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Having fun with my Banner Generator #unrealengine #gamedev #indiedev #houdini #brutalism

4 months ago 5 3 0 0
Video

How many people live down here? #gamedev #unrealengine #indiedev #leveldesign #gamedesign

4 months ago 6 2 0 0
Video

"I can't keep my eyes open..." 

#gamedev #unrealengine #gamedesign #leveldesign #3rdperson #procedural #brutalism #hallucination

1 year ago 7 1 0 0
Video

THE PERFECT SUBSTANCE, FOR ALL OF US BORN BLESSED!!!! 

#substance #unrealmaterial #unrealengine #houdini #gamedev  #blessed

1 year ago 4 0 0 0
Video

Testing the dynamic reveal for the unnatural growth.

#gamedev #gamedesign #unrealengine #leveldesign #brutalism #hallucination

1 year ago 11 2 0 0
Video

"That is the TURMOIL, the substance your hallucinations are made of, and you're gonna make'em tangible" 

#hallucination #gamedesign #procedural #substance #turmoil

1 year ago 1 0 0 0
Video

... yet more procedural tools developed to speed up the level design! 
====FOLLOW US ON YOUTUBE!!!!===
#unrealengine #houdiniengine #gamedev #leveldesign #brutalism

1 year ago 5 0 0 0
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Some more procedural goodies for our level designs. 

#procedural #houdini #unrealengine #leveldesign #brutalism

1 year ago 6 0 0 0
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Sneak peak for our first Boss Design.
Find the making of video on our Youtube channel very soon!

#zbrushsculpt #boss #gamedesign #creatureconcept #zbrushdesign

1 year ago 2 1 0 0
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The MidBlocks, a sprawling, claustrophobic maze of concrete monoliths, a world where countless lives are crammed into brutalist blocks that stretch endlessly downward.

#unrealengine #gamedev #gamedesign #gamedesign #brutalism

1 year ago 6 2 0 0
Video

"It's called the MidBlocks, you're gonna get used to this wind" 

#gamedev #unrealengine #projectdevelopment #gamedesign #brutalism

1 year ago 5 1 0 0
Video

These tools are created to support the heavy and demanding scope of the project, revolving extensively around procedurality and methods to manage big quantity of data in total comfort.

#houdini #unrealengine #projectinthemaking #blocking #procedural #leveldesign #gamedesign

1 year ago 1 0 0 0
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Devin, a 19-year-old heir of a wealthy family, has known the heights and privilege of Zaenithia. Perched at the peak of the City, it is immaculate, perfect; the cradle of the Blessed.

#maincharacter #charactermodeling #characterart #worldbuilding #gamedesign #unrealengine #gamedev

1 year ago 5 1 0 0
Video

This is the first prototype for Unblessed protagonist: Devin. 
3D model are by Marco Capellazzi.
We're planning to bring our main character to an even better quality

#maincharacter #characteranimation #3rdperson #gamedev #unrealengine #projectdevelopment #zbrushsculpt #charactermodeling

1 year ago 3 1 0 0
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"Here in the city, our food is printed. 
Raw material is kept in those huge tanks, they control them..."

1 year ago 0 0 0 0