grants, scholarships, & microgrants given to devs of color
…and so much more!
Dive into our report: www.gamedevsofcolor.org/impact-report
Want to support a human-first, worker-owned, indie game studio made up of queers and POCs?
Join The Co-Munity Fleet today and help us improve our first game Shootlanzer!
discord.gg/MybMM2Gh74
Or help us out by joining our Patreon!
patreon.com/Munity
We're so excited to be going to MAGFest!!
Huge thanks to @arcadecommons.org for bringing us along!
literally had this conversation with @ludodraconisvt.bsky.social while working out feedback we got on Shootlanzer's how to play screen.
In order, her interpretation of the feedback, my plan for how to animate it, her final suggestion, & the current WIP (see next post for animated GIF).
(1/2)
Leona Almeida, the main character of Shootlanzer, on an abstract background vaguely resembling a forest. She is wearing red and cyan armor patterned after an orchid mantis.
so, last thing i have to say about this whole larian thing for now, with a story about @munitygames.bsky.social and Shootlanzer.
the armor of our main character, leona (concept art by @solarisyuna.bsky.social), is themed and patterned after (iirc) an orchid mantis. (1/4)
A Love-letter to classics R-Type and Gradius, Shootlanzer is a fast-paced, 2D shoot’em up⚡
🕹️ Play Shootlanzer at NYC Indie Dev Night this Thursday at OS-NYC
Tix here! tinyurl.com/mr4xva65
In case you needed formal confirmation because I keep forgetting to put that on the website, uh...
Yeah @munitygames.bsky.social does not and will not use GenAI.
I'd rather run into a trash compactor than use it.
I can confirm straight up that both I personally and @munitygames.bsky.social do not use AI in our design or development processes. We don't want to and don't need to.
Junghun Lee is blatantly lying straight to your face by saying this. The number isn't zero but it's not everyone. Don't believe it.
Ahoy, Mateys~!
Munity is excited to announce that we are part of the inaugural cohort of the Game Design Future Lab at NYU Tandon!
We're super excited to work alongside some incredible devs and build our businesses together to create a sustainable game dev environment in NYC!
#GDFL #nyutandonmade