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Posts by Jakob

Video

free #houdini scenefile to explore this COP's slitscan effect

2 months ago 6 1 1 0
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Bluesky Map Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

I made a map of 3.4 million Bluesky users - see if you can find yourself!

bluesky-map.theo.io

I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail

2 months ago 7238 2166 660 4554
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025
From Research Papers to Houdini Tools | Jakob Ringler | Houdini HIVE AI 2025 Learn how to translate papers into working tools in Houdini. Get and overview of the general ML workflow and dive into the specifics with an implementation c...

Find out how to translate papers into working tools in Houdini. Get an overview of the general ML workflow and dive into specifics with an implementation case study. Presented by Jakob Ringler. www.youtube.com/watch?v=WQWc...

#houdini

3 months ago 12 2 0 0
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A Social Filesystem — overreacted Formats over apps.

formats over apps

3 months ago 822 189 68 84
Video

1/9 - Hi I'm David: impatient with repetition and fascinated by surprise.

5 months ago 183 24 2 4
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Hi - I am finally trying to leave X behind me and hope to find that old twitter feel over here😊 So, if you are into CG art, Sound Design or experimental animation filmmaking I would be happy to connect. Here's my showreel with some personal and professional projects.

#3d #cgi #motion #sound #art

3 months ago 35 12 5 0
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Using actual motion vectors instead of Blockmatching #houdini

4 months ago 8 2 0 0
Houdini 21 Sneak Peek | SideFX The following is a preview of some of the new features coming in Houdini 21! We will reveal more at the upcoming SIGGRAPH 2025 in Vancouver, so keep an eye out for the Keynote, HIVE presentations and more :) starting week of August 11.

Check out the #Houdini 21 sneak peek! We’re sharing a preview of some of the new features. More will be revealed at SIGGRAPH 2025 in Vancouver—don’t miss the Keynote, HIVE presentations, and more starting the week of August 11. 

www.sidefx.com/community/hou...

8 months ago 34 8 2 0

Such a good talk!

11 months ago 6 0 1 0
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Graphite progress report (Q4 2024) Graphite's Q4 2024 update introduces quality of life features for its interactive and procedural editing workflows.

Blog Post: Graphite progress report (Q4 2024) - Quality of life improvements across drawing tools and procedural editing
graphite.rs/blog/graphit...

1 year ago 22 5 0 1

Very cool stuff! Thanks for the writeup :)
How does it compare to hsv blending?

1 year ago 1 0 1 0
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Kubelka-Munk Color Mixing in VEX | vanity_ibex Learn how to implement the Kubelka-Munk Colormixing Algorithm to produce nice looking, more realistic colors in your fluid simulations!

Wrote a blog about Kubelka-Munk Colormixing in Houdini with free hip file! #houdini vanity-ibex.xyz/blog/kubelka...

1 year ago 10 2 1 0
A Houdini RBD Primer, Part 1 – Toadstorm Nerdblog

I wrote a little primer on rigid body dynamics in Houdini after seeing a lot of similar questions online. Bullet is a pretty deep rabbit hole to fall into and there's a lot of legacy stuff that's very confusing for new artists... hopefully this helps you get started!
www.toadstorm.com/blog/?p=1123

1 year ago 32 6 1 0
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PCA Dejitter | SideFX This is a tutorial on how to use Principal Component Analysis to dejitter faulty animation or simulation data over time. PCA is a statistical method used in data science and machine learning applicati...

The PCA Dejitter tutorial & files can be found here:

www.sidefx.com/tutorials/pc...
www.sidefx.com/contentlibra...

1 year ago 5 0 0 0
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ML Groom Deformer | SideFX This is a tutorial on how to use the example-based machine learning (ML) nodes that were released with Houdini 20.5 to build a groom deformer. This scene demonstrates how a variety of ML setups can no...

The ML Groom Deformer tutorial & files can be found here:

www.sidefx.com/tutorials/ml...
www.sidefx.com/contentlibra...

1 year ago 2 0 1 0
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ML Sketching | SideFX This is a tutorial on how to use the example-based machine learning (ML) nodes that were released with Houdini 20.5 to teach Houdini to understand your drawings. This scene demonstrates how a variety ...

The ML Sketching tutorial & files can be found here:

www.sidefx.com/tutorials/ml...
www.sidefx.com/contentlibra...

1 year ago 0 0 1 0
PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon
PCA Shenanigans and How to ML | Jakob Ringler | Houdini Horizon YouTube video by Houdini

If you just want to get a broad overview on what to expect you can also take a look at the presentation I gave during last year's Houdini HIVE Horizon event as well.

1 year ago 0 0 1 0
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Video

@sidefx.bsky.social recently published the 3 ML projects I built during my time in Toronto :) If you want to teach Houdini how to understand your drawings, learn how to build an ML groom deformer or how to use PCA to dejitter animations, you can find the files and tutorials on their website!

1 year ago 15 3 1 0
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6/365🌱 #severance study 🪴💖

#heavypaint #severanceappletv #severanceshow

1 year ago 49 11 0 0
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@cgwiki.bsky.social discord is doing another #vexember this year, relaxed this time with a new challenge every 4 days or so. This is 01:

1 year ago 31 4 0 1
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Here are two covers proposals for the current Cell issue, but it didn't make it. I love these renders because they are just data, nothing else! Congrats to @merlinlange.bsky.social & @loicaroyer.bsky.social ! #dataviz #sciart 🐡 🧪 Data imported and rendered in #houdini @sidefx.bsky.social

1 year ago 99 12 5 1

Haha „scan“ is a good word for it!
Building something digital that is so inefficient that it feels analog 💀

1 year ago 1 0 0 0

Cheers :) Yes definitely!
Originally I wanted to build the whole thing in cops only to find out, there is no such thing as time yet :D

1 year ago 1 0 1 0
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a man in a green elf costume is screaming with his mouth open in a room . ALT: a man in a green elf costume is screaming with his mouth open in a room .

To convert more people to the Houdini Python side of life, I will be launching “Twelve Days of Python” on December 1st. 12 days to take you from nothing to something, and start making your own tools and workflow enhancements in Houdini.

Get excited!
www.houpywiki.com/Twelve-Days-...

1 year ago 23 3 2 0
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apex overview
apex overview YouTube video by matt estela

Little Apex explainer targeted at experienced Houdini folk. It's rough (got a cold, ugh), but figured it'll be useful to people like me who were simultaneously interested and apprehensive. Will likely re-record later when my voice recovers and I learn more things... www.youtube.com/watch?v=U9-e...

1 year ago 34 5 1 0

Thanks! It's a fun effect for sure .. it gets carried by @gurmoose.bsky.social 's sick RBD work though!

1 year ago 1 0 0 0

Based on that attribute you can shift UVs to read from different udims (frames) at the same time.

COPs really came in handy to rasterize the final point colors and enabled a faster round trip time.

I wrote a little bit about the setup here:
fxnotes.xyz/notes/Slit-Scanning/

1 year ago 3 0 0 0
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On videos this effect is really trippy as it let's you see the past and the future in the same frame. In this case you can see the impact before it actually happens.

In essence the Houdini setup allows you to timeshift per pixel and let's you control it using a single attribute.

1 year ago 3 0 1 0
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After seeing @stephanhelbing.bsky.social 's amazing hive presentation on slit-scanning a couple months back, I really wanted to play around with it myself. I finally had some time a couple weeks ago and experimented with @gurmoose.bsky.social 's awesome violin render. Thanks for letting me use it:)

1 year ago 13 3 3 0
Coarse Meshing Breakdown using GSOPS 2.0 for SideFX Houdini
Coarse Meshing Breakdown using GSOPS 2.0 for SideFX Houdini YouTube video by David Rhodes

Here's more fun stuff you can do with 3D Gaussian splatting in SideFX Houdini with GSOPs: youtu.be/bVJNqMzBPDY.

1 year ago 15 2 0 0