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Posts by Goated Games

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messing around learning web dev stuff. got some simple networking with websockets moving a box around ๐Ÿ˜Š

2 months ago 2 1 0 0
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the speed of the blobbing seems to based on the angle of the camera! neat

9 months ago 0 0 0 0
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never seen blobby zfighting before. thats kinda neat

9 months ago 2 1 1 0
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work on my silent hill inspired game Bastion's Hollow. working inventory, equiping weapons, picking up/using items. redid how targeting works and built out some of a test environment using some of Kenney's assets.
probably gonna work on some updates to how camera zones work next
#gamedev #indiedev

1 year ago 9 3 0 0
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small updates to my silent hill inspired game, bastion's hallow. you can shoot at things, things can die (and get back up ๐Ÿ˜ฑ) and some early inventory navigation
#gamedev #indiedev

1 year ago 9 3 0 0
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ive accidentally made a slim jim man. terrifying

1 year ago 2 1 0 0
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more work on my silent hill game, tentative name Beacons Hallow. sprinting with energy/breathing, as well as aiming and shooting. I need better animations for the shooting haha but its a start. next up is actually hitting things

#gamedev #indiedev

1 year ago 7 3 0 0
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MoreControls v1.0.0 Add keybinds for controls that don't have them!

Made a #webfishing mod that adds keybinds for some default controls, like rotating the camera and the left click action. Makes it a lot easier to play on a laptop with a trackpad, or a controller, or just for general accessibility

thunderstore.io/c/webfishing...

1 year ago 2 0 0 0

Wrote a breakdown on this runtime console interface works on my site goated.games/2024/11/unit...

#gamedev

1 year ago 3 0 0 0
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Made a console system to tie into game functions. Scripts add their own commands so its pretty dynamic. Has tab auto complete, some basic help info, stuff can write to it as well. Will probably add a feature to tie into unity debugs in the future

#gamedev

1 year ago 3 1 0 1