messing around learning web dev stuff. got some simple networking with websockets moving a box around ๐
Posts by Goated Games
the speed of the blobbing seems to based on the angle of the camera! neat
never seen blobby zfighting before. thats kinda neat
work on my silent hill inspired game Bastion's Hollow. working inventory, equiping weapons, picking up/using items. redid how targeting works and built out some of a test environment using some of Kenney's assets.
probably gonna work on some updates to how camera zones work next
#gamedev #indiedev
small updates to my silent hill inspired game, bastion's hallow. you can shoot at things, things can die (and get back up ๐ฑ) and some early inventory navigation
#gamedev #indiedev
ive accidentally made a slim jim man. terrifying
more work on my silent hill game, tentative name Beacons Hallow. sprinting with energy/breathing, as well as aiming and shooting. I need better animations for the shooting haha but its a start. next up is actually hitting things
#gamedev #indiedev
Made a #webfishing mod that adds keybinds for some default controls, like rotating the camera and the left click action. Makes it a lot easier to play on a laptop with a trackpad, or a controller, or just for general accessibility
thunderstore.io/c/webfishing...
Wrote a breakdown on this runtime console interface works on my site goated.games/2024/11/unit...
#gamedev
Made a console system to tie into game functions. Scripts add their own commands so its pretty dynamic. Has tab auto complete, some basic help info, stuff can write to it as well. Will probably add a feature to tie into unity debugs in the future
#gamedev