The Runner Overdrive Steam page is now live!
store.steampowered.com/app/4507450/...
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Posts by Ben
working on an interactable terminal for exploring lore documents and got it to work with both keyboard & gamepad input by allowing players to build out commands or type directly
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getting started on a new style of level which alters the available path to the player depending on if they get spotted by security cameras
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it works by using ray marching to create a cone of vision so that the player can hide behind terrain and props
working on new stealth elements for the second area, so we now have a security camera
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The demo of my game, Runner Overdrive, is now live on itch.io!
It's a twin-stick roguelite platformer centered on delivering packages and getting things done.
fifthedgestudios.itch.io/runner-overd...
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finally got around to adding the file reset cutscene
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getting a bit esoteric with enemy types so now we have the funny energy ball launcher guy
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working on laser puzzles
yall think this is enough screenshake?
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Two years ago, my game from the Pirate Software jam kept getting reuploaded to unblocked game sites because itch.io's filters weren't working. Just added a system that detects reuploads and blocks access to stop people from stealing + redistributing my work
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got bored so heres a walking flame thrower lmao
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new elevator for the second area
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oh yeah its lore time
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progress on the second area + new mechanics
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lock on rocket launcher
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finalized boss fight sequence with intro, fight, and package delivery
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boss fight progress (3/5 stages completed)
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the creature
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Added a dedicated shop area that players get transported to in between every other level, so they don't have to constantly exit out to the hub world to get upgrades.
(also added a stats screen and juiced up the elevator transition)
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Working on updating and creating a bunch of systems, including Overdrives: equippable abilities to give you a temporary boost of power or utility
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Short demonstration of the first world of Runner Overdrive: The Cascadia National Communications Hub, complete with elevators and walking guns lmao
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Beware the walking gun
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guys boss breaker is on the front page of gx.games again :>
Functional prototype of an inverse kinematics-based animation system for walking-type enemies that allows them to climb over obstacles
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Full playthrough of the entire warehouse/hub area in Runner Overdrive
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Obligatory code snippet for what's shown in the gif
Implemented a new system that allows me to easily create menus and character interactions without having to deal with copy/pasting or parenting objects.
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Finally landed on a game name and added the main menu.
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Working on the hub world
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